
SAIL THE STARS. BETRAY YOUR QUEEN. MURDER A SUN. Sunless Skies is a Gothic Horror roleplay game with a focus on exploration and exquisite storytelling.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Incredible experience. The writing in this game is just something else. I recommend even if you haven't played Sunless Seas.
"Sunless Skies" всё таки скучная игра. Не даёт она ни чувства волнительного исследования, ни дикой битвы, ни приятных накоплений.
I like it.
Failbetter's writing, visuals, and world crafting continue to conspire to create an all-time best story in which to spend your time.
[TLDR]Total Rating: [10/10Pts] Good Combat, Good Story, Many Combat Styles, Forgiving Death Penalty. - - - [Combat] - [2 Pts] -Improved the Combat since Sunless seas, You can not press Q or E to Dodge Left or Right to dodge projectiles and(If your good at the timing) certain Ramming attacks.[Previously Combat was essentially Sneak for a First Hit and going Backwards and dodging terrain, It worked for its theme but it wasn't fancy.] -Many Different Weapon Types, Such as a Shotgun, a Rapid Fire MG, and a Single Shot Shell for starters. Each of them with different playstyles.[As opposed to Flensing(Beasts) vs Torpedos(Ships) and a Straight Damage Increase through Stats and Weapons] [Factions!] - [2Pts] -Factions feel like Factions now, Some factions will leave terrain and go to their little corners when defeated. Factions which you support will gain a noticable difference in impact in the faction areas, such as events and favors being usable in many ports. But not only that, They get better vessels such as Dreadnaughts and sh*t, Which will patrol and help you in areas your favorable in(Tackeys = Eutheria/Stovepipes = Albion/Reach = Neutral until Dominated/Blue Kingdom = Impossible, Cannot be Done!.) [Economy] - [2Pts] -Repeatable Quests through Trading Items that can easily pay for Fuel and Supplies, Which can be grinded a few times to gain some early game upgrades easily. -Items seem a lot easier to find through certain means and events then previously, And certain areas(Such as Reach vs Albion for Example) will make certain types of loot easier to find.[As opposed to buying them at specific port, certain events, or even Luck] [Storyline] - [2Pts] -Many different sidequests through different Locations with very nice rewards for an early Captain in the Reach area.(Such as Magdelines, Lustrum, The Winchester War and so on and forth.)[Both styles are quite excellent, This one is more Cosmic in its Horror.] -Long Questlines such as the Fortune Storyline(Money! Get Money!), The Ambition Storyline(Make a Big ol Book.), The Cup Storyline(It's where the Dead Prince Sleeps, Once a captain has departed at least once.), and the True Storyline(Why have the Stars gone out?).[About the same in Sea's too honestly. Going East was one hell of a goodbye though.] [Lineage to Lineage(Death)] - [1Pts] -Frusterating still, but very fair, Even more fair then Sunless Seas by far in my opinion.()[You lose everything but a percentage of some stats, and a weapon or your chart. Money from Heirlooms too, But thats more like a Fallback for me so I rarely used them.] Personal - [1Pts] -I Like it, Thats it.
I started playing because I was obsessed with Fallen London and somehow became even more obsessed with this game. The writing is great and so are the visuals and music. A must-play for anyone who is interested in diving deeper into the lore of Fallen London, and also for newcomers who appreciate finely-crafted worldbuilding and stories. However, it might not be your thing if you aren't exactly the patient type. I personally find the pace of the game perfectly fine, and actually think the length of journeys adds to the experience, but I know many would disagree with this.
A delightful game. Gifted to me long ago but only now am I playing it. Play Merciful mode, I whole-heartedly believe it's just a better experience unless you are doing some sort of "Iron Man" challenge after like 300 hours playing this game. Other than that its story, art, and even gameplay is perfect for what I was looking for.
Go hardest everything, and then keep dying until you have any victory and nothing will be sweeter. EDIT: this is my favourite game. The interacting mechanics are so finely tuned that emergent adventure - I mean really honestly exciting moments - just happen quite a lot. The game's pacing is also perfect for me. Drop in and out with constant satisfying progression.
Buy Sunless Sea instead. Slow, slow slow.
русификатор имеется более менее интерестное до поры
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Languages: English
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