
『SUPER ALICE DOLLS!』 is a 2D platform action game , Touhou Project fan game, crafted with the adorable essence of Alice is Cute! Alice will use the abilities of various dolls to conquer the level.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese, English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a difficult one to recommend, making me wish for a "maybe" option. Super Alice Dolls starts off relatively simple and feels relaxed, then a few levels in feels as if there's a sudden whiplash of difficulty. If it weren't for the generous checkpoints and health bars, coupled with other handy things like being able to move your start point after falling, I would only recommend it for the absolute hardcore bullet hell and/or platformer crowd. There's enough levels that are part of the base stages where one can easily get stuck and trapped in a no-win scenario, furthered by some stages requiring extremely precise timing and reflexes that will give a casual user too much frustration. There were more than a few times where I wanted to throw my controller out the window! The parts I really liked were extremely good, so the frustrating parts were perplexing to me as they didn't follow the pattern of expectations. These stages made good use of the available powerups to solve unique puzzles without pressuring for time and reflexes, making for a fun experience as failing didn't suddenly mean damage/death. Then the next stage would be total whiplash, requiring precisely timed jumps and speeds where failure meant falling down a bottomless pit. It's a bit confusing and felt as if the designer was trying to cater to both a hardcore and casual crowd at the same time, but I'm not sure if either would be totally satisfied. The bonus stages beyond 8-4 are absolutely different and are most definitely not for the casual player. 8-5 was an extremely rude awakening, being an extremely long sequence of precise timing and unforgiving of mistakes. It was a time-consuming segment that could easily have been split into three sections due to the difficulty. The target audience for these stages is definitely not the casual crowd as they will find themselves extremely frustrated in short order, plus the inability to easily quit and leave these long sections will make it difficult to attack in bite-sized chunks. As I can only recommend yes/no, I'm only slightly leaning toward the "yes" side, if only because it is a pretty well polished experience, it's not overly expensive, the fun segments are definitely fun, and the unique take on using the doll powers for various puzzles can make it worth it. However, the frustrating segments that intend to pressure over time, reflexes, and no-win situations will demand patience, grit, and perseverance to get through them. That's a hard sell for a casual audience with limited time, and the hardcore audience won't appreciate the majority of the relaxed parts before they get to the Dark Souls-like bonus content.
Found the page for SUPER ALICE DOLLS back in April while checking Steam for any upcoming Touhou fangames, and bought it as soon as I noticed it was released in Early Access. After completing both a Normal and Challenging playthrough, and getting all the achievements, here are my thoughts. If you've ever played a Mario game before, this shares a lot of similarities with its platforming style, hitting blocks, and some of the powerups that Alice grabs in the form of dolls. Interestingly, the game seems to share some traits with Sonic in terms of momentum physics, where doing things like sliding down slopes or running into the sides of the large puffballs (I don't remember if that's their actual name) like they're springs can provide high speed that's not possible by simple dashing. Wish there were more stages that could make the most of this speed potential, but if more stages are gonna be added later on, maybe this will be seen there. Powerups are pretty good for the most part. You got four combat-focused dolls (Fire, "Hammer", Laser, and Invincibility), and four platformer/puzzle focused dolls (Grapple, Air, Shield, and Knight/Decoy). Overall, a substantial amount to get through stages with. You got your combat-based dolls like the Red Dolls (basically Mario's Fire Flower), Black Dolls (works like Mario's Hammer Suit), the Yellow Dolls (a piercing laser), and the White Dolls that give you speed and invincibility. Along with them, there's the more puzzle/platforming focused ones, like the grapple doll that lets you grab walls, the air doll that gives you a hovering double jump like NSMBWii's Propeller Suit, the green dolls that provide shields, and the knight doll that you throw as a decoy. The levels have a notable amount of variety, being a mix of straightforward platforming, and puzzle-solving, and a few speedier ones. The puzzle-solving trait becomes more notable as you try to obtain the grimoires, and odds are you'll have to hit Reset in the pause menu if you wish to collect them all. The Point Item (the blue icons) aspect comes off underwhelming at the moment. By collecting said Point Items, you can use them either to buy more lives, or to unlock the bonus stages. While fine in itself, you're able to find so many Point Items and get so many lives, odds are you won't feel a need to buy extra lives, and unlocking the bonus stages don't cost that much. Since the game is in Early Access, maybe more things will be added that Point Items will be used for, so I'll hold off on any final thoughts on this for now. There's likely things I've overlooked, but at the moment, the game appears to be at a solid start for being in Early Access. Looking forward to future updates.
