
Subject Debris is an indie 3D Dungeon-crawler game
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English, Vietnamese
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[h1]Gameplay[/h1] [b][u]Im Dunkeln ist gut munkeln[/u][/b] In Subject Debris erkundet man ein verlassenes Untergrundlabor, in dem es meist stock finster ist. Allerdings bekommt man recht zeitig die Fähigkeit der [b]Dunkelsicht[/b] beschert, welche die Navigation in den finsteren Gängen erleichtert. Auch wichtig ist ein Tool, das einem die komplette Umgebungskarte des jeweiligen Stockwerkes samt "Bewohnern" zeigt. Wie in jedem ordentlichen Dungeon sind hier scheinbar zufällig allerhand Kisten mit nützlichem Kleinod verstreut, die man plündern kann. Das [b]Ziel[/b] in jedem Stockwerk besteht darin, den Weg ins nächste zu ebnen. [b][u]Monster zum weglaufen oder verhauen[/u][/b] Gelegentlich spawnen im Dungeon Monster, die für eine gewisse Zeit die Gänge patroulieren und den Spieler angreifen, wenn sie ihn bemerken. Im Spiel gibt es zwei Möglichkeiten, mit diesen fertig zu werden. Die erste und offensichtliche ist es, sie ganz im Sinne des Genres platt zu machen und Erfahrung sowie Loot zu erbeuten. Die andere ist es, sich zu [b]verstecken/wegzulaufen[/b], bis die Monster verschwinden, was zwar auch Erfahrung bring aber nicht so viel wie ein Kampf. Je nach Art des Monsters kann jede der beiden Methoden für den Spieler interessant sein. Es gibt auch Stockwerke, die nicht dunkel sind, allerdings dienen diese lediglich der Progression der Story und sind bis auf eventuell herumliegende Items gameplaytechnisch uninteressant. [b][u]... was der Dungeon sonst so hergibt[/u][/b] In jedem Stockwerk, in dem Monster auftauchen, steht ein Bett, in dem man sich ausruhen kann, um seine HP zu regenerieren. In jedem Stockwerk des Dungeons steht ein Verkaufsautomat, von dem man mittels der manuellen Eingabe einer ID teils essentielle Items erstehen kann, wo wir zu einem der Kernfeatures des Spiels kommen: [b]Manuelle Eingaben[/b]. Im Spiel findet man Notizzettel, auf denen Zahlenfolgen stehen und was sie bedeuten. Entweder kann man mit ihnen Items bekommen (natürlich gegen Ingamegeld) oder aber über das Teleportdevice Stockwerke des Dungeons gezielt ansteuern. Leider verändern sich die IDs (auch auf den Zetteln) zufällig und man kann das Inventar bei der Eingabe nicht öffnen. [b][u]Dark Souls?[/u][/b] Das Spiel bietet einige Features, die auch in Soulslikes zu finden sind. Mehrere Waffen mit unterschiedlichem Moveset, manuelle Verteilung von Statuswerten, die teils mehrere Aufgaben erfüllen und einen Stamina-Haushalt, den man beachten muss. [b][u]Meckern auf hohem Niveau[/u][/b] [list] [*] Man kann zwischen Ego und Schulterperspektive wechseln, wird das Spiel aber wohl zu 90% in der Egoperspektive spielen, weil nur diese es einem möglich macht, im dunkeln zu sehen und der schwache Lichtschein, den man in der Schulterperspektive hat, um einen den Weg zu leuchten nicht viel bringt [*] Die IDs für Transaktionen und Teleports ändern sich alle Nase lang und man kann das Inventar mit den Zetteln, auf denen die IDs draufstehen, während der Codeeingabe nicht öffnen. [*] Die Gegner scheinen einen durch Wände zu hören und wenn irgend wo eine Tür geöffnet wird, weiß man nicht, von wo das Geräusch kommt. [*] Eine Taste, die die Karte aufruft wäre besser, als die Karte jedes Mal aus dem Inventar heraus aufzurufen [*] Für ein Soulslike ist das Spiel recht leicht, auch wenn es sonst einige Parallelen zum Genre gibt [/list] [h1]Schwierigkeitsgrad[/h1] Der Schwierigkeitsgrad ist recht gering, da man Gegner nicht bekämpfen muss, um Erfahrung von ihnen zu bekommen, Gegner einen eh recht spät bemerken und man sich in Betten komplett heilen kann. [h1]Soundtrack, Grafik, Steuerung[/h1] Der Soundtrack ist bis auf die Kampfmusiken eher atmosphärisch. Die Grafik ist eher minimalistisch gehalten. Für die Steuerung reichen Maus und Tastatur, aber eine Steuerung mit Controller ist auch möglich. [h1]Zusammenfassung[/h1] [b]Pro:[/b] [list] mehrere Pfade zum spielen [*] verschiedene Gegner und Waffen [*] einfach zu lernendes KS [/list] [b]Kontra:[/b] [list] [*] Die meisten Gegner stellen recht schnell keine Bedrohung mehr dar [*] Schusswaffen sind umständlich zu bedienen [*] [/list] [b]bekannte Bugs[/b] [list] [*] Wenn man vom Stockwerk 5 mit der Keykard für den 6. mit dem Teleporter interagiert, friert bei einer bestimmten Storyroute das Spiel ein (wenn man die Keycard nicht auf Ebene 5 erworben hat) Man kann aber die Keycard wegwerfen und eine neue beschaffen.[/list] [b]Achievements[/b] [list] [*] Einige Achivements erfordern Grinding [*] Einige Achivements erfordern mehrmaliges Durchspielen [*] Viele Achivements sind leicht zu bekommen [/list] [b]Fazit:[/b] Subject Debris ist ein eher kleines aber feines Spiel, das etwas polishing vertragen könnte, aber so wie es ist durchaus auch seinen Reiz hat. Wer eine kleine Dadelei für zwischendurch sucht, kann hier zugreifen. [b]------------------------------------------------------------------------ [i]Wenn ihr weitere ansprechende Reviews lesen wollt, dann folgt doch der [url= https://store.steampowered.com/curator/32139821/}]GermanReviewGroup[/url][/i] oder [i][url= https://store.steampowered.com/curator/875292/}] GermanSteamCommunity[/url].[/i] ------------------------------------------------------------------------[/b]
