
Strinova is an anime-style third-person tactical competitive shooter. Switch freely between three-dimensional and two-dimensional forms in this one-of-a-kind game that offers a unique tactical shooting system for an unparalleled experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Same day: best JP #21, worst KR #67 · 3 markets collected
About
Strinova is an anime-style third-person tactical competitive shooter. Switch freely between three-dimensional and two-dimensional forms in this one-of-a-kind game that offers a unique tactical shooting system for an unparalleled experience.
In the multi-dimensional world of Strinova, seamlessly switch between 2D and 3D forms to explore different movement routes and combat strategies, delivering a unique shooting experience.
Strinova features multilayered maps, stringification mechanism, tactical skill operations, and a variety of useable devices, forming a unique team combat system.
Various maps bring numerous game modes, including Demolition and Team Deathmatch. More maps and game modes will be added in the future. Anticipate fighting alongside your teammates!
Their unique skills and firearms make every Superstring irreplaceable. Whether you are an attacker breaking through enemy lines or a guardian protecting your teammates, you will find your place to shine.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 30.8Kreviews | 74% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
卡拉彼丘似了喵,匹配到的没有猫娘喵,全是人机喵,把把打人机局比真人局输了还难受喵,无聊死了喵
this could be my favorite gacha tps i've played so far. there's a lot of interesting mechanics that are genuinely unique. there's this thing called stringification, where u can turn your character into paper to walk on walls, glide, and even use it to dodge bullets. also, keep in mind that it's a gacha game, but there are a lot of ways to get pulls for free, and the events aren't that grindy at all. they also have a pity system that carries over between banners. although the challenge mode is mostly filled with bots (with the exception of gamemodes like demolition or outbreak), it's still quite fun. there was one time i called out a bot, only for them to actually reply and turn out to be a real player. there are also a few instances where bots get mixed in with real players. i even reached the max tier in challenge once (monarch * 14). ranked is a completely different experience. i think the skill-based matchmaking doesn't rely on winrate, but more on average round damage, which i don't think is balanced at all. there are also a lot of CN players, or even lower-level players in higher ranks who could possibly be playing on smurf accounts. so far, i've reached electron v three times across different seasons. global chat can be kind of perverted sometimes, and there are also plenty of people spouting absolute bs, which can be pretty hilarious. the game has a ton of replayability too. there's a custom map maker, and u can play a bunch of player-made maps from the community with your friends. i really hope this game lasts for a long time. i'd also like to call out the devs to promote and advertise the game more globally instead of focusing mostly on CN
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
Languages: English*, Japanese*, Simplified Chinese*, Traditional Chinese, Korean, French, German, Russian, Portuguese - Brazil, Spanish - Latin America*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It was a fun game at the start, but after getting stomped over and over again, I can't recommend it to new/casual players and am quitting it myself as a new player. It feels like the only players left are veterans and there is no room for new players anymore, which explains why this game has such a low playercount. I really tried my best to learn the game, because I was really into it, but after a while I just gave up. - Matchmaking: The game matches you against bots after a timer, without telling you, despite it being a pvp game. I don't mind, although it gets pretty boring quick, but find it deceiving. Just be honest about it if you can't find anyone. It even creates a fake profile and playername for the bots in an attempt to fool you. I find that very scummy and did not appreciate that. When it does find a real pvp match, the match is very one sided and I, as a noob, am supposed to fight people (mostly 5 stack) that play this game for years with laser aim, while I don't even know what I am doing. It doesn't feel like the devs are trying to fix this or that they care about the new player experience, or fair matches to begin with. Just fool the players by putting them against bots, was the solution I suppose. - Balance: In my opinion there is clearly a balance issue with characters being way to OP and/or designed for a specific game mode, while being completely useless in another. This is probably also because there are way to many game modes, while they are already struggling with matchmaking. Another problem is that most characters also don't have fun abilities to play against. Furthermore, the stringify mechanic is something that gets abused by high ranked players and is not fun to play against when that happens.
都是人机喵,匹配不到真人喵,没意思喵
Here's a quite deep review of the current game state New Kanami legendary skin was released, the song that played when her ult is casted, "Cuter ME", was quite good so I looked up for full song. When I listened to it I feel like something is off, the whole song, the composition, that exist in previous song "Beautiful World" doesn't feel like "a song" and more like random mumbling. I found out it was made with AI. Diving deeper, the game silence everything regarding this topic in their bilibili site. a video by bugoji and oscar was uploaded to bilibili before it got taken down shortly. On top of that the new PV of Kanami legendary skin allegedly also uses AI (although for me still need more confirmation). Discovering these stuff, I try to jump in to the game and look for more evidence of AI content. EVERY single event story is AI made (the writing doesn't make any sense). Current beach illustration is partially AI made (background is clearly something that came from like journal-thing AI). Searching again online, apparently there was a dev talk around 12 August 2026, and they EXPLICITLY states that they use AI for their new outside-game dorm feature. I've spent more than 100.000 bablo crystals in this game (around $1250 worth of money) not to mention all battlepasses and gacha packages that doesn't count towards spending milestones, for those all be spent on AI. The game doesn't label itself as AI, this is very misleading. What a disappointment. I think the game really deserves the dead state at this point. DO NOT PLAY THIS GAME. I will keep the review as negative until they can prove that they are not using AI for creative content.
