
A full on street fighter for a single player and multiplayer 3 on 3 versus CPU or controlled. You play as one of the 16 street disciple apostles to beat the evil master Super Hansoon and be master of the Streets Disciple's.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About

Stats
Languages: English**languages with full audio support
Reviews
Street's Disciple — максимально вср≈тый файтинг. ➕ ✓ судя по обилию патчей, разраб всё-таки старался. Наверное. ➖ - почти 20гб отборной жути. 20гб, Карл! Это даже не «Смертельная битва» крайняя, а на коленке сляпанный файтинг. Ну и как следствие об оптимизации можно забыть. - графоний ужасающий, UI еще страшнее, анимация движений страшенная. - игра заточена под геймпад, клавиатура не поддерживается. Ну кто так делает для игры для ПК-онли? Кто?? Как итог: мусор лютейший. Разрабу конечно респект за патчи, но как не улучшай фекалину, лучше она не станет. P.s: вообще рекомендую глянуть видосы заботливо выложенные разрабом на страницу игры, уже после них качать это не захочется. https://steamcommunity.com/sharedfiles/filedetails/?id=1276836226 [i]P.s: если этот обзор был для Вас полезен ставьте лайк, а также добавляйтесь в друзья и подписывайтесь на меня как куратора - [url=http://store.steampowered.com/curator/28776273/] Обзоры онлайн [/url][/i]
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] "Street's Disciple" is one of literally thousands of creatively bankrupt asset flips infesting Steam and lowering the average quality of all video games everywhere.[/quote] The developer ripped off the [url=https://www.reallusion.com/contentstore/pack/iclone/3d-character/fighters]Action Series - Game Ready Characters[/url] fighter pack from the real developer, MaxBugor, dumped (badly) onto a basic arcade fighter/versus game blueprint, and then tried to get YOUR money for MaxBugors assets. This is one of so many reasons we don't like asset flippers. So, "Street's Disciple" is partially or completely made up of stock assets, "borrowed" from asset stores and free asset websites. Little, if anything in this game is the creation of the "developer". While there's no up front price for this asset flip, the other problem with asset flips is that when developers aren't capable of doing their job and creating high quality assets, it's also true they can't do any of the rest of the job of a game developer either. That's definitely true for "Street's Disciple", and this kind of asset flipping never results in games that have quality or value for PC gamers. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality product, this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. Now on to pricing and value for gamers. There's no initial download price, but the developer was charging $2 USD for this. Price barriers, especially on low quality products, can be a direct cause of failure. It seems like a nice gesture for the game to have no up-front cost anymore, but it also tells us that the game wasn't good enough to succeed as a paid product. This is also a bit of a slap in the face to anyone who showed enough questionable judgement to pay money for this... nobody got refunded. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 2 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel almost as ripped off as MaxBugor.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Konsepti, sanat tarzını seviyorum ve gerçekten eğlenceli görünüyor. Ne yazık ki oyun bilgisayarımda çok iyi çalışmıyor ve çok fazla lag birlikte yalnızca 30'un biraz üzerinde kare alıyorum. Umarım gelecekte daha fazla optimizasyon alır!
☀️
Игра "Street's Disciple" – это довольно интересная, но неоднозначная попытка создать гангстерскую сагу в духе GTA, но с акцентом на хип-хоп культуру и музыкальную карьеру. Главный герой, молодой рэпер, пробивается к вершинам, участвуя в уличных разборках и записывая треки. Сюжет кажется многообещающим, но часто скачет и недостаточно проработан. Геймплей представляет собой смесь вождения, стрельбы и музыкальных мини-игр. Вождение ощущается неуклюже, а стрельба – совсем не идеальна. Музыкальные задания, где нужно ритмично нажимать клавиши, достаточно простые, но быстро приедаются. Саундтрек – бесспорный плюс игры. Здесь представлены известные хип-хоп исполнители, что добавляет атмосферы. Однако, это не компенсирует многочисленные недостатки. В целом, "Street's Disciple" – игра с интересной идеей и неплохим саундтреком, но с посредственной реализацией. Её можно рекомендовать только фанатам хип-хопа, готовым закрыть глаза на технические огрехи ради атмосферы. В противном случае, лучше поискать более качественные гангстерские экшены.
I love the concept, the art style, and it seems really fun. Unfortunately, the game doesn't run super well on my PC, and I only get just over 30 frames with a lot of stuttering. I hope that it gets further optimization in the future!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| No Man's Sky | $636.2M | 412.8K | 85% | $59.99 |
| 7 Days to Die | $425.3M | 398.5K | 87% | $44.99 |
| Palworld | $415M | 463.2K | 94% | $29.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.6K | 88% | $49.99 |
| The Forest | $254.8M | 679.3K | 96% | $19.99 |
| Ready or Not | $238.1M | 340.1K | 78% | $49.99 |