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[h1] Subject Debris - A horror enthusiasts dream [/h1] Today I had the pleasure of playing another gem in the world of video game developing: "Subject Debris" by the developer (I should rather say artist) Rolelay. Which made me feel like I was experiencing the best of horror in one game, unfortunately hidden away in the depths of steam. When you start up the game, you are immediately faced with the stunning story which is presented by a narration style many AAA games only wish they had. Our protagonist seems to have lost their memory due to an accident but our friend I will call him General Assetflip aids us to regain a sense of who we are in this metal environment we are currently in. When reaching the second floor above, after a spectacular code sequense in the elevator that makes you feel like a literal hacker, you get a glimpse of the stunning combat system when trying your skills out at the dummy you can engage with. The dummy really lets you experiment with the different combat mechanics and the highly skillful ways to outplay the opponents you will be faced with in the upper floors (not to spoil anything for the probably very excited reader of this review). After solving the complex and thoughtout riddles of the second floor designed for only the brightest minds in the gaming industry you can use the code you gained to access the third floor where the game takes a dark and eerie turn... Upon reaching this part of the facility an amazing cut scene probably the best in horror history is played. While you are still recovering from the most shocking twenty seconds you whitnessed, probably in your entire life, you are greeted by a female character, I will refer to as Lady Assetflip. Lady Assetflip explains the ongoing events to our Main Protagonist and shows in every way of her character, personality and design the unfathomable amount of work our developer Rolelay has put into this game. While her dialogue and design are expected to be stunning, in a game of this magnitude, I was foolish enough to think that she wouldnt come with some special physics of her own. I will leave the rest of the game for you to try out for yourselves because this truly is an experience you should go through at least once in your lifetime. I personally do not know who is behind the name of Rolelay, but this person or group of people should be nominated for the highest awards in charitable work. In Best Regards, Jon Son Bolivian Office for Spooky Media est. 1860
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Subject Debris bağımsız bir 3D Zindan paletli oyunudur. Terk edilmiş bir laboratuvarda uyanan hafıza kaybı olan Reid olarak oynayacaksınız. Göreviniz son katın derinliklerine inmek ve tehlikeli bir test konusunu yok etmektir.
I liked this game, it was short but it was incredibly sweet, I liked everything inside this game, except for one thing, manually entering the codes, i'm not gonna say to remove them, but maybe make the codes not change every teleport, that would be a nice improvement to this game. There is one more thing that I have a problem with, I can't remember the story very well, maybe add a journal to put the notes about the story into? It's an enjoyable experience and I liked the challenge of floor 5, and that big dino is incredibly difficult, i'll try to murk em for the next few hours and i'll probably grind like crazy for a few more so I can beat all the enemies in this game. Thank you guys for making this great game, can't wait for more!!! P.S this is the first review I've given to any game on steam, thank you
It's kinda mess up for playing this game.... It should have more features like: - Open the Inventory while input the code.
Subject Debris: A Thrilling Journey into Virtual Realms The world of gaming is a captivating realm, where imagination knows no bounds and adventure awaits at every turn. It's a universe where creativity flourishes, and players become the heroes of their own stories. Whether you're a seasoned gamer or a newcomer to this vibrant landscape, there's no denying the magic that games bring into our lives. One of the most remarkable aspects of gaming is its ability to transport us to fantastical worlds that exist solely in the realm of bits and bytes. From the intricate landscapes of fantasy realms to the gritty urban streets of post-apocalyptic cities, each gaming experience is a visual masterpiece in its own right. The attention to detail, the lifelike characters, and the breathtaking scenery make every moment spent in these virtual worlds a visual feast. Yet, it's not just about the graphics. Gaming is an art form that encompasses storytelling at its finest. The narratives woven into these virtual adventures are often as complex and emotionally resonant as those found in the best books or movies. From epic sagas to intimate character studies, games have the power to immerse us in stories that stay with us long after the credits roll. What truly sets gaming apart, however, is the interactivity it offers. In no other medium can you be the protagonist, making choices that shape the course of the story. The adrenaline rush of a perfectly executed headshot, the satisfaction of solving a challenging puzzle, or the camaraderie forged with fellow players during an intense multiplayer match—all these experiences are uniquely gaming. The sense of agency and accomplishment is what makes gaming a truly engaging and personal endeavor. Moreover, gaming transcends borders and brings people together in ways that are truly remarkable. Online communities thrive, friendships are forged, and international rivalries are born in the virtual arenas of gaming. It's a testament to the power of this medium to unite people from diverse backgrounds and cultures, all sharing a common passion. In conclusion, the world of gaming is a treasure trove of creativity, storytelling, and connection. It's a testament to the boundless potential of human imagination and innovation. Whether you're delving into the latest blockbuster title or revisiting a timeless classic, the magic of gaming is an experience like no other. So, pick up that controller, grab your mouse and keyboard, or tap away on your touchscreen—your next adventure awaits in the world of gaming.
"Subject Debris" is a short, asset flip looking narrative adventure with a focus on entering codes manually into teleporters. There's some anime looking assets giving the game a distinctive weeb heritage, and a correspondingly cringey bit of plot featuring the developers imaginary girlfriend/waifu. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
Appallingly bad.
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