Игра кала сделанная для тупых аутистов, баги не фиксят, новые персы ♥♥♥♥ всю мету, ничего в игре не было добавлено чтобы могло заинтересовать с релиза, до этого дня, скины скины скины и еще скины все, другого контента тут нет, высранный зомбэ режим (популярный на китайском регионе), постоянные временные проблемы с сетью, которые происходят только в этой игре (если вы вылетите игра вас оштрафует баном от 30 минут до полной потери игры в рейтинг), людей не в рейтинге нет, все боты которые пытаются маскироваться под людей, поиграть с другом на пару часов норм, но не оставаться тут на пару лет. и весит она уже за 75 гб (в игре нет контента который может весит прям на такую сумму, как в условной гашне опен на 50х50км или вар тандер с огромным кол-вом техники и карт), сами разрабы игру развивать не планируют и все основные обновы выходят только на китае, EU регион доедает за ним.
Really fun game and a breath of fresh air. No clue how this game is not more populair.
第一次进 Strinova 那个傍晚,我被它的颜色晃了一下。不是枪火的颜色,是整个人被压扁成一张纸、贴着墙往崖上爬时,世界忽然只剩一道轮廓的那种晃。旧地球塌了,人迁进叫 Strinova 的多维境地,Superstring 们能在 3D 与 2D 之间翻面,Reload、闪身、贴墙、滑过窄缝,全靠这一次弦化完成。iDreamSky 把一款免费第三人称战术射击做成了一根绷紧的弦,你扣扳机之前得先想清楚自己现在是立体的活人,还是墙上一道会呼吸的影。 美是真的美。二次元战术射击这条路,别人要么端着军事灰,要么把角色做成橱窗娃娃,它偏不——赛璐珞的锋利、霓虹的潮、爆破模式里那颗能量核心像一颗不安的心脏,第三人称视角让角色的肩背、枪口、转身时的发梢都活过来。弦化不是噱头,是它真正的骨血:你扁平下去,命中框塌成一条线,敌人准星擦着墙皮走,你贴着立面往上挪,到高点只用几秒,没人看见你是怎么上去的。传统射击里躲子弹靠跑、靠跳、靠缩进掩体,它换了一套语法,让走位变成空间谜题,让掩体后头多出一整层墙上的世界。那种"我本来该死,却贴着墙活下来了"的轻,是别的战术射击给不了的。 可待久了,轻会变沉。弦化再巧,也救不回单排那股空。战术游戏本该靠喊、靠默契、靠四人把一张图读成同一张棋谱,可你排进来的队友常常不开口,有人拿弦化当跑酷秀,有人缩在纸形里发呆,有人技能全交完才发现核心还没下。爆破变成各打各的枪,护送变成一团乱麻里谁先急谁先送,维度切换那点灵气,被沉默和各行其是被磨成了花活。你想认真打一轮配合,得先赌进来的四个人愿不愿意说话——这赌注,比排位分段还悬。 英雄这道门也关得不大气。Superstring 按决斗、哨卫、辅助、先导、掌控分着,技能、枪线、觉醒路线各有脾气,本来该是越练越上头的事,可解锁靠等级、靠梦境代币、靠那张抽卡式的邀请函慢慢攒,白嫖想凑齐心仪阵容得跟活动死磕,氪金礼包一整套一整套挂着,宿舍、亲密、卡池这些二次元营运壳子一股脑扣在硬核射击头上。 你只想安安静静打两把维度战术,它偏要你先认领"老婆"、先攒好感、先被抽取概率劝退一次。喜欢这套的人当场沦陷,只想当竞技射击玩的人,会被这层黏糊糊的营运脂粉劝到转身走。免费不假,不卖数值也是真的,可它把"陪你打枪"和"求你留下来抽我"缝得太紧,紧到枪声响起之前,先闻见一股商城的味道。 匹配更是暗伤。它没 Valorant、没 CS 那种铺天盖地的活人海,高段排位能让你盯着读条发呆,低段又被塞进老手的局里当活靶,新人前几晚基本是在被碾中学会怕这游戏。 人少带来的不只是排队,是重复——同一拨名字反复撞,同一套轴位被打穿,地域锁死之后想跨区找朋友叙旧都成了奢望。 再加上 ACE 内核反作弊要你点头同意、iDreamSky 账号要绑、EULA 要签,进门前先交一层信任,讲究的人会在这儿顿住,不在乎的人滑过去,可那层"我把自己机器交出去了"的滞涩感,开枪前就先结了一层膜。 平衡也还在半熟。弦化让走位上天,可有些英雄的纸形太滑、有些觉醒路线叠起来太肥,地图里 2D 能蹭的角度一多,传统预瞄和架点逻辑就被搅浑,老射击玩家那种"我架住这条线就安稳"的笃定会被一点点抽走。 你刚摸透一张图的立体打法,下个版本又得重学平面偷袭的呼吸节奏。新鲜感像潮,涌上来时整座 Strinova 都在发光,退下去后就露出底子:模式换着名字出,爆破、团队竞技、护送、乱斗轮流转,可骨架始终是那几根弦,英雄池撑得起花样却撑不起岁月,长草期一来,你会对着角色界面发愣,忘了自己刚才为什么点开它。 单排的哑、匹配把新人和老手硬摁进一局的生硬,卡池与营运外壳裹住射击本心的别扭,给英雄平衡、长线内容和那人潮退去后显出来的空。可扣完我还是会再开一把——只为看自己贴着墙翻成一道影、在爆破点前把维度掰回来那一瞬的轻。它像误入的另一层空间,弦线是真的,枪火是真的,角色在界面里呼吸也是真的;只是你待得越久越清楚,边界在哪儿,商城在哪儿,那些不肯开口的队友和排不到的对局在哪儿。弦绷到最后,最美的总是那一下翻面,最累的,是翻完之后还得在活服务里继续找自己该站的位置。
国服国际服都是一坨喵
卡拉彼丘必须似喵
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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