
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.7Kreviews | 83% | — | $5.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 873 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Atyx: Master of Shadows . Very cool and atmospheric game! The game focuses on stealth mechanics and they are implemented very well. . Controls: WASD - move C - crouch LMB - kill, parry RMB - take cover F - roll E - interact Q - use item Space - jump Escape - pause Left Shift- walk X - make noise 1 - create a clone, switch 2 - destroy the clone 3 - amber vision, smoke bomb 4 - invisibility Tab - mission menu B - brieffing page N - skills page M - relic page F5 - quicksave F9 - quickload . Mechanics and features: An exelent introduction video wich explains the character's motivation. We can crawl under tables. If you bump into chairs or mops, you make noise that the guards notice. You can look through keyholes. Land on carpets to make less noise
Goblin skrytobójca skradł moje serce <3
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $19.99 | 324ratings | 80% | #122 | not modelled |
| $19.99 | — | 86% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 879 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Solid AA stealth game. Despite the lower budget look and little bit of clunkiness, this first entry excels in mood, atmosphere and tone, with it´s somber music and story. The characters are well executed and the voice acting is pretty good. I think what I like the most gameplay wise is the verticality: Styx can jump, grab on ledges and climb predetermined surfaces. And thanks to the open ended level design, it invites you to look for a different route to avoid as much confrontation with the enemy. In the stealth department, it has a solid foundation, though it is limited in a non-lethal approach. You can finish this game without sounding any alarm and without killing anyone, but to do so you'd have to avoid having any type of interaction with the enemy (because if you get close to one, your only available option is to use your blade to put them out permanently). There aren't many options for making a distraction either: you can only use your clone to maybe knock out some buckets or stools nearby, or maybe use the 'whistle' mechanic (which unfortunately has a very big range, so you'll end up gaining the attention of multiple enemies). I'd say the weakest part of this game is the combat. If you engage with one enemy, your only option is to parry their attacks until they lose their balance, giving you a window to aim for the kill. But if there is more than one enemy after you, that's pretty much a game over. Even if you try to run away and hide, if an archer spotted you, they can one shot you perfectly from the other side of the map. Even so, I recommend this game to any stealth fan who is looking for something akin to the Thief series and wants to have a challenge.
It's a good stealth game. If you like Thief, play this. Decent mechanics, decent story, decent graphics. The skill system is very barebones, you could probably beat the game without unlocking anything. I guess nonviolent and no-alarm runs profit from it. The completionist in me is not triggered though, collecting coins without a good way to find them is too bland.
игра лично для меня даже на легком уровне давольно сложнавата но вообще игра хорошая любителем постелсить советую
Still playing through so I don't know the full story line but thus far it's good. From a very wide view(true of all games really) the game play in linier. The choices/paths you use to complete objectives are plentiful. Enjoying the game.
Игра пусть и однообразна, но хороша именно для своего жанра. При перепрохождении (моя первая копия игры была пиратка) словила прилив ностальгии. Пройти можно и убивая всё на своем пути, и исключительно "по-тихому", и балансируя где-то между. Но игра заточена именно под стелс, поэтому не любителям рассматривать все пути и выбирать самый безопасный, дабы остаться не обнаруженным, она может показаться нудной. P. S. Если бы не ачивки за убийство, вообще бы никого не тронула.
Для такого жанра важно хорошее управление персонажем, а в этой игре оно кривоватое (уже немного побегал в следующую часть и там прям видно, что авторы исправили эти недостатки) + я совершил ошибку: проходил уровни на максимальный стелс (Тень) и занимался собирательством коллекционных предметов (жетонов), что задушило меня и я забросил игру буквально на предпоследнем уровне, но спустя год я её всё таки прошёл до конца. Лучше играйте в своё удовольствие.
Это ужасно. Игра даже для 2014 года очень сырая, кривая и неприятная. Сюжет подается слишком в лоб. Противники - тупые болванчики, потому их настолько много на локации, что шагнуть негде. Боевка... Господи, лучше бы ее не было. Сражения настолько неприятные, неуютные тоже КРИВЫЕ, что сразу рестартишь с последней точки, как только ты попал в "анимацию драки". Хуже боевки только передвижение. Не сказал бы, что у меня прям кривые руки, но мой персонаж упал раз 15 только потому что игра очень странно описывает передвижение героя в прыжках. Он может перелететь выступ, недолететь выступ, запрыгнуть на него и сразу решить свеситься, кстати про это. Свеситься по желанию игрока персонаж не хочет, он живет максимально своей жизнью. И странно хорошего: логистика ресурсов как в каком-нибудь хорроре, а именно всего не хватает. Прикольная тема с ачивками прохождения уровня и реликвиями на доп баллы. В остальном игра прям плохая. Потраченного времени жаль, несмотря на всю мою любовь к стелс играм. Можно было лучше, к счастью, примеры на рынке жанра есть.
Необычный сеттинг и главный герой, присущие ему приколы и способности, довольно разнообразные маршруты для прохождения миссии. Это плюсы. Не очень большое разнообразие способностей, противников и игровых ситуаций - это минусы. В целом, учитывая бюджет игры, это сделано крайне пиздато, я хейтер стелсов, но эту игру прошел с кайфом.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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