
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.7Kreviews | 83% | — | $5.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Получил от игры удовольствие, дарк фэнтэзи с язвительным, саркастичным и харизматичным главным героем в оригинальном мрачном (не в смысле темноты) мире
I've played a couple of missions now, and I quite enjoy the game. I've opted to play a ghost, not getting spottet and not killing off any guards, and the game let's you. There are several paths to the same objective and you can choose which one suits your playstyle, sitting around and waiting for guards to pass in a specific pattern, making noice and having them move from spots etc. Dows light sources. The UI is miniamal and the Ember tattoo on Styx gives you feedback if you're sitting in the shadows or not. Giving you feedback if the spot you're in is good or not. There are some smaller quality of life mechanics that would have been nice to have. Like the ability to climb down and hang from an edge, what I do now is that I jump off and try to turn around and hope that Styx will grab the edge. Other small annoyances are jumping from ledges or holds to ledges, some times the character simply don't latch on and you fall down. Other than that, a game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $19.99 | 325ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I enjoyed this game as my first "stealth oriented" game and it was really good. It´s a bit old, but it aged gracefully in my opinion. I enjoyed killing the enemies and having more possibilities to finish the level. The story was interesting, surprising at some points but a bit hard to follow at some times. A highlight that I would like to mention is music. It was really good. And also the world design - it had enough interesting details and the locations (being noble house, or torture chamber) were done with a world building story - telling in mind.
Игра за уродливого потомка шрека и гнома просточка :( а так икра для ёбаных даунов.
Styx executes well on it's core stealth mechanics. This game doesn't show the enemy's view cones and it can be confusing to new players. Once you get the feel for where the enemy AI can see the game becomes incredibly rewarding. I wouldn't say it's deep with the mechanics but it is pretty tight. The last level disrupts an otherwise really good system with enemies who have radial detection - this is by far the game's weakest point mechanically. As far as level design goes things are a little bit rudimentary. It isn't open, there are no strategies at play here and the sandbox is pretty limited. What it feels like are a series of short but interesting puzzles to solve to get past guard patrols. People will say that story is one of the weaker parts of this game. The voice acting falls flat for everybody except the protagonist. I think that the main character's arch is actually quite compelling. The world and setting that's been imagined is tight, well-contained and full of character. It's no grand narrative or deep lore, but for a 10 hour experience it's good enough. I thought the game was pretty well polished. However, on my playthrough I experienced one game breaking bug that required a reload and would often clip on invisible edges. The system of hiding against cover works intermittently at best. I've played a lot more thoroughly then most will so I have probably noticed issues more then a typical playthrough and there is only one point in the game where I found a bug to be frustrating. The game has character and it often goes on special for $5. At this price point they are practically giving it away. I'm excited to pick up the sequel.
✋😌👌
Gran juego, excelentes mecánicas, las cinemáticas del juego me gustaron mucho y lo mejor es como utilizan en especial la mecánica del sigilo, es todo un reto superar el juego.
чуть хуже Shards of Darkness, но в целом нормас
I got this game on a massive sale in preperation for Blades of Greed, but honestly I think it is very worth the full price if you like stealth games (but if you can wait this game has huge sales since it is 10+ years old). The story is fun, solid and well-paced, the mechanics are phenomenal, and they do a great job of slowly introducing stronger enemies to sneak past and/or kill as the game progresses. The map design and enemy placement is nearly perfect, as every time I felt stuck I took a step back and found a different path or a place to gather more resources to solve the issue. And the ability to save anytime made it feel like I could experiment as much as I wanted to. I want to spend a whole section discussing the Clone power, because I struggled to use it initially, but towards the end of the game it felt like what really brings the whole game together. Its ability to get through doors and be a sacrifice is good to start out, but the unlocks and more practice make it really shine. It felt bad at first only having this and invisibility as powers coming from Dishonored, but This game has a bit of jank being from 2014, but other than ledges being annoying and the voicelines not being perfectly synced to the mouth animations, and occasional enemy pathfinding tweaks, it runs very well. The only other potential complaint I could see is reusing the maps, which didn't bother me at all. It makes sense for the story, there are always different objectives taking you to different parts of the maps, and the only time I felt like I was really retreading was the last level. For what this is, 8/10, it made me excited to play Shards of Darkness and Blades of Greed
지금 4장진행중인데 은근 타임머신임 벌써20시간이 흘러갔고 동전 찾는라고 시간 날리고 은신으로 지나가기보다는 몸들을 전부 압살하고 가려니 은근시간을 잡아먹게 됨..
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
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