
『SUPER ALICE DOLLS!』 is a 2D platform action game , Touhou Project fan game, crafted with the adorable essence of Alice is Cute! Alice will use the abilities of various dolls to conquer the level.
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Found the page for SUPER ALICE DOLLS back in April while checking Steam for any upcoming Touhou fangames, and bought it as soon as I noticed it was released in Early Access. After completing both a Normal and Challenging playthrough, and getting all the achievements, here are my thoughts. If you've ever played a Mario game before, this shares a lot of similarities with its platforming style, hitting blocks, and some of the powerups that Alice grabs in the form of dolls. Interestingly, the game seems to share some traits with Sonic in terms of momentum physics, where doing things like sliding down slopes or running into the sides of the large puffballs (I don't remember if that's their actual name) like they're springs can provide high speed that's not possible by simple dashing. Wish there were more stages that could make the most of this speed potential, but if more stages are gonna be added later on, maybe this will be seen there. Powerups are pretty good for the most part. You got four combat-focused dolls (Fire, "Hammer", Laser, and Invincibility), and four platformer/puzzle focused dolls (Grapple, Air, Shield, and Knight/Decoy). Overall, a substantial amount to get through stages with. You got your combat-based dolls like the Red Dolls (basically Mario's Fire Flower), Black Dolls (works like Mario's Hammer Suit), the Yellow Dolls (a piercing laser), and the White Dolls that give you speed and invincibility. Along with them, there's the more puzzle/platforming focused ones, like the grapple doll that lets you grab walls, the air doll that gives you a hovering double jump like NSMBWii's Propeller Suit, the green dolls that provide shields, and the knight doll that you throw as a decoy. The levels have a notable amount of variety, being a mix of straightforward platforming, and puzzle-solving, and a few speedier ones. The puzzle-solving trait becomes more notable as you try to obtain the grimoires, and odds are you'll have to hit Reset in the pause menu if you wish to collect them all. The Point Item (the blue icons) aspect comes off underwhelming at the moment. By collecting said Point Items, you can use them either to buy more lives, or to unlock the bonus stages. While fine in itself, you're able to find so many Point Items and get so many lives, odds are you won't feel a need to buy extra lives, and unlocking the bonus stages don't cost that much. Since the game is in Early Access, maybe more things will be added that Point Items will be used for, so I'll hold off on any final thoughts on this for now. There's likely things I've overlooked, but at the moment, the game appears to be at a solid start for being in Early Access. Looking forward to future updates.
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Languages: Japanese, English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Más que un positivo sería un neutro actualmente. `Principalmente lo compré porque jugué a sus juegos anteriores de Ama Panic y Ura Panic, lo cual, no entiendo porque todavía no posteó el Ura Panic acá en Steam porque es genial. Pero bueno, fue mi forma de apoyar al/los autor/es. Es un acceso anticipado y lo jugué con un amigo, así que en base a esos dos conceptos comienzo con mis puntos. -Hay niveles que tienen diseños bastante caóticos u otros que te dejan muy mal parado, gracias a que estábamos jugando de a dos y aprovechándonos de la estrategia de la burbuja para spamear en otros lugares se hizo más dinámico, sino nos hubiéramos quedado atrapados en más de un momento. También otros niveles que son extremadamente cortos -El juego te perdona mucho, muchas vidas extras y muchos corazones (puntos de vida), deberían darte solo 3 para tomarme el juego más en serio y no ser un kamikase que se lleva todo puesto. Aunque cuando se juega de a uno suele ser diferente la experiencia. -También estaría más divertido que en lugar de dos Alices el 2do player sea otro personaje, pero bueno. -Por otro lado, hay un problema que el seguimiento de la pantalla puede ser muy traicionero para el jugador al que no está siguiendo la cámara, si te quedás atrás te encierra enseguida. -Algo que sí me parece bastante choto es la desisión de poner un botón para caminar y que para correr sea tomando carrera al ir en una dirección. Es un juego plataformero a lo de Mario, todos los juegos tienen un botón de correr! hacerle lo contrario a la formula básica es un despropócito. -Hubo reciclado de jefes del Ura o Ama Panic y la forma de ganarles, al menos con los 3 primeros, todavía me faltan el último (creo que me falta uno más.... aunque... creo que ya me imagino que será si sigue el mismo patrón) (actualización: fue lo que creí) -además recicla las músicas de los juegos anteriores pero agrega algunas nuevas, son lindos temas. A grandes rasgos el juego está, pero tiene mucho que pulirse. Aun es bastante corto también, creo que en hora y media hacés todos los niveles y tal vez un poco más si te ponés a coleccionar todos los libros. Estaría bueno que haya más coleccionables por niveles para hacerlo más entretenido.
