
Styx: Master of Shadows is an infiltration game with RPG elements taking place in a dark fantasy universe, where you sneak, steal and assassinate your way through as Styx, a Goblin two-centuries of age.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Jul 25 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.7Kreviews | 83% | — | $5.6M |
| $19.99 | 35Kratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tentei pela terceira vez jogar esse game e desisti de uma vez por todas. Aprecio jogos Stealth, mas esse não foi valeu. Ele é repetitivo, maçante e apelativo no sentido de ser difícil, pois não te dá condições niveladas de avançar na história. O personagem que você controla é tão limitado que vai morrer várias vezes e muitas dessas vezes o checkpoint é distante. Em algumas partes, você ficará meio desorientado sabendo para onde ir , mas sem saber como ir. Também em alguns momentos não se sabe onde pular, subir ou descer, pois as interações e ambientação não ajudam. Escalar é ruim demais. Os pulos também. No alto, várias vezes é preciso mover a câmera até achar o ângulo certo para progredir e evitar cair ou morrer. Menu para checar os comandos do goblin não tem. O mais chato são os inimigos que tem em excesso em qualquer fase meio que aparecendo do nada . São uns idiotas, mas te vencem fácil pela quantidade quando você é descoberto. A tal da visão âmbar te ajuda muito pouco para saber onde eles estão. De bom, o goblin é engraçado mesmo sendo arrogante e impaciente. Sua voz muito boa também.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian*languages with full audio support
| $19.99 |
| 4.9Kratings |
| 70% |
| — |
| not modelled |
| $1.99−90% | 324ratings | 80% | #122 | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1]Styx: Master of Shadows[/h1] [b]Styx: Master of Shadows[/b] is that sneaky fantasy stealth‑infiltration game where you play as a two‑centuries‑old goblin thief named Styx—a little green dude with a huge ego and questionable morals. Instead of charging in like a dumb brute, you slink through shadows, stab guards in the back, create clones to distract unsuspecting doofuses, and pilfer all the shiny things hidden inside a massive tower full of elves, humans, and magical Amber that literally glows with power. Think “Thief meets fantasy rogues” with a dash of RPG skill‑tree spice — and the whole thing wrapped up in dark, vertical levels where every shadow might be a friend…or a spear to the face. [b]Sneaky goodness:[/b] • Classic stealth mastery: You stay in shadows, distract enemies, kill quietly, and feel like an actual thief instead of a trigger‑happy barbarian. • Complex tower levels: The vertical layout of missions lets you go up, down, around, and through any nook that might hide loot — just don’t fall. • RPG juice: Six skill trees let you enhance stealth, cloning, invisibility, amber vision, and more sneaky tools. • Goblin lore & charm: Styx is a cranky little anti‑hero whose story actually twists and turns the deeper you dig. [b]Sneaky… but sticky points:[/b] • Mixed reception: Critics were okay with it, but it’s not universally loved — some say controls and jumps can feel clunky. • Trial‑and‑error stealth: Sometimes guards detect you for no obvious reason, so save often or expect a lot of reloading. • Combat not strong: Direct fights feel jankier than a goblin’s first sword; sneaking is way better than slugging. • Aging visuals/mechanics: It’s still charming, but some aspects show their age more than modern stealth games. [u]Overall vibes:[/u] This is pure stealth‑infiltration fantasy for people who actually want to be sneaky. You’ll stack corpses quietly, loop around guards, dash through shadows, and cheese every puzzle path imaginable. It’s rough around the edges, but that’s part of its quirky old‑school stealth charm. [b]Final verdict:[/b] A goblin’s stealth tale that rewards patience and guile — not brute force. “Master of Shadows” isn’t perfect, but if you like sneaking, backstabbing, and stealing without getting spotted, this sneaky little classic still feels very fun to play.
Ugly protagonist. Beautiful game. The fluid stealth gameplay is smoother than a greased goblin. Styx himself has more charisma than a dozen generic AAA heroes combined. Absolute kino of a plot. Damn this is a good game.
