
Subnautica 2 is an underwater survival adventure set on an all-new alien world, developed by Unknown Worlds. Play alone or with friends in 4-player co-op. Adapt to survive by building custom bases and crafting tools. Explore the unknown to uncover the mysteries hidden within the depths.
Most likely between $48.4M and $137.1M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 91% | approximately $80.7M |
| Epic | $29.99 | 96% | #24 |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $16.07 on Steam · China (−46%). Compare 30 prices in 15 markets →
Reviews
Themes across 3520 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Es una muy buena demo del juego , hay que esperar hasta que lo completen. Hasta ahorita no veo la luz al final del camino
I can barely run this game at the lowest graphics settings. They need to optimize it for 8 year old+ laptops.
just let me kill stuff dawg
Invincible fish is stupid asf. Not only does it not make sense from a lore standpoint when you're simultaneously harvesting innocent filter fish for a few oz of air or grilling other fish for meat, smashing up coral reefs for battery acid, etc... but for some reason you can't fashion yourself even a knife to defend yourself from real, lethal and near-constant threats. This is especially stupid given the leviathan class monsters always trying to eat your a$$... Additionally, this introduces a whole host of stupid mechanical issues such as predators around bases being unable to be removed or dealt with accordingly, constantly attacking your vehicles, etc. This isn't Earth ffs. It's a video game. This feature, by the way, does nothing but further reinforce the artificial reality of this world, rather than help the player immerse themselves in actual escapism. Sadly, this is not an early access issue, it's a design philosophy. While I also appreciate protecting our oceans and the idea behind harmony in nature - the hypocrisy of the features presented in this game do not really make sense. You're still destroying marine life. Just... some marine life is okay I guess? You know, when you need food, air or crafting materials. Just, like... not when you're facing imminent death by an aggressor. Yeah ok.
还我蝌蚪号。不让探索的区域放一堆怪物,把蝌蚪号断送在里面了,用尽所有力气依然无法重新拯救蝌蚪号,希望后续改进这一点,助力蝌蚪号回家。改进之前是不打算继续玩了。
Actually quite a fun game, I look forward to the release, but to anyone out there looking for a lot of current content, I don't think its got $30 worth. Played with the wife, she loved it too. Just hope EA doesn't last too many years and there's a decent payout for all us supporters at the end.
water
trash
i cant play the game, its to laggy i crashed for the 37th time attempting to make a world :/
Finished the game on the current state TWO times, with a time break of around a solid season. First time playing can be fun, including all the scary stuff, noises and music. But the fun ends after the first 10 hours. 10 hours is enough to finish the early access version of the game. 10 hours is enough to understand that the game gets less and less optimized over the time you spend on it. 10 hours is enough to fully explore the map, 60-70% of which is just a texture that ruins your PC performance. 10 hours is enough to get tired of constant weird noises that are supposed to make you feel the nerves shaking, but then you realize, it is probably nothing to be afraid of, it's just the broken noises and music scripts. 10 hours is enough to build a few more bases, to stop enjoying the building system and just start grinding. 10 hours is enough to understand that devs just made 20% of a normal sandbox and already trying to balance it, instead of making more lore, instead of expending the part where you still can explore. Not worth the money, not yet. And who knows when will it be worth the money spent? Maybe in another 3 years, when devs are finally into making a game, rather than making a single small patch with a bug fixes once in a month. The game on the current stage has not much in common with the game, thousands of people are actually waiting for. Seems like 10 hours is enough to rob you with no opportunity for refund.