The game is difficult, but fair, you can have up to 5 hit points, start with 4 at the beginning of levels, and checkpoints, on most checkpoints there is 1 hit point to pick up. Sadly all achievement names are only displayed in Japanese. I have not figured out how to get some hidden items for completion, but will try again at some later point, difficult to look them up, as there is not much english content about the game to really look at. There is quite the variety on power ups, and if a level requires one, you get it on a checkpoint in case you restart there, which is well thought out. If you like platformers, you will like this game i am pretty sure.
他のどんなキャラよりもアリス・マーガトロイドが好きな私は、アリスを操作してゲームできるのが本当に嬉しい! 「アリスが可愛い」というコンセプトの通り、本当に可愛く動き回ってくれます(*´ω`) アリスが好きな人は是非プレイしてほしい作品です。 難易度「頑張る」で裏面も全部クリアし、魔導書も全部取得しましたのでゲームの感想を下記に記載します。 ①キャラ絵やBGM 本当によかったです。特殊技アイテムを取得すると画面右のほうに出るイラスト、ゴール時のイラスト、エンディング時のイラストと全部が全部可愛くて素敵でした。また、BGMもほんわかしたものからカッコイイものまであって良かったです!! ②操作性 特に操作しにくいなどもなく、ストレスを感じることはなかったです。 ③難易度 難しいモードの「頑張る」しかやっていないため「ノーマル」は分からないですが、中々歯ごたえがありました。表面はそんなに手こずらなかったですが、裏面は何回挑戦したか分からないくらいのステージもありました。ただ、簡単に残機が増えるように作ってくださっていますので残機切れはまずないです。また、中間地点の数も多く、難しくて何度も残機を減らすであろうところには中間地点と共に近くに1UPを置いているなど、プレイヤーへ配慮して作ってくださってて良かったです。簡単なステージから高難易度のステージまで整えられており、非常に楽しめました。 最後に アリス大好きな人やアリスに興味がある人は、是非この可愛らしいアリスのゲームを遊んでみてほしいです!!! アリスは原作や書籍でもずっと出番がないです。youtubeなどにある二次創作では出番がそこそこ多いものの、ファンが不快に思う設定が多いため、可愛らしいアリスのゲームを作ってくれた製作者の方々には本当に感謝いたします。
The simplest and best way I would describe this game is: Very cute, very fun, can get moderately challenging if you want it to be, and can feel very rewarding when you complete a challenging level. It's a very charming game and a really good pick for when your in a casual mood. Tons of content that always felt unique and explored new ideas. The achievements range from simple level completion to really challenging optional objectives that will test your skills and understanding of the game's mechanics. All the abilities are unique compared to other 2D platformers and almost all of them are fun to use, also I enjoy that you don't lose your power up when taking damage like in most Mario games. There are a few very minor things that do bug me though. In levels where objects and the player can teleport from one side of the screen to the other, it can look a little jarring, especially with big objects such as the platforms that if you try to ride from one side to the other, you likely will fall off of it when either you or it teleports. This isn't a big issue as you are not required to do so and the average player likely wouldn't even experience it. Slightly more bothersome is that the achievements do not have English translations so it was sometimes hard for me to understand what I had to do to get them, but usually the picture was enough to figure it out. Some of the game mechanics felt a tiny bit rough around the edges, but I mostly don't mind it and it does seem that a lot of thought and love was put into making sure they felt fun. Lastly, I really enjoyed the lighthearted feel of the game, and many levels had some text boxes encouraging me to keep going, congratulate me on completing a difficult level, or to encourage me to be curious about my surroundings in exploration focused levels. It's a simple little thing but these always made me smile and feel happy. TLDR: I have not had as much fun with a game as I did with this one for a long while. The game always made me feel proud of myself for completing a challenging level or achievement and even made me feel very happy in general. Many of the game mechanics are very unique and not just carbon copies of what other games like it do, especially for the powerups. The game can feel a little buggy if you look too closely into it, especially if you look too closely at some of the more complicated and/or ambitious game mechanics, but never in a way that ruins how fun and unique they are.
