
Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. Bleeding edge lighting and rendering, handcrafted open-ended levels, light and perspective-based puzzles, nostalgic spaces, unfamiliar faces, and a rotting feeling that something is not quite right.
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About

Light shapes the world around you. Bending shadows, opening doors... the world is yours to discover.
Light isn't just how you see, it's how you survive. In Subliminal, illumination is a physical material that is yours to grasp, carry, and bend to your will to alter the space you find yourself occupying. You'll grab fixtures from ceilings, cast light to open doors, and reveal pathways that seem impossible to reach.
You are not given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area's lighting, and the entire space might change. Place a light too far, and you may have to start from the beginning. Everything you move and every shadow you create changes what is, and isn't, real.

The more you remember, the more it remembers you.
Somewhere beneath the surface of your memories, something is waiting. At first, you'll sense it behind walls and around corners, or hear the faint sounds of breathing when you stand still. Later, you'll see it, a figure that shouldn't exist, chasing you through decaying hallways and down endless slides. That thing... it's not human.
Encounters in Subliminal are psychologically terrifying events born within your own consciousness. Things sense your movements and hesitation. Fumble with a puzzle too slowly when it matters most, and you may feel the weight of the world closing in on you.

Do you remember?
Every space you enter in Subliminal is a fragment of a memory. Discover the secrets of basements, water parks, play places, and more, all rendered in meticulous detail in Unreal Engine 5's Lumen lighting and Nanite geometry. Nothing is quite right. Slides lead to places they shouldn't, TV screens transport you between memories, and doors loop back to the same room you started from.
Each location tells a part of your story. As you explore, the environment becomes puzzling and less stable. You may see things that do not exist, hear sounds that are not really there, and feel things that make the hairs of your neck stand up. What begins as an exploration soon turns into a violent confrontation with your own fading sense of self.
Engagement
Reviews
Themes across 269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Can't wait for chapter two very interested to see where storyline goes
pretty nice game and puzzles
Since I really enjoyed the "predecessor" Superliminal, so I was really looking forward to this game. I enjoy the concept of this game, which is slightly different from the previous one, and the vastly improved graphics and general atmoshphere are excellent. However, there is one aspect of the gameplay that makes it very difficult for me to give a fully positive review and recommendation: *MILD SPOILERS AHEAD* While this is game is mostly a "puzzle" type game (which I enjoy), there are certain "athletic tasks" that you need to complete to advance. And those are in my opinion often too hard and quite frankly very frustrating. Furthermore, having unsuccessfully tried and repeatedly failed at such an "athletic" task, and having quit the game out of frustration, there isn't even a convenient save spot right before such a task. No, when you load the game again to give it another go, you have to spend considerable amount of time re-playing the bits before the "athletic" part. This reduces the motivation to go and try again considerably, which is a real shame.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Japanese, Korean, Russian, Traditional Chinese, Turkish, Spanish - Spain, Indonesian +2 more
Hours played at review time, across 270 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Cant get past the Playplace.
For $10, pretty solid experience. Can't complain. Ran really well on high settings on my PC.
I had this game wishlisted for almost 4 years knowing it was going to be a banger
worth the wait and i need part 2 now
I think this game might have subliminal messaging but I could be wrong...
yooo worlds best backrooms game ever but its very very difficult and that monster . perfect btw better than escape the backrooms
get poppy playtime'd idiot
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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