
Suck It Up! is a rogue-lite twin-stick shooter about sucking up your coworkers' insults and shouting them right back! Insult your way through the office and climb the corporate ladder, causing mayhem and fighting hordes of coworkers as you make your way to the top!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Suck It Up! is a rogue-lite twin-stick shooter about sucking up your coworkers' insults and shouting them right back! With a fully destructible environment, carve your way through the office space and climb the corporate ladder, causing mayhem and fighting hordes of coworkers as you make your way to the top!
Fight your way through an office filled with employees who will utilize a variety of elemental insults to tear you down. THUNDERING insults will pierce through walls, TOXIC ones will melt through steel like acid, and HEATED ones will explode, taking you and everyone in the room with you out of commission.
With a Fully Destructible Environment, nothing can stand in the way of you and a promotion, not even the building. Shoot, blast, and melt your way through walls, filing cabinets, and doors as you make your way from cubicle to corner office.
File an array of found items and define your playstyle. Items in Suck It Up!, like a good set of pens, focus on quality over quantity. A single item can fundamentally change your playstyle for the rest of the workday. Items are randomized so that you can find new ways to get back at the company that wronged you!

Beat all the office floors to gain entrance to the Corporate Executive Overlord's office, where you must confront the very top of the corporate food chain! Beat different stages of combat to gain the upper hand and cement your place at the very TOP of the corporate ladder.
Genres
Stats
Languages: English
Related
Related
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.