
The King of Rahil is looking for a Summoner to protect the kingdom against Tefo's enormous conspiracy. Explore a vast world with your Monsters by your side in this new Action RPG set in the Summoners War Universe.
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About
Summoners War: Chronicles is a summoning RPG that explores the conflicts and choices that shaped the world found in the original Summoners War: Sky Arena.
Choose one of six Summoners—Orbia, Kina, Cleaf, Soleta, Heath, or Jin—to explore vast continents, summon Monsters, and battle against the darkness seeping through the Rift of Worlds.

KEY GAME FEATURES
Each Summoner has a unique role and skill set. Choose the one that suits your playstyle and embark on your journey!
Summon a team from over 550 Monsters and join them on the battlefield for the first time!
Evade enemy attacks, command your Monsters, and cast spells in real-time combat encounters.
Explore a vast world comprised of multiple continents.
Delve into loot-filled Dungeons, climb the many-floored Ascensions, and take on Raids with friends! Then head to the Arena to compete against other players!
Experience the expanded universe of Summoners War, and immerse yourself in the untold story of the Rahil Kingdom.
Genres
Stats
Languages: English*, Korean*, Japanese*, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Vietnamese, Simplified Chinese, Thai +2 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is fun at first, but once you realize how heavily pay-to-win it is, the fun is over.
스팀덱은 안켜진다는 불운의 소식 ㅠ
While I do really love anime-styled ARPGs I tend to stay away from the live service games in this genre. Not because they cannot be good, but rather I dont have the time to invest to get the most out of these games. I also like to play and experience new games all the time, which helps keeping my gamedev curiosity and skills to grow and change. So full transparancy, Summoners War: Chronicles is another game I played for reseach purposes. I mainly came to it to study the production of the 3D visuals, the gameplay and the lobby and online systems. The production values in Summoners War: Chronicles is really solid. While not at the level of MiHoyo's games, what Com2uS is aiming for and achieving here its nothing to sneeze at. Visually it skews towards a younger, western and more causal audience. The character proportions are semi-stylized with youthful, slender bodies and enlarged heads, which helps them stay clear of the hyper-sexualized fanservice that the major gacha ARPGs has. Dragon Nest, Elsword, Code Lyoko, Inazuma Eleven, Scissor Seven and Miraculous Ladybug comes to mind. Its a cool style for character porportions that makes them easy to read, but it also feels a bit toothless and dated. I know from the products my company work on that to appeal to a global, modern, young and male audience its better to have some edge and make a statement rather than relying on inclusivity and earnestness. So if Com2uS had paid attention to where MiHoyo and Shift Up where going with their games, and brought some of that fanservice into the game then Summoners War: Chronicles might have landed and done better in the market now. The 3D characters are well made with a good balance of handpainted textures and cel shaded materials. The rigs and animations are on point. The evironments are charming and stylized. Pretty much what would be expected from older game companies in Asia that have been passed by the 'new' juggernauts like MiHoyo, Kuro Games, Shift Up and Cygames. So from an art production POV I think this a game well worth a study!
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice game, decent depth
fun game
really fun mmo , pretty standard very cute and pretty , my only complaint , would be it needs more co-op options really , i mean sure raid but i wanna do some regular dungeons to.
