
LOSE YOUR MIND. EAT YOUR CREW. DIE. Take the helm of your steamship and set sail for the unknown! Sunless Sea is a game of discovery, loneliness and frequent death, set in the award-winning Victorian Gothic universe of Fallen London.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 10 → 0.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 836 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遇见猴岛外交官之后的第一个选项就是出卖自己的灵魂,我手滑点快了,然后发现居然就没有任何办法可以赎回了...? 是了,我有勃勃野心,立下宏愿要成就第八不朽的威名。 我持惊世智慧,不但斡旋于政府海盗间,甚至亵渎神明。 我怀钢铁手腕,永无餮足的饥饿和光之诱惑也无法消磨我对永恒的追寻。 我具冠世伟力,在世界向北的尽头,吃人无数的活冰山上刻有我的姓名。 沦敦的港湾无法容纳下我的身躯,海域的黑暗也无法折毁我的意志。 但是到头来,我的灵魂只值200回声,大概也就四瓶劣酒的价格吧,突然就不想玩了
It's a roguelike game that encourages exploration and then punishes you harshly for it. You can lose 20 hours of gameplay on a Captain on one bad roll. And then you get to start it all over again, from zero. And oh god does it hurt to start from zero. You'll be back to running around the same starter area, repeating the same motions and running the same short path to collect port reports for HOURS before you can start playing the game again...
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
| $18.99 |
| — |
| 92% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 839 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想来想去还是推荐吧。 感觉作者特别喜欢装装的感觉,导致你如果不去刻意了解什么司命,太阳,巴扎,黎明机器,第一第二第三第四第五城市,光明圣山,盐神,巨龙的骨骸,你根本不知道这些谜语人在干嘛。这些都需要额外去玩fallen London了解,但是在sse里面说一下会怎么样啊,最无语的就是这点。 但是写的实在是好,幻想宏大而瑰丽,感觉有很多历史的原型,奈何我的英语和历史积累都不够。算了,慢慢来吧。 好喜欢不朽的结局,父辈遗骨差一点,深寻王你个老登! 最后赞美汉化贡献者头蟹养殖员,感谢您无私的奉献,当然了还有其他人,校对程序员太太们,你们辛苦了。
THESUNTHESUNTHESUNTHESUNTHESUNTHESUNTHESU
玩之前的印象:洛夫克拉夫特式深海恐惧探险游戏 玩之后的感觉:黑暗奇幻地底世界文字冒险跑商模拟器 我是抱着当调查员的心态,来玩这个游戏的,玩到一半发现不对劲,我哪是调查员啊! 首先我不会死,或者说,很难死。我跳海里淹死会变成溺亡者,受了太多伤会变成死亡侨民,但都死不透彻。 我会吃人,这很正常,有时候一不小心就吃了人肉。我看着船上的水手,觉得他们一个个都长得很美味。 我可以把灵魂卖给恶魔,或者猴子,换两百块钱。没了灵魂我会怎么样?不会怎么样。当然我也在大量倒卖别人的灵魂,这在地底世界很正常。 “人类”这个物种是长生不老的,我有个船员的妈是人类,活了几千年。我也不知道,我也没见过人类。 海上的可靠伙伴:老鼠、蘑菇、粘土人。 地狱爆发了内战,这对于我们伦敦人来讲是件好事,毕竟我们不久前才和地狱打了一仗。 我被阳光直射会死,地底人都会,即使如此走私阳光也是一桩大生意,或者说是地底最赚钱的生意,缺点是接触太多阳光会疯掉。 诸如此类的,让我意识到,我确实不是去什么黑暗无光的地底大海小心翼翼地调查的调查员,我是在这片海上跑船的老油子,出海跟回家一样。深海原住民长什么样不重要,重要的是他家燃料卖多少钱。 要说一点不害怕吧,其实也没有。被海盗打掉几个船员只能龟速航行刚好燃料又不够那是真的要命,不过只在没钱的时候会这样。等我赚了钱换了大船大炮,出海我要一路按喇叭,生怕方圆一百海里的海怪海盗不知道我要来了。鱼雷太多,怪物太少。 总的来讲是款优缺点都很突出的游戏,优点就是非常丰富的剧情和茫茫多的分支路线,它是真的摆了个地底世界出来给你玩的。 缺点就是第一,文字表达偏委婉晦涩,有股老伦敦的酸味在那。第二叙事比较碎片化,背景故事要你自己一点点摸索拼凑,一上来容易懵。还有第三,你要有钱才能买大船大炮燃料补给,才能安全远航,然后你要跑商才能有钱,而跑商是个很枯燥的重复劳动。赚得太少,物价太贵,船跑太慢,难受。 这游戏不是个恐怖游戏,它是个黑暗奇幻游戏,而且它在这个奇幻世界的构建上非常优秀,有一种独特的魅力。探索开图的那种刺激感是一方面,开完图以后赚钱买船到处跑推各种故事线又是另一方面,支线啊隐藏要素啊特别多,人物刻画又很好,每次出海都能发现新东西,让你就玩不腻。 总之瑕不掩瑜,船速度慢导致跑商慢赚钱慢难受是一方面,但是优秀的剧情和氛围能让你忍受这种困难。而且也不是非要赚几万买神装属性刷满才能玩,初始给的小船缝缝补补能陪你好久甚至能陪你通关,只不过买了大船会爽,能无双,能赚大钱,所以我要买大船。
如果你不喜欢密教模拟器那一套,就不要买这个游戏。这玩意是更加倍的短篇小说阅读器,不是我以为的航海冒险模拟器……
