
A side-scrolling shoot-'em-up with dense bullet patterns and Gradius-style horizontal action. Plan builds on a deep skill tree, blast through scrolling stages, then reinvest in prestige upgrades to push further. Skill choices meet arcade reflexes in a replayable loop built for one more run.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 4%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $17.3K | 122 | 86% | $9.99 | |
| approximately $5.6K | 54 | 91% | $4.99 | |
| approximately $2.5K | 18 | 89% | $6.99 | |
| approximately $1.6K | 13 | 69% | $4.99 | |
| approximately $978 | 52 | 73% | $0.99 | |
| approximately $795 | 7 | 86% | $4.99 |