
Sunken Engine Lovecraftian Ship Repair Simulation. Restore your father’s old shipyard. Each arriving ship carries a dark mystery to be solved. Keep your customers satisfied while dealing with the strange and eerie happenings on the island.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 8.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sunken Engine is a ship repair simulation game with a distinctive Lovecraftian atmosphere. After your father’s untimely death, you must keep the business you inherited alive. This means not only repairing ships but also keeping customers satisfied, maintaining the town’s order, and uncovering the mysteries your father left behind. Yet every new ship brings new challenges and ominous secrets.

The supernatural events you face during daily work will threaten your sanity. Losing your mental balance not only makes your job harder but may also attract the attention of dark entities. To survive, you must find ways to protect your mind, continue your work, and keep your wits if you wish to discover your father’s true legacy.
Repairing is not the only way to sustain your business. You can sell valuable loot recovered from the sea at the stall behind your shop. The economy is difficult for everyone in town; you must care for your family while keeping the business alive. Sometimes, this means stepping beyond conventional ways to earn profit.
Your town is located in the middle of a busy sea route. Ships of various sizes and types dock for repairs, and it is your duty to meet the captains’ needs. Fixing damages is vital not just for your business but for the safety of the entire region. Yet some repairs may require more than just your tools…
You can renovate and improve your shop as you wish. By customizing your tools, workspace, and decorations, you can impress customers and bring to life the workshop your father once dreamed of.
As you progress, you’ll learn to repair more ships and, with new licenses, take on more complex work. Each license opens the door to new types of ships and new challenges. But remember: not every ship is just a repair job—some bring with them dark stories and sinister secrets. Be cautious…
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like this game, but selling stuff at the market doesn't make sense. i really want an in depth tutorial. the renovation table, where is it how do i use it. this game has a chance but for the life of me i feel like a lot of stuff isn't explained.
2D Assets are AI. I get using them for placeholders, but you need to pay an artist now that the full game is out. Otherwise fun. May be able to recommend in a few months after some fixes.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Bulgarian, Danish, Dutch, Traditional Chinese, Japanese +13 more
Hours played at review time, across 135 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра казалась интересным и уютным приключением с легким флером лавкрафтовщины. Поначалу играть было интересно, хотя рандомные дропы лора заставляли слегка нервничать. Постепенно, после полной прокачки навыков, стало скучно - смысла в рыбалке, помимо продажи рыбы, я не увидела. Распродавать предметы, украденные на кораблях - как-то такое себе. По факту, начался гринд - нужно покупать лицензию, чтобы обслуживать более крупные суда и так далее. Снова стало немного интересно, потому что разной работы много, она сделана залипательно. Но, если работать внимательно, то успеваешь 1-2 корабля за смену обслужить. Потом я не открывала игру с полгода, наверное. Вернулась - а тут половину игры перелопатили, пришлось привыкать к немного другому управлению. Но! Лор остался такой же - одни и те же конверты с одними и теми же записками одного и того же содержания и совершенно мертвый город, который посещать, кроме как когда тебе говорят - смысла нет. По факту, игра интересная и затягивает часов на 6, но что больше тут делать - не знаю. Основной сюжет вообще не затянул, хотя поначалу очень пытался и даже небольшую интригу заронил. Но спустя еще пару реплик, пару непонятных полускримеров, мне правда надоело ((
The concept of the game drew me in but the gameplay itself is a let down. Started the game and stumbled into a bug in the settings menu (reported), then was overwhelmed with numerous tutorials, none of which were concise enough to understand (the tutorial for the market popped up while I was inside leaving me scrambling to find it). Got stuck in the ui for fishing. And where is the renovation table? It has potential but right now isn't worth it.
Filled with bugs for me. Freezes at the market and crashes at the pub. Playing on steam deck.
