
A real-time submarine management and survival game with tactical pause, where you manage crew, systems, and resources under constant pressure.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Submarine Homesick Blues is a real-time management and survival game with tactical pause, inspired by FTL, set in a world where the Y2K bug didn't happen in 2000… but in 2030.

A massive failure in legacy systems caused the collapse of the planet, leaving it completely submerged. Humanity survives in patched-up submarines, sunken cities, and technology that still works… out of sheer stubbornness.

As the captain of a barely operational submarine, you must manage resources, crew, and critical systems while exploring procedurally generated regions, facing unpredictable events, and making decisions that can mean the difference between staying afloat… or being crushed by the pressure of the ocean.
The game unfolds in real time, but you can pause at any moment to plan, reassign tasks, and react to emergencies. Every run is different, and death is permanent.

All of this is accompanied by a 90s-era AI, complete with sarcastic remarks and a dangerous obsession with updating Windows at the worst possible moment.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Russian, Spanish - Spain
Reviews
進行不能バグによく当たります。それ以外のバグも多いです。 日本語は機械翻訳で、UIからはみ出してて読めないものもあります。 ダメージを受けた時の演出が過剰で、瀕死の状態だとブラウン管のノイズだらけの時のようになり見づらく目に悪いです。F12によるスクショが取れないので画像も上がってきません。 クルーの移動や敵船室の選択&発射操作もFTLとは比べ物にならないほどやりにくく、ストレスが溜まります。 マップ内を時間ベースでいくらでも探索できるのは良いんですが、1戦が長くなりがちで、倍速も2倍速までなのでやたらと冗長に感じます。 もし買うにしてもこれらの問題が片付いてからのほうがよいと思います。
It has potential and will be worth the mone in the future. At the moment though its not worth the cost, I couldnt even get 5 minutes worth of playtime out of the game. I look forward to seeing how it goes but very disappointed with how much i spent for what i did get so far....
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Schedule I | $144.4M | 308.6K | 98% | $19.99 |
| Bodycam | $44.9M | 44.3K | 76% | $33.32 |
| War of Rights | $8.9M | 13.3K | 89% | $22.49 |
| Infection Free Zone | $15.6M | 16.2K | 81% | $24.99 |
| SCP: 5K | $6.4M | 15.1K | 79% | $19.99 |
Related
| Where Ferrets 雪貂在哪里 | $508.4 | 71 | 93% | $0.49 |
| My Furry Maid 🐾 | $507.7 | 75 | 68% | $0.49 |
| The Red Hood | $503.1 | 55 | 47% | $0.49 |
| Geisha World | $514.1 | 83 | 87% | $0.99 |
| The Most Awesome Game Ever Made | $515.6 | 67 | 94% | $0.55 |
| Woman's body | $500.9 | 56 | 73% | $2.99 |