
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Most likely between $48.4M and $137.2M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $80.7M |
| Epic | $29.99 | 96% | #23 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.07 on Steam · China (−46%). Compare 30 prices in 15 markets →
Reviews
Themes across 3480 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fishy is killing me. Fishy is Destroying my place. Fishy gets away with it everytime. Because Dev said so. No way of mitigation. Are you for real?
After the 1.2 patch, I'm honestly starting to wonder if this game is even being developed anymore, or if the developers just press publish every few months to remind us they still have a Steam page. An emote wheel. That's basically what we're getting. Meanwhile, mobile games are being updated faster and getting more actual content than this game. There are roughly 5–6 hours of gameplay here in its current state. For 30 euro. That’s not a little lacking in content. That’s embarrassing. And the way the developers responded to the criticism surrounding the combat rework was honestly a joke. Players have legitimate complaints, and instead of actually addressing them, the response felt completely dismissive. If you're going to completely rework one of the most important parts of your game, the least you can do is properly listen to the people actually playing it. The biggest problem isn't even the lack of content. It's the fact that the pace of development doesn't remotely match the price or the expectations they've set.
i havent been able to play this game once since i bought it, its making me so freaking man cause my brother wants to play this game with me and by the time i could play it he wont want to play and my best computer that i have access too thats not my brothers says it should be able to play it but it cant it says DX12 isnt supported and yeah i know i have to have 6gb vram but i cant do that i spent 30$ on a gave i cant play
Looks awesome but feels empty. Story is interesting enough but after 12 hours playing the game cycle has been a "go there and listen to audio" cycle, with a little bit of gathering resources in the meantime.
Expected lands and love more content, even for a early access.
Not fun. I downloaded this game and purchased it as a gift for my SO so that we could play together. Unfortunately it did not run on her computer. I attempted to purchase a RAM upgrade that put us over the 2 week refund window. The upgrade did not run the game any better so we had my SO give permission for me to try and refund. She didn't even log a full hour on the game due to the technical issues and not being able to run it. But because it's arbitrarily been 2 weeks, they refuse to refund a game we cannot play... I don' think I'll be giving money to this developer again, much less bothering with this when it's out of Early access. Failure all across the board and I don't recommend this game or developer.
ждем еще 100 лет пока ее допилят
reprint yourself NOW and give somebody else a piece of that OXYGEN 30 SECONDS
As it stands right now, no, I would not recommend. Due to the graphics shambles I can't even play the dang thing that I spent all that money on.
I know people that usually like the same games that I do that love this game. It's not for me though. I feel like I'm working in the supermarket, continuously scanning items like there is no tomorrow.