
Straima is a devilishly difficult pulse-pumper platformer for 1-4 players. It includes several game modes, selectable powers and gameplay mutators, as well as a full feature level editor with Steam Workshop support so you can design and share your weird creations with chums for immense joy.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 22 → 0.13/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Straima seems like it ought to be off-putting. That cute-grotesque style of sprite art, the trademark babble diction used when the game occasionally bothers to explain something, all the oddball mechanics. It's probably just me, but I find it cozy. It's a comfy platformer, enough so to make me come back and keep exploring the map and earning time/no-death medals after reaching the end. Plenty of levels here have powerful WTO energy: "what the... oh!" A level can look unfair at first glance, but some prodding and consideration reveals a strategy or a path through the nonsense. Straima has substantially over a hundred single-screen levels, each distinctive and providing a unique sort of challenge. Though self-described as "difficult," Straima is on the forgiving end of this style of platformer. You've got a per-level life limit to squish all the pinkies on the screen, and squished pinkies stay gone when you respawn. Stuck on a level? Head elsewhere on the branching world map, and you might find a helpful power-up or life-up, or a different path to your goal. I had some frustrations early on when some mechanics didn't behave how I expected. But it only took some observation and experimentation to get into the groove. It's a good groove, not much like anything else.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Challenging but addicting! Almost went bald completing this game. The visuals/music are a tad trippy. Maybe a turn off for some.
What in the world was the graphics team thinking? I never had this much head ache playing the Virtual Boy, but this has my eyes going on strike against me for terrible working conditions. I don't know if you can find enjoyment getting past these visuals – I sure can't – and I believe some kind of warning is warranted.
Lubię ten styl
Extremely fun and hard. If you like hard platforming stuff with tight controls, go for it !
Edit: The developer has reached out to me and is very helpful, so be sure to read the comments under this review. The menu is quite unreadable. I'm pretty sure I got stuck in the tutorial, because when I did the same thing again later it magically worked, maybe the enemies are just hard to read against the wonky backgrounds. I'll give it a second chance later, but I'm disappointed for now.
Delightful game. The graphic design looks great on screenshots but really comes alive while playing. So many different levels with a great variety of mechanics, fun enemies. Precision platformers tend to be samey, but this game explodes with ideas. Only a handful of levels I didn't like but even those had something unique about them. And then there were the eye-watering frustration on some of the screens. There is some straight up spiteful obstacle-placement. But all levels can be optimized and executed perfectly because the engine is solid. Loved the adventure mode forcing me to rank well on some levels, the freeplay to learn the hardest levels and the infinite runner is a cool addition. This game really deserves 10 times the players than it has.
I don't care for platformers, especially not hard ones, but i would definitely recommend Straima to people who do. It's weird and quirky in a good way, and all the bizarre descriptions crack me up. There is just one huge flaw. The tutorial doesn't actually explain the goal of the game. So i was trying to get to the "end" of the level, since that's how it usually works. Not here. Maybe add a line about having to squish all the pink things somewhere in the tutorial?
Как же жаль, что все люди прошли мимо этой игры, ибо она тоже заслуживает всеобщего внимания за разнообразность уровней и свою сложность, которая уж точно будет повыше, чем в вашем Dark Souls, и игра уж точно не запутает вас (надеюсь на это...), в общем, если вам не во что играть, то можете купить это творение. (а ещё тут есть редактор уровней, так что для творцов думаю сойдёт)
[h1] DISCLAIMER: This is a first impressions review, and NOT a full review [/h1] Straima is a game developed and published by caiys The game offers some nice graphics and a beautiful aesthetic which is pleasant all the same and has some amazing attention to detail even though it is a little rough around the edges The game does suffer with some repetitiveness at certain areas of the game but a fun game nonetheless and ends just at the right time Straima overall, however, is a fun game to play, yet sometimes repetitive and it does get boring if being played for a long time, but is a good platformer game to play in short bursts! [h1] RECOMMENDED :) [/h1] [b] REVIEW SOURCES: [/b] [list] [*] None
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $91.5K | 577 | 90% | $6.69 | |
| $0 | 211 | 87% | Free | |
| $1.3M | 3.6K | 94% | $14.99 | |
| $175.6K | 493 | 88% | $14.99 | |
| $248K | 555 | 93% | $13.99 | |
| $193.4K | 1K | 83% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7K | 53 | 72% | $4.99 | |
| $5.7K | 53 | 64% | $4.99 | |
| $5.7K | 67 | 99% | $4.99 | |
| $5.7K | 98 | 85% | $4.99 | |
| $5.7K | 80 | 78% | $4.99 | |
| $5.7K | 76 | 91% | $4.99 |