[h1]《SUPER ALICE DOLLS》简评[/h1] 游戏玩法 类超级玛丽的横版闯关游戏,游戏的操作几乎和超级玛丽极其相似 语言内容 游戏无中文,有英文和日文 游戏玩法 鉴于游戏没有引导,所有玩法操作需要玩家自己摸索 ·按键操作 方向键移动,X跳跃,Z攻击(召唤爱丽丝人偶) ·爱丽丝形态 蓝色——普通形态,无法召唤爱丽丝人偶,只能踩踏攻击 蓝色(飞行)——飞行形态,召唤爱丽丝人偶垂直起飞升空 蓝色(牵引)——牵引形态,直线投掷出爱丽丝人偶,爱丽丝角色可以牵引移动到人偶处 红色——攻击形态(爆炸),召唤爱丽丝人偶沿着道路前进,遇敌会爆炸 灰色——攻击形态(投掷),召唤爱丽丝人偶投掷攻击 金色——攻击形态(激光),对正前方方向直线激光攻击 白色——无敌形态,召唤四个爱丽丝人偶环绕身边保持无敌状态 绿色——盾牌形态,正面即时召唤三个爱丽丝人偶当做盾牌 紫色——护卫形态,召唤一个骑士爱丽丝人偶挡在玩家身前 …… ·搜集内容 P点(蓝色)——类似于金币,攻击敌人、击碎方块、场景自带获取,每100个P点可以兑换1条命,特殊关卡解锁也需要P点 P点(红色)——增加一格生命点 1UP——增加一条命 菱形——改变爱丽丝的形态 魔法书——关卡特殊搜集品,每个关卡一个,搜集比较困难,不影响通关 游戏体量 16个章节,每个章节3个普通关卡+1个Boss关卡+1格特殊关卡 不同章节的关卡设计形式(场景、机关、陷阱、敌人等)都会有其特殊性 综合评价 +车万同人游戏,爱丽丝为主角 +画风非常可爱 +类超级玛丽的2D平台游戏(改) +关卡设计合理有趣,数量丰富 +游戏难度适中 +魔法书搜集有难度 -没有汉化翻译 -貌似有双人模式,但是没找到进入方式 -没有新手操作引导 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
심플하게 재미있다. 기믹들을 좀 더 응용해서 스테이지를 더 늘려봐도 좋을 것 같다. 노말모드랑 하드모드를 플레이하는 감각이 아주 달라서, 2회차 공략을 하는 재미도 있다.
A very good platformer! Short and sweet. The bonus of it being multiplayer is also very nice! It's clearly inspired by Super Mario World, while also reminding a bit of Super Marisa World, another Touhou Project themed platformer. While Super Marisa World has tougher controls and isn't very forgiving, this game is much more lenient. Extra lives are very abundant, and checkpoints are nice enough to refill your health. That isn't to say this game isn't without a challenge though! Every level has a bonus item that you can collect. Some difficult to get, some hidden around. Getting every achievement for this game can be a fun little challenge, without being extremely difficult to pull off. The feeling of achievement upon beating the final boss as well as the bonus level is quite rewarding, and I was able to 100% it without spending too much time! That being said, my only small gripe would be the music. I was surprised to hear that (to my knowledge) all the music seem to be completely original compositions. There is nothing wrong with that in my eyes, but I was rather surprised as I didn't seem to recognize any of the music as taking inspiration from the Touhou Project, which is something a lot of fan made games for this series do. Even with that in mind, the music is completely servicable, and nice to listen to regardless. Perhaps I may have even missed some inspirations in the music by accident. Overall, a great small early access game! Nothing too crazy. Awesome if you love the Touhou Project and Platformers! I can't wait to see where they go from here!
有始有终系列,1-1的书和16-5的魔法书首尾呼应 11-5,12-4,12-5,16-4这几关印象深刻 事实证明作者完全有能力做出马造极难团的图
実績コンプまでプレイしました。 ステージ構成や操作性も良くて良いアクションでした。 個人的に飛翔と張り付きが好き。
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