
Explore a little seaside coast of submerged ruins, sunken ships and lonely islands.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I am really enjoying this game so far. It has a unique and interesting art style and is sort of non linear exploration game. I am a bit dissapointed that the music is put through a filter because I would like to hear the tracks clearly. The clay dioramas feel inspired by something like Hylics, but not too much and it has it's own distinct feel. If you're into RPGs and like exploration definitely give this game a try, truly a hidden gem. Also the guy that buys your fish is a total cheapskate and I wish I could punch him. Your other games look intersting too, I'll get to them when I finish this though! Criticisms/Notes ------------- Sometimes it's hard to tell which things are walls and which are halls, but this may just be the lighting I'm playing in. There is a softlock early on where you can get stuck inside a wall, it's on the first screen of maps I think. Don't exactly remember which map it is. If you're on the right side of the screen and descend you'll get stuck and have to go back to the title screen. It's a little annoying that you turrets don't start at the same level you are when you find them, I didn't find the blaster turrent until I was level 6 so that's a little annoying considering exp is a limited resource. I also don't like that I can't see how much exp I need to level up, that would be nice. There's also a type on the first screen of the brain coral map. It's a little bit of a cop out how when you die you just go back up at full health, but I also don't like going back to the title screen after I die, so idk.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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