If you value your time, Don't touch this game, I don't mean it not in a good way. The game's pace are too slow for a rouge-like, in a game which you can lose everything for a lapse of judgement. Losing become too painful. You can spent days without getting any meaning progress, and lose it in minutes. The grinding are inescapable, throughout the game, you are under constant lack of resource like money, food and fuel. The method of getting those resource are few and far between, any chance of getting good return are limited in quanity so you can only get so much. PROVIDED you know where and how to get them, which is obvious not the case of new players. Trading might as well doesn't exist as most trade gain you no more than 3 golds after you throw in resources to transport them, and you also need to know the appropriate's whereabouts to successfully make that trade. There are no one telling information of profitable trade, meaning more resources blown in scouting the vast sea. Time to time again you will be asked for random stuff without knowing where to obtain them. Time to time again you are awarded stuff without where you can use them or somewhere suddenly require them if you need to progress the story. Without a storage option you either store them in your pitifully small inventory or throw them away, only to regret when you are informed they are actually required now somewhere. So in order to play this game remotely "efficiently' you need to keep note of every traders, every quests like a speedrunner so you can speed through the whole again when you die. The most common source of stress while playing didn't not come from enemies, as most of them are quite easily avoidable, but the management of the dwindling resources. Well, I like the atmosphere of the game, but I would rather read it on a book or comic at this point. This is a game I can use cheat without guilt.
I loved the mood, but the gameplay didn't click for me. For a similar Lovecraft-at-Sea setting that clicked very easily for me, check out Dredge.
On one hand, you might want to play this game with the wiki pulled up on another screen. Otherwise, you might end up stuck in a rut of poverty, as the economy in this game is difficult. On the other hand, Sunless Sea is a strongly knowledge-based game. Once you learn of good trade routes, important and detrimental upgrades, and regions where good quarry is, the game really opens up. And the atmosphere! Sunless Sea is a game set in a subterranean ocean, where life is hard and hope is low. Yet this is ultimately a hopeful game, that across this damned sea, there lies knowledge and riches and catharsis. Enter with expectations of short-lived captains and doomed voyages, sail forth with an open mind and a hand on the lamps, and you'll find a world worth learning.
好玩,看完诡秘地海来的
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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