
A game of strange jigsaws.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.86/day in the week to Aug 14 → 37.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Strange Jigsaws is a puzzle game where you solve strange jigsaws.
Solve around 50 or so strange jigsaws, each with their own surprising way of being solved.
Explore unusual puzzle worlds themed after jigsaws.
Enter the Jigsawverse, maybe.
This is a spiritual sequel to my game "20 Small Mazes", but it's a little bit harder.
I recommend playing the game using keyboard and mouse.
Notes on puzzle accessibility:
The game is color-blind friendly. There are two puzzles that use color and they both have a "colorblind mode" toggle on the puzzle itself.
The game has accessibility options for hard of hearing or deaf people. There are three separate track of subtitles: background music, sound effects, and voices.
Some puzzles require knowledge of English.
Genres
Engagement
Reviews
Themes across 623 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
10/10 would solve strange jigsaws again
Every moment was enjoyable.
FLEB makes good, and sometimes hard, puzzles. We need more puzzles in our lives. I felt smart. Thank you FLEB. I recommend!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 623 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun jigsaws that require a bit of creative thinking to get through!! Had lots of fun solving this (with some head in hands moments, ngl.)
A genuinely well designed and inventive puzzle game that constantly throws new ideas at you without ever overstaying its welcome. Not too challenging if you're used to unconventional puzzle games, but always delightful in the ways it makes you scratch your brain. It's also got a very pleasant atmosphere and art direction and, for a lack of a better word, feels very human at a core level. It feels like you're often right there with the designer(s ?) looking over your shoulder and smiling with you as you engage with the game's tricks and twists. I strongly recommend giving it a go, it only takes a couple hours of your time and is well worth the admission fee.
In fact they are very strange (and cool) jigsaws
太好玩了,不小心玩得太快 想趕快去複習當初暴力解出來的題目
Me duele el cerebro, compren compren compren!
Nice puzzle experience. Solve puzzles to solve jigsaw puzzle or solve jigsaw puzzle to solve puzzle. Difficulty was a nice level of "not too easy but not too hard". If I got stuck, it would take me maybe 10-15 minutes until I figured it out.
Okay my head hurts. I feel smart and dumb at the same time. There were a few I just guessed what the word could be, or tried multiple orders of things until it said I got it right. This is a fun brain teaser game though
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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