Я забайтил) Эта игра подойдет крысам, любителям ассасина Крида. В целом, я проходил на предпоследней сложности перед "гоблинской" сложностью... Было тяжко, но я мог бы осилить и больше. Главная проблема игры не только в том, что она устарела, а скорее в управлении. Мои кривые руки + неудобное управление = 80% всех моих смертей. Но если я осилил игру, то и вы осилите прохождение этой замечательной игры ;)
Disappointing. I gave it a try but it just isn't for me. Gameplay feels stiff and generic. Everything this game tries to do, Dishonored has already perfected. The only thing that stuck out to me was that you where a goblin which breaks the norm of the typical rugged cool main character. Our protagonist however isn't very entertaining and mostly complains about his amber addiction. There was definitely cult classic potential here if the game focused more on wise cracking humour, comedic action and if they didn't take their world and story building so seriously.
Jogo Clássico de furtividade, muito bom, é bem dificil essa merda, se voce é capiturado ou visto, jogo te faz voltar muito. Mas pra quem gosta de jogo com furtividade alta, boas skills pra tal, vale a pena
нравится
Styx: Master of Shadows мені загалом сподобалась, але це була гра, яка постійно тримала в напрузі і часто випробовувала терпіння. Я люблю стелс, але саме тут він виявився для мене неочікувано складним — і в цьому водночас її сила й головна проблема. Styx не намагається бути зручним або дружнім до гравця. Це не стелс “для відпочинку”. Тут ти слабкий, крихкий і майже беззахисний. Один неправильний рух, зайвий звук або невдалий таймінг — і все летить шкереберть. Гра постійно нагадує: ти не асасин і не герой, ти гоблін, який виживає у світі сильніших за себе. Стелс-механіки тут глибокі й вимогливі. Світло і тіні мають величезне значення, вороги уважні, маршрути потрібно вивчати, а не просто імпровізувати. Коли все виходить — це приносить справжнє задоволення. Але шлях до цього відчуття часто складний і фруструючий. Атмосфера темного фентезі зроблена дуже вдало. Вертикальні рівні, вузькі проходи, балкони й вентиляції створюють відчуття постійної небезпеки. Ти весь час відчуваєш, що знаходишся не там, де тобі раді. Сам Styx — харизматичний і їдкий персонаж. Його сарказм і коментарі трохи розряджають напругу, але не знімають відчуття загрози. Він не викликає співчуття, але за ним цікаво спостерігати. Сюжет тут не на першому плані, але він працює як фон для цього жорсткого світу. Основний акцент зроблений на процесі — на кожному вдалому обході ворога, кожному тихому вбивстві, кожному врятованому сейві. Для мене Styx: Master of Shadows — це чесний і безкомпромісний стелс, який не робить поблажок. Гра сподобалась, але вона вимагала концентрації, терпіння і часу. Не завжди комфортно — зате дуже по-справжньому. Це той випадок, коли складність — не недолік, а частина характеру гри.
Green Goblin making stealth with his clone variants Where are his pumpkin bombs? 🎃
Styx: Master of Shadows сьогодні відчувається відверто застарілою грою. І це відчутно майже одразу — керування незграбне, а сам геймплей здається дубовим і важким для сприйняття. Те, що колись могло виглядати як цікавий стелс-експеримент, зараз грається з помітним дискомфортом. Було реально важко втягнутися: механіки не відчуваються плавними, темп повільний, а взаємодія з середовищем часто більше дратує, ніж приносить задоволення. Через вік гри багато рішень виглядають просто морально застарілими і не витримують порівняння з сучасними стелс-проєктами. У підсумку — важко грати і важко отримувати задоволення. Не сказати, що гра зовсім погана, але сьогодні вона відчувається як продукт свого часу, до якого вже складно повертатися.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 7K | 83% | $19.99 | |
| $309.3M | 355.9K | 95% | $59.99 | |
| $102M | 117.1K | 89% | $49.99 | |
| $30.9M | 97.3K | 93% | $19.99 | |
| $4.4M | 33.1K | 80% | $5.99 | |
| $6.2M | 13K | 90% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.6M | 11.7K | 94% | $19.99 | |
| $5.6M | 15.4K | 95% | $19.99 | |
| $5.6M | 25.8K | 94% | $5.99 | |
| $5.6M | 7.1K | 90% | $39.99 | |
| $5.6M | 16.8K | 96% | $9.99 | |
| $5.6M | 16.8K | 88% | $14.99 |