
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 839 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
👍
Unforgiving
시커먼 동굴바다를 탐험해가는 배박이 게임 이지만 게임의 최고 매력은 항해 컨셉이 아니라 '불친절함'이라고 생각한다. 게임을 시작해보면 트레일러나 인트로 없이 바로 배 한척과 어둑한 항만에서 시작하며 '암튼 출발하셈' 문구로 게임 시스템을 설명해주고 '컨셉이 뭐임? 여긴 무슨 배경임?'라는 의문이 들 때마다 '이건...이거임. 이건...뭐...그럼.' 수준의 은유적이고 애매모호한 설명들만 나온다. 게임의 주 진행방법이 불친절한 게임은 많이 봤어도 배경설정이 이렇게나 불친절한 게임은 처음 봤고, 이는 비판이자 극찬이다. 이세계 전생물 설명하듯이 친절히 좔좔 읊어주는 스토리텔링도 있지만 과속방지턱 없이 현지음식을 양껏 쑤셔넣는 스토리텔링이 별미가 될 수 있을 줄은 몰랐다. 항해 시스템이 별로였다는 것도 아니고 탐험과 무역 등 뱃놀이 시스템도 꽤 재밌었다. 불친절한 시스템에 꽤 단련된 사람들에게 추천
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 842 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Boring, grindy and if one expects this to be a trading simulation one is going to be disappointed. To go with the disgusting trend of "rogue-like" the see that you are traveling on is changing with every of the many deaths of your captains making the better earning missions an annoying inconvenience cause neither can you fullfill them, cause you do not know where you have to travel to, but also you cannot ignore them, as your ressources are not enough to simply just explore the map. You also cannot trade, cause your cargo hold is too small to hold any significant amounts of cargo plus fuel and supplies. So you drive around aimlessly and hope to accidentally stumble over one of the islands, that you are supposed to visit. Of course nobody else can tell you, where these Islands are... so you basically are screwed and stay screwed, cause trying to explore the map without solving the better earning missions, you will inevitably die again and the circle starts again. Sad for a game that showed so much potential.
I sent the soul-eating monkeys aristocracy to the blinding skies and it was my jam <3
ocean
i shouldnt rely on my memory
The worldbuilding, atmosphere, and music are so incredible but the game is SO SLOW
A little slow but tons of atmosphere. It is definitely a story telling game and involves a lot of reading but tends to be fascinating as well as pretty macabre. I ate a crew member (!!!) within a few minutes of starting.
Incredible, exciting game with its stories and locations. In some moments I even had goosebumps on my skin. I'm not even talking about the fact that for 50 hours of leisurely play I've opened barely 50-70% of the content.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 677 | 76% | $18.99 | |
| $1.7M | 3.5K | 84% | $24.99 | |
| $101.2K | 436 | 83% | $10.99 | |
| — | 160 | 78% | $24.99 | |
| — | 0 | — | — | |
| $81.4M | 162.7K | 92% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4M | 13.6K | 79% | $13.99 | |
| $4M | 11.6K | 97% | $14.99 | |
| $4M | 45.6K | 93% | $3.99 | |
| $4M | 9.1K | 88% | $19.99 | |
| $4M | 19.1K | 82% | $9.99 | |
| $4M | 8.1K | 89% | $29.99 |