
SUFFER 2 is a tough-as-nails boomer shooter with a horror punk twist - become The Spirit of Anarchy and destroy the corporate police state with righteous ninja fury!
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Languages: English**languages with full audio support
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Game locked at 60fps but use Unity Engine, smh... The developer doesn't have the skills to allow high refresh rate support. He will also insult you in the steam forum of his game if you expose his evident lack of skills. https://imgur.com/a/WUUyVQs https://imgur.com/6WJ1bfH https://imgur.com/a/qJpYDh8 Avoid at all costs, both games are ♥♥♥♥ anyway. I should have refunded this crap long ago, now I'm stuck with this garbage in my library. [h1]Rating 1/10.[/h1]
A solid sequel to the original SUFFER game. There a few new weapons and enemy types along with various QoL improvements but at at its core it's like a huge map pack for the original game. And I'm all here for it. The levels are significantly longer this time around too. I initially played through the game on Normal and I must say I actually had trouble on several levels. This game is TOUGH. I've just now started playing Brutal and I intend to write a more complete review later.
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Pros: This is a really fun game, I love the design and the idea behind it. Sort of like the original doom (like running around killing enemies) but it has pretty fun additional mechanics, and a unique level design. The parkour adds another layer of difficulty to the game that makes it way more engaging. I hope the developer gets more wacky with the parkour in future development. I've only played through 3 levels but I'm definitely going to try to get through all of them. Also the $5 price seems fair. Cons: It's really hard to see enemies, especially at first. Even after turning up brightness all the way (which I suggest everybody does, otherwise you'll be blind) it's hard to see the long ranged enemies, but they'll most definitely hit you before you hit them. Also I was lagging really hard in the first level, which is definitely something that has to do with the game because I run a fairly beefy computer. This game obviously shouldn't require a top tier set up. But past the first level (so far for me) the game has had no lag and it's been pretty fun. I hope the developer can release a patch to fix the first level lag. I'd hate to see people get turned away after the first level just because of some lag. Overall: A fun game, has a couple of quirks, but it doesn't take the fun out of it. As long as the lag doesn't happen in too many levels, I have no major problems with it.
awesome follow up to the original game! this is a really fun old school style shooting game with really cool music
Have you every wanted to have nightmares of a Professor Farnsworth look-a-like killing you, while also dreaming of propaganda posters in a red apocalyptic wasteland... Well, I have got the game for you, and it’s great. Suffer 2 is an extremely well put together sequel to the first Suffer game. We re-join our “accidentally” committing seppuku (fine, I suck and sometimes mash buttons) hero as he takes on new worlds of monsters, baddies, and evil in general all in hopes of saving the girl. Wait there isn’t a girl, defeating the corporate police state. The game has very large levels, but due to the movement of the main character, they don’t feel empty or that you’re slowly moving along, I feel a sense of space in the area of my view, but it feels like the protagonist is always ninja running so the vast areas of space are taken up in a quick amount of time. The ninja run is a great way to include extra space into this world without making it seem too large to get to anything. The additional dash feature adds extra speed to our hero, helping to put a quick action slash to the game. This game is very reminiscent of Doom and other first world shooters, but where I see differences is in the game play, I’m not a roided out body builder slowly walking around absorbing damage, I’m a light and nimble ninja. Even though it’s not possible in game, I’m convinced that I can do a back flip if so desired. The SteamDeck integration is just *ChefKiss. The worked perfectly out of the box on my SteamDeck, SteamDeck docked with a keyboard and mouse, as well as my gaming computer. The only change that I made to my controller setup is I added the dash button to my L3 on the steam deck, after years of console gaming, I find that to be my brains default action for run in games. Overall I'm very impressed with the game so far and am looking forward to putting more time into it.