This is a really adorable game and it gave me Mario World vibes as usual. I had a great time with this game. If you're a Touhou fan and like Super Mario World, then this is the game for you. :)
boring and repetitive
[h1]《SUPER ALICE DOLLS》简评[/h1] 游戏玩法 类超级玛丽的横版闯关游戏,游戏的操作几乎和超级玛丽极其相似 语言内容 游戏无中文,有英文和日文 游戏玩法 鉴于游戏没有引导,所有玩法操作需要玩家自己摸索 ·按键操作 方向键移动,X跳跃,Z攻击(召唤爱丽丝人偶) ·爱丽丝形态 蓝色——普通形态,无法召唤爱丽丝人偶,只能踩踏攻击 蓝色(飞行)——飞行形态,召唤爱丽丝人偶垂直起飞升空 蓝色(牵引)——牵引形态,直线投掷出爱丽丝人偶,爱丽丝角色可以牵引移动到人偶处 红色——攻击形态(爆炸),召唤爱丽丝人偶沿着道路前进,遇敌会爆炸 灰色——攻击形态(投掷),召唤爱丽丝人偶投掷攻击 金色——攻击形态(激光),对正前方方向直线激光攻击 白色——无敌形态,召唤四个爱丽丝人偶环绕身边保持无敌状态 绿色——盾牌形态,正面即时召唤三个爱丽丝人偶当做盾牌 紫色——护卫形态,召唤一个骑士爱丽丝人偶挡在玩家身前 …… ·搜集内容 P点(蓝色)——类似于金币,攻击敌人、击碎方块、场景自带获取,每100个P点可以兑换1条命,特殊关卡解锁也需要P点 P点(红色)——增加一格生命点 1UP——增加一条命 菱形——改变爱丽丝的形态 魔法书——关卡特殊搜集品,每个关卡一个,搜集比较困难,不影响通关 游戏体量 16个章节,每个章节3个普通关卡+1个Boss关卡+1格特殊关卡 不同章节的关卡设计形式(场景、机关、陷阱、敌人等)都会有其特殊性 综合评价 +车万同人游戏,爱丽丝为主角 +画风非常可爱 +类超级玛丽的2D平台游戏(改) +关卡设计合理有趣,数量丰富 +游戏难度适中 +魔法书搜集有难度 -没有汉化翻译 -貌似有双人模式,但是没找到进入方式 -没有新手操作引导 [table] [tr] [th]游戏由SteamPY鉴赏家提供[/th] [/tr] [tr] [td][url=https://steamcommunity.com/groups/pyreview]SteamPY鉴赏家[/url][/td] [/tr] [tr] [td][h3]上SteamPY淘海量超低价游戏[/h3][/td] [/tr] [/table]
実績コンプまでプレイしました。 ステージ構成や操作性も良くて良いアクションでした。 個人的に飛翔と張り付きが好き。
毒图领域大手子,爱丽丝可爱,玩的也是真的折磨
Really nice game. Up to a certain point the game can be challenging, but is very rewarding once you complete it. Recommended.
ACT苦手な自分でもクリアできる難易度、ただしピンポイントな難関は幾つかあるように感じた。風にたなびくアリスのドット絵がGOOD。スコアで開放する追加ステージとステージ中の収集アイテムあり
심플하게 재미있다. 기믹들을 좀 더 응용해서 스테이지를 더 늘려봐도 좋을 것 같다. 노말모드랑 하드모드를 플레이하는 감각이 아주 달라서, 2회차 공략을 하는 재미도 있다.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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