
Strinova is an anime-style third-person tactical competitive shooter. Switch freely between three-dimensional and two-dimensional forms in this one-of-a-kind game that offers a unique tactical shooting system for an unparalleled experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #21, worst KR #67 · 3 markets collected
About
Strinova is an anime-style third-person tactical competitive shooter. Switch freely between three-dimensional and two-dimensional forms in this one-of-a-kind game that offers a unique tactical shooting system for an unparalleled experience.
In the multi-dimensional world of Strinova, seamlessly switch between 2D and 3D forms to explore different movement routes and combat strategies, delivering a unique shooting experience.
Strinova features multilayered maps, stringification mechanism, tactical skill operations, and a variety of useable devices, forming a unique team combat system.
Various maps bring numerous game modes, including Demolition and Team Deathmatch. More maps and game modes will be added in the future. Anticipate fighting alongside your teammates!
Their unique skills and firearms make every Superstring irreplaceable. Whether you are an attacker breaking through enemy lines or a guardian protecting your teammates, you will find your place to shine.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 30.8Kreviews | 74% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
奉劝大家私生活一定要干净喵,我因为一时冲动被朋友欺骗喵,没做任何保护措施喵,便玩了一些不该玩的东西喵。经过多方复查基本确定感染了卡拉彼丘喵娘症喵,自此之后我的生活发生了天翻地覆的变化喵。最开始只想着只是复制粘贴而已喵,结果卡丘的喵娘让我失去了自控力喵,
каждый раз ты обещаешь себе не заходить в это китайское казино и каждый раз тратишь последние копейки. в принципе, рекомендую
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese, Korean, French, German, Russian, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
卡拉彼丘必须似喵
国服国际服都是一坨喵
啊啊啊啊啊啊啊我受不了了 为什么剪刀手阵营要有那么多角色 全删了吧 只留诺诺 香奈美 明 拉薇就够了(对了孩子们乌尔比诺再留一个盾构)欧泊角色除了千代全都删了吧 这版本防守方玩鸡毛啊 想象一下 你是一个唐喵 此刻你像往常一样在404A点架枪给好了道具 结果过了平淡的几秒钟后就听到了“去吧念灵,变移相位” 随后当回过神时 你已面临1打5的困境 手里的火力大喵好不容易在死之前脱手了结果被对面一个烟雾弹单防之后3秒速刷 而你的队友面对这么快的进点速度根本来不及回防 只能被对面当成加热配给被狠狠蹂躏 那个诺诺简直就是我见过最甜菜的设计 堪比codm的mg42 灾厄的光棱破碎者 kards的流星 暗区的AA12 方舟的维什戴尔 三角洲的液氮 王者的云樱 数值填的完全不动脑子 技能范围大信息全队共享(牢鲨:孩子们这并不好笑)大招更是请输入文本 直接化身疯狂布鲁斯开启嚼嚼嚼形态一秒钟身上直接挂了易伤 致盲 还被打了60的血我拿击败根别人对啊 这时候就连我ZA哥暴力锁都救不了啊 卡丘玩家一生必须守护的东西:香奈美的本子 自己的浮木 防守局3比5的局 防守3比5的局 以及防守3比5的局 要我说卡丘玩家真是最有电竞精神的一批玩家了 怎么防守一分没拿还不投啊要我说卡丘数值策划绝对是我见到过最无能 最软弱的策划 我要是他我还干鸡毛了直接找个凳子和绳子去接飞升者行动了 哎呀我们出的大狙太超模了怎么办 那就加强别的武器再给大狙加蓄力吧 哎呀那大狙还是太强了怎么办 这好说 面多加水 水多加面 出个盾构不就好了 哎呀那盾构太强了怎么办 那就削弱吧 哎呀那可是我们要卖红皮呀那怎么办·············什么叫你演都不演了说好的削弱方案到正式服一下都没实施????????????????????????????????首先 抛开角色设计不谈 这个游戏的底层逻辑他就不适合做爆破这个模式 但我们的策划依旧就是要打肿脸充胖子硬头皮也要出 一个短ttk的游戏在面临一打多时还有些许操作的空间 但到了长TTK的游戏里别说一打多了 一打二能赢那就很厉害了 但这个爆破模式守方就只能把人给分散开来每人看守一个点 但别忘了进攻方是可以5人R点的 这就导致你看点的队友必定会掉点 这时候你们就要面临4打5的局势 而这时候长TTK游戏一打多的乏力感就体现出来了 那这时候有人说 那我们5人赌点不就好了 你别忘了进攻权在对面 万一没赌到对面直接欧美下包哪怕硬拖时间也能给你耗死了 况且防守方的信息位在这时候就约等于滚木 但一个图除了一个特别的以外其余都是2个点 对面只要不傻都能猜出来你们的大体回防路线 更何况进攻方的信息位放在别的游戏里恐怕连一天都活不到就被冲烂了然后被迫削弱 别的不说 就能透烟拿单向信息这一点 就足够毁坏游戏平衡了 单向拿信息什么概念 隔壁瓦所有能拿信息的全都是双向的 比如KO的刀 对面可以也只可以判断你是从哪里扔过来的 而KO也只能判断过来的有几个人 夜🦌的大后摇巨长而且对面可以知道你是否在他附近 再说三角洲 除回响外 小文开大对面会有提示 露娜开大对面可以看到箭矢的轨迹 而到了卡丘 拿信息完全就成了完全无负面作用的一个行为 封个烟再打个技能 这时候你知道对面的位置而对面不知道你的位置 这和开了有啥区别 最后 孩子们我帮牢令问了🤣
чем-то напоминает валорант прям очень
Valorant if it was actually good
единственный плюс этой игры: прорисованый щавельник у фрагранс под юбкой
Вайбовая пострелялка, но с очень жестким донатом. Хотя если задротить и играть каждый день, забирая весь бп и плюшки то в принципе пару легендарок у вас будет
[h1] Strinova (my snake is solid) [/h1] Для мене це веселий шутер з унікальною механікою перемикання між тривимірною та двовимірною формами персонажа. У Strinova багато персонажів, і кожен із них має цікаві здібності та власний стиль гри. Я люблю зайти в цю гру, відключити мозок і просто розслабитися, граючи в режим Outbreak. [h1] ⸜(。˃ ᵕ ˂ )⸝♡ Рекомендую) [/h1]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $82 | 1 | 100% | $2.99 | |
| $0 | 3.9K | 64% | Free | |
| $0 | 423.1K | 32% | Free | |
| — | 844 | 42% | — | |
| $0 | 62 | 21% | Free | |
| — | 7.4K | 77% | — |