
Bore deep below the earth's surface in your all-terrain mining vehicle. Drill for ores, scan for artifacts, and explore an expansive subnautical cavern system.
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Languages: English
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[i] My Experience [/i] On paper, Subterene "checks a lot of my boxes." I liked the game's unique aesthetic and interface, it's advertised short run-time, and the idea of slowly piecing together this mystery that has occurred beneath the floor of the ocean. Unfortunately, playing Subterene is a slog. The game gives you very little direction while you stumble upon probes and bumble from one mining depot to the next. For some this may make the game a true "exploration" game, but not for me when the act of exploring itself is so tedious. The speed at which your mining vehicle drills, turns, and accelerates is just PAINFUL. This is only exacerbated when your vehicle becomes caught on some small piece of a block, which happens ALL THE TIME. When you do stumble upon one of the game's subnautical creatures, they can swim circles around you. They swim through blocks that you have to drill through, as turn your unwieldy vessel at a snail's pace to get your drill in position to attack. You can also use explosive charges in combat, but these are much more trouble than they are worth. If stumbling on a probe after all this painstaking exploration was rewarding, that would've been one thing, but the messages that you find on the probes are wildly inconsistent and generally not helpful for elucidating the mystery. Some logs are dialogues between two former employees at the mining company, while others are a single line, such as "I thought that was a rock." I feel like developer Possmonaut had a neat idea here, but just fumbled the execution. Suggestions for improvement might be: [list] [*]Either make the mining vehicle more nimble in terms of drill/turning/movement speed, or give the player some sense of where they should be going. [*]Re-write each of the drone logs to be more interesting and/or informative. Obviously, some drones wouldn't have encountered anything interesting on their patrols before being put out of commission, but...you know, this is a video game. [/list] Although it's clear that the developer wants to make a survival horror game, remember that this can be done while still having a playable character (or mining vehicle) that feels good to use. Although obviously these are AAA examples, just look to games like Dead Space or the Resident Evil 2 remake to see this done well.
The first game from them that goes in the right direction. A fun little semi horror game.
ゲームについての自動翻訳↓ 短い(2〜3時間)サバイバルホラーゲーム。全地形対応車で地表の深部に穴を開けます。鉱石を掘削し、遺物をスキャンし、広大な海底洞窟システムを探索です。 ココからは私のレビュー 雰囲気重視で、ソナーの感覚に注意しながらドリルと爆弾で暗黒の世界を進んでいく…一目惚れで購入しプレイ。 日本語訳が無いのでストーリー的な部分が読み取れないのが残念ですが、それでも雰囲気はばっちりです。 Xboxコントローラーにも対応していました。 最初エレベーターが長いので辛抱強く待つとようやくゲームが始まります。 個人的には進行方向がもう少しわかりやすければよかったかなぁ~と言う以外は十分に楽しめました。 操作の簡単な説明 ソナー?レーダー?の円周の「 ・I・ 」の記号が自機の進行方向です。 トリガー・マウスボタンで長押しでドリルを作動、ちょっとした障害物を掘れます。 ドリルを使用し続けたりマグマ?の様な部分に接すると画面左にある熱量ゲージが上がります。 上がりきると身動きが取れないので冷却ボタン?で解除できます。 爆弾を発射して起動すると障害物を一気に消せますが弾数が有限なので注意しましょう。 弾薬は途中で補給もできますが基本はドリルで移動します。 コントローラーだとBボタンでマップ、LBでソナー?レーダー?センターのON/OFF、RBで情報表示。
an fun little semi horror game
A fun, atmospheric game with suspense!
Excellent sound design and use of shading that makes the grayscale pixel art breathe
Da das Spiel das erste ist was der Entwickler gemacht hat und sich bisschen ausprobiert, ist das Spiel nicht schlecht. Ist ein gutes Spiel zwischendurch. Hoffe er macht weiter.
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