every stage is literally the same thing, go slowly, stand behind wall, shooting those auto aim riot police definitely one of the most stupid idea if you think adding an auto aim enemy to this type of game is a clever tactic to avoid people speedrunning your game, not to mention you can't see anything with this "stylish" graphics
:)
inkook
SUFFER 2, developed by Shawn Perolis and published by Anarchy Softworks LLC, is a retro-styled first-person shooter that draws heavy inspiration from the brutal, fast-paced shooters of the 1990s. Designed as a continuation of the original SUFFER, the game leans fully into the “boomer shooter” philosophy, focusing on relentless action, aggressive enemy encounters, and raw mechanical challenge rather than cinematic storytelling or modern shooter conveniences. Instead of presenting a heavily scripted narrative campaign, the game throws players into a chaotic dystopian world where survival depends on quick reflexes, constant movement, and an aggressive combat style that rewards skill and persistence. The setting places players in a dark and violent world dominated by oppressive authority and grotesque enemies, where the protagonist becomes a symbol of rebellion against the system. The character known as the Spirit of Anarchy serves as the player’s avatar, a destructive force fighting back against the powers controlling the dystopian environment. While the narrative elements remain intentionally minimal, the overall tone of the game is heavily influenced by punk and anti-authoritarian themes. The world feels harsh and unforgiving, filled with surreal imagery and exaggerated violence that reinforce the rebellious attitude at the heart of the experience. Gameplay in SUFFER 2 follows the classic structure of old-school arena shooters. Players move through levels from a first-person perspective while navigating maze-like environments filled with hostile enemies and deadly traps. Movement is fast and fluid, encouraging players to stay in constant motion while dodging projectiles and returning fire. Unlike modern shooters that emphasize cover mechanics or slow tactical movement, SUFFER 2 pushes players to remain aggressive and mobile. Success often comes from mastering movement patterns, positioning, and precise shooting while adapting to unpredictable enemy attacks. Combat is intense and frequently chaotic. Enemies appear in large numbers and often attack simultaneously, forcing players to constantly manage threats from multiple directions. Weapons feel powerful and satisfying, delivering explosive feedback that makes each encounter feel impactful. Because the game avoids excessive tutorials or handholding, players quickly learn through experience which strategies work best against specific enemy types. The difficulty can be punishing, but it reinforces the game’s identity as a skill-based shooter where success must be earned rather than handed to the player. Level design plays a major role in shaping the experience. The stages are often complex and labyrinth-like, filled with hidden passages, environmental hazards, and sudden enemy ambushes. Some areas emphasize exploration, requiring players to search for keys or pathways that unlock new sections of the map. Others focus purely on combat, dropping players into intense battles that test both reflexes and spatial awareness. Traps such as spike pits, projectile launchers, and narrow corridors add additional tension, ensuring that navigation itself can become as dangerous as the enemies inhabiting the levels. The visual presentation embraces a distinctly retro aesthetic. The game uses sprite-based enemies and relatively simple 3D environments reminiscent of classic shooters from the mid-1990s. Bright colors and exaggerated designs give the world a slightly surreal appearance that matches the chaotic tone of the gameplay. Rather than aiming for realism, the developers clearly prioritized speed and clarity, ensuring that enemies and hazards remain easy to identify even during fast-paced combat encounters. The retro style also gives the game a nostalgic charm that appeals to players who grew up with classic FPS titles. Sound design further reinforces the game’s rebellious identity. The soundtrack features aggressive punk and metal influences that accompany the action with loud guitar riffs and energetic rhythms. This music perfectly complements the game’s frantic combat and anarchic tone, making each firefight feel even more intense. Sound effects are similarly raw and impactful, with powerful weapon blasts and explosive enemy deaths contributing to the overall atmosphere of chaos and destruction. The game offers a sizable number of levels that gradually increase in difficulty as players progress. Each stage introduces new enemy combinations and more complex environmental challenges, ensuring that the gameplay continues to evolve throughout the campaign. While the overall mechanics remain consistent, the escalating difficulty and increasingly dangerous environments keep the experience engaging for players willing to push through its demanding encounters. However, the game’s commitment to retro design also comes with some drawbacks. The maze-like level layouts can occasionally become confusing, making it easy for players to lose track of their objective. Additionally, the high difficulty may feel overwhelming for players who are not accustomed to classic arcade-style shooters. Without modern conveniences such as extensive checkpoints or forgiving health systems, mistakes can lead to quick defeats that require repeated attempts to overcome. Despite these challenges, SUFFER 2 succeeds in delivering exactly the type of experience it promises. It is unapologetically designed for players who enjoy old-school shooters that prioritize speed, challenge, and relentless action. The combination of brutal combat, punk-inspired presentation, and retro visuals creates a game that feels like a passionate tribute to the golden age of FPS design. Overall, SUFFER 2 is a chaotic and demanding shooter that fully embraces the spirit of classic arena FPS games. While its unforgiving difficulty and retro style may not appeal to everyone, fans of fast-paced, skill-based shooters will likely find it a satisfying and energetic experience. The game stands as a clear love letter to the era of shooters where reflexes, precision, and determination were the keys to survival. Rating: 6/10
not bad
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