
Awareness Space is a 3D action role-playing game where players will battle various bizarre monsters in the consciousness world, cooperate with the reclusive Merry to search for rare energy bodies, and gradually approach the truth behind the consciousness world.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English
Reviews
Lazy animations, unintuitive collisions and hitboxes, clumsy controls and equally bad combat, the list goes on. Not worth the money or time, even the overstretched boob animations don't make up for the cons. It feels like the developers made the game in a few hours from free assets from the webs of the internet and thought they'd actually make a profit from it, but forgot that there is a refund option. Too bad for them I guess.
這裡是[url=https://steamcommunity.com/groups/KusoHunter] 糞作獵人 [/url],喜歡被虐受苦的糞作愛好者. 評價:糞 小怪攻擊會有硬直傷害,硬直過程中依然可以受到傷害.但凡兩隻怪都能在硬直中把你連擊死. 然後第一張地圖極少有落單的怪物,而且玩家攻擊判斷匪夷所思,基本上要臉貼著臉才能攻擊到. 第一張地圖只需要跑酷到終點就能結束.但在進入第二張地圖一開始就要面對兩條血的小丑boss, 嘗試了20多分鐘,始終被boss連擊3下無傷速通, 還好憑藉著CE宗門的秘笈,勉強鎖血瓶戰勝. 只有在戰勝第一隻boss後才有傳送點,可以回家升級. 但提升的屬性,介乎有與沒有之間, 大概就是傷害從紙皮刀換成塑料玩具刀,根本沒區別. 來到了第二隻閃電骷髏boss,就算能鎖血瓶也無法戰勝. boss極高的傷害加上超高的戰鬥慾,並且會施展不能喝血瓶的debuff. 研究過後發現根本無法憑那小兒麻痺的躲閃技能躲連擊, 實在沒辦法只好開啟鎖血. 省略掉一堆無謂的內容後,在我過了第三隻boss後, 我發現沒有下一片區域了也沒有任何劇情了,不過應該是在第一隻boss後就已沒有劇情了. 只好把地上的紙條全收集,然後看看紙條上的劇情, emm...一坨 完
U can`t kill clown)
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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