需要中评,这游戏其实没啥毛病,只不过最后容易走韩国传奇游戏的老路
Summoners War: Chronicles : Un casino déguisé en aventure La définition même du jeu "travail". Si vous cherchez une épopée épique où votre talent et votre exploration sont récompensés, passez votre chemin. Chronicles reprend l'univers de Summoners War pour le transposer dans un monde ouvert, mais il oublie au passage ce qui fait le plaisir d'un jeu vidéo : jouer. Les (maigres) apparences C'est plutôt joli : La direction artistique "anime" est colorée et propre. Les invocations ont de la gueule et les effets de sorts remplissent l'écran. L'univers respecté : Pour les fans hardcore du jeu mobile original, retrouver les monstres cultes en 3D est un petit plaisir fan-service. Pourquoi c'est "même pas en rêve" L'Auto-Play omniprésent : C’est le plus gros problème. Le jeu se joue tout seul. Vous cliquez sur une quête, votre personnage court seul, tue les monstres seul et revient chercher sa récompense seul. Vous n'êtes pas un joueur, vous êtes un superviseur de robot. Le mur du Pay-to-Win : Comme tout bon Gacha de chez Com2uS, la progression finit par se heurter à un mur de béton. Si vous ne sortez pas la carte bleue pour invoquer des monstres 5 étoiles ou améliorer votre équipement, vous stagnez indéfiniment. Une complexité artificielle : Il y a 50 monnaies différentes, 12 menus de craft, des pass de combat, des boutiques éphémères... Tout est fait pour créer une confusion mentale qui vous pousse à dépenser. Une interface surchargée : L'écran est une guirlande de Noël. Entre les notifications, les icônes de boutique et les chats globaux pollués par les bots, on ne voit même plus le monde ouvert. L'avis final : Summoners War: Chronicles n'est pas un jeu, c'est une application de gestion de ressources monétisée. C’est chronophage, répétitif et conçu pour exploiter la frustration du joueur. Si vous avez du temps à perdre, il y a des dizaines de MMO ou d'Action-RPG qui respecteront beaucoup mieux votre temps et votre portefeuille.
Gros gros P2W, obligé de farmer chaque jour les quêtes journalières, skins et graphismes affreux sur PC même en maximum, ç'est long ç'est toujours la même chose, vous ne rattraperez JAMAIS ceux qui jouent depuis le début qui ont investi des milliers d'euros et d';heures de jeu dedans, il y a une grosse partie chance sur les loots, les saisons sont trop rapides les skins depuis 3 Ans de jeu n'ont pas changés d'un poil il ont mis récemment deux nouveaux personnage mais aucun skin supplémentaire sauf un payant, l'invocation des monstres est une arnaque vous avez autre chose à faire de votre argent, à l'international il y a 334 joueurs connecté à l'heure ou j'écris ce commentaire source SteamDB donc ç'est en direct, il y en avait 38000 il y a 3 ans, le jeu est mort, rien ne bouge rien ne s'améliore sauf les prix qui augmente pour les récompenses qui diminuent.
I'll say I recommend it, but would prefer to say neutral on it. The pros The game I like the character design, the summoned monsters mostly look interesting. 1st time through is sorta fun. You can do okay playing for free, or spending a little cash as there's upgrades for daily rewards that are like $10 one time payments (those are only ones I would recommend) Now negatives, and there are a few the controls kinda suck... but hey most things have auto combat... The mind numbing amount of things you need to kill for things like daily quests, and guild kill quotas... but hey it has auto play... so waste power for 1-2 hours per day letting it play itself to kill 1500 monsters. Extreme monetization... seriously this game has some of the more expensive P2W Items in similar games I've played(note I said I've played there might be games with more expensive crap that I never played). Then there is how it feels like the game is just dying off based on what I seen happen with other games like this. The devs feel like they have been doing the bare minimum for the past few months. In the guild I'm in we have been talking about it for awhile wondering if the games going to die off. It feels like they are doing the bare minimum to keep the game running. Like they were adding new monsters almost monthly and (as of writing) its been almost 4 months with no new announcement. No new content, events are just repeats(or reskinned with same rewards). The game just doesn't feel like it is in a good place. Now I know I put a lot more cons then pros... but I still had a fair bit of fun playing it, and really I only keep playing hoping they add more content, and to help out the guild I'm in. Side note the hours it shows I played are not true that would be in steam I probably have at least 3 times more time in it as I mainly run this on another PC from the companies launcher so it can do the monotonous auto grind while playing other games on my main PC. Edit (not touching anything above in my initial review just updating) as of 6/24/26 its been a bit over half a year since the last real update to the game. All that has been added were a handful of Artifacts (like 1 every other month) which were most likely already added in the last update half a year ago. But yea still the same exact 3 events on loop this game's development is completely dead. I only continue to login for the 4 guildmates I've been doing things with if they quit I'm done. I am changing it from a recommended to not due to the game basically being thrown into a slow death spiral.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.