I'd love to recommend this game. It's oozing with atmosphere and an interesting art style. However, I bought after 1.0 release, and I can't recommend. TL;DR: it's buggy and shallow I don't think many of my fellow job simulator enthusiasts would argue with me if I said that the bar for polish and quality isn't -particularly- high in the genre. It's disappointing when even that low bar isn't met. And I almost wish I could say it's because this is a lazy asset flip game, but clearly it's not, some work went into it. However, it just feels unpolished and unfinished. Some examples: Every minigame around repairing feels like a placeholder, with a couple of exceptions they're all accomplished by holding down left click with barely any other input. Sometimes you let go of the mouse between holding it down, or hold it down in a few separate areas. There's little design consistency. Most of the beginning jobs require you to purchase and stock replacement parts - light bulbs, planks, nails, tape etc., but then you unlock large repair jobs and you just replace entire propellers and ship wheels using 0 resources. It doesn't feel consistent or thoughtful It's lazy about its visuals: Wires have giant gaps as they wind around ships, sails/netting are sometimes single-sided planes (in most engines this is as easy to fix as a simple dropdown in the material menu). Some textures are muddy and poorly scaled. The flashlight is one of the worst I see in games, it's more like a blob that turns the texture brightness in a vague shape in front of you higher, rather than a flashlight, so the colors end up sort of washed out when they're lit up. There are big gaps in the world that are unfilled. There's an entire area you can visit that has no apparent purpose but to contain a single NPC, he never gets new dialogue from what I could tell. There's dialogue about the mayor, but he's never introduced. There's a minigame in the carnival that's "coming soon" but I completed the entire story before it ever arrived, assuming it exists at all. Furthermore, the implication of a storyline around the carnival that doesn't really evolve. Bad/buggy sound design: 0 sound effects for the fishing minigame. Extremely inconsistent underwater sound muffling effects. Radio distance volume is inconsistent. Radio sometimes just stops and starts playing.
Quite janky at the moment, good bones, but not flushed out. Still gave me a good spook a couple times, and boat clean up is soothing I suppose. My save didn't save, or got corrupted or something. Probably won't play again until some hot fixes to flush out some bugs.
Nice art style and good atmospheric design. The visuals feel well-crafted and fit the mood nicely. Solid game.
Dredge asset rip and blatantly AI generated characters
Sunken Engine operates in this delightful space between a job simulator and a horror game. Your main job is to operate a shipyard, cleaning and repairing ships for cash and experience/skill points. You then spend that cash and skill points to expand the range and difficulty of servicing operations you can perform, the quality of the tools you use, and the materials required to fully mend every vessel you can. Some of the things you collect, namely shells and starfish, can be sold at your market, along with any fish you catch from fishing. Over time, the economy starts to grow as wealthier customers offer greater gain, and larger or more urgent jobs offer even more. Underpinning this already satisfying gameplay loop, is a sinister Lovecraftian tale of horror, betrayal, and meddling with unknown powers. Figures begin appearing out of the corner of your eyes. Glowing red eyes stare at you from the tops of buildings. Your heart beats faster and your skin begins to crawl. Strangers knock on your door, hinting at mysteries beyond the veil. Strange fish begin appearing on your hook. By this point, you're already in too deep. They have found you. They are watching you. As an Early Access title, I reserve final judgement for the full release, but so far there is a lot to discuss about this game (SPOILERS AHEAD). For an indie title, this game shows a lot of completion. There's plenty to do, plenty to work towards, and most progress feels satisfying. The horror feels well-integrated, and when things really start to get creepy, they deliver. During the day, parts of the town are open to explore, while at night, things begin to change. Occasionally, the circus comes to town, offering yet another unsettling venue and gameplay loop. Some nights you'll even be visited by haunted ships that hide dark secrets. The art is very pleasant, albeit overly cartoonish at times. I found myself gripped by this game, losing large blocks of time making progress towards the current end of build. I have enjoyed the time spent, and I believe a wide array of people would enjoy this game. I can tell that there is a tremendous amount of inspiration from Dredge, but it feels more of an homage in the service of familiarizing players, rather than outright theft, and comparing the two is a tad reductive. Naturally, however, I have some complaints. As I mentioned before, there is an overly cartoonish quality at times, that detracts from the general feel. The NPCs are all 2D drawings with lots of detail, but the shadow figures are 3D and very geometric. Those two clash at times and detract a little from the horror element. I also feel like the horror part is a little too forgiving? While I appreciate the ability to regain sanity easily, and that true horror comes from the unexpected and random, I feel like some of the sanity-breaking events and creature interactions were minor or infrequent enough to not really count sanity as a well-managed resource. This is most prominent when you get to the ghost liner. It is marketed as a horror venue where you're stalked by an unseen monster - wherein I never encountered a single scare. I'm not sure if it was because I managed sanity well with the pipe, or if I was never able to spend a LONG enough time on the ship because the Blue Prince-style room generation locked me out constantly. I also struggled with the material economy at times, because repairing deckboards never seemed to cost the same twice. I would run out of either wood or nails randomly, despite having purchased amounts I would've imagined were satisfactory. Lastly, I struggled with the haunted ships that come in certain nights. Supposedly, there are 4 types of artefact to be obtained from them, although I only ever got the same 3 over and over again. Maybe it's not integrated yet, but my completionist mind says - if you're going to show it's possible, it better be possible. Overall I think this is a really impressive title, worthy of the time and money I have invested so far. I am extremely eager for the next installment. I encourage anyone who has read this far to give it a try!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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