
"Story Of Infinity: Xia" is A martial arts style Roguelike adventure A·RPG standalone game. The background of the story is set for the martial arts, the internal force martial repair system was born soon. Allow you to explore the uplifting changes in the world of Reiki in a pleasant blow.
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Languages: English, Simplified Chinese
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A pretty bad tofu Vampire Survivors for poor gaymers, but more than likely here to harvest my data for the CCP.
重复度太高 肝度太高 完了三个小时左右让我一度怀疑制作组自己从头开始玩过这款游戏没 1.第一个副本通关大概是40-60分钟 但是直到通关结束 有一个商店 如果你买了商店的装备 那么恭喜你 你这40-60分钟的材料基本浪费了 那个天才想出来的副本里的金币和养成经营的钱币是互通的? 并且商店放在最后一层里? 故意的? 2.第二个套路暗器 恕我打了半小时第三个难度实在无力然后怒退游戏 决定前期难度的是运气 对 是运气 因为传承在前面拿到就简单 强化了稍微能打一点 并且只是稍微 暗器用手柄还出现一个问题就是指向 几乎很难打中瞄准的敌人 一个是没有手柄的辅助性指向 一个是判定点太小 3.肝度实在太高了 刷了3个小时之后发现自己就解锁了伤害加3% 一件衣服 一个角色 看着那密密麻麻的需要解锁需要强化的 再看看已经刷吐得副本 我累了 然后在想为什么要玩这个游戏 如果是我的话 我会把解锁进度和灵石(钱币)掉落率提高20倍-50倍左右 还是那句话 现阶段肝度太高了 这是单机 不是手游 说到手游 昨天玩结束 我都有氪金的心思了 这个肝度的思路应该去做氪金游戏的 4.五行属性特性 武器特效 秘籍特效 一模一样 最后看得眼花 还要每个过去看一下 而且五行属性就前面5分钟有用 后期都是污染时间 外观上无法分清你就必须要去看一眼 很折磨 捡东西也要对准一下 感觉emmmmm 建议借鉴其他游戏 修仙轮回 故事 这个游戏就玩得很舒服 一局20分钟左右 肝度适中 打到结束也不会厌倦感很重 要不制作组参考一下? 游戏在demo阶段接触到的武学和传承 变化起来都让人很舒服很爽快 这也是我购买正式版的原因 但是这种爽快在不断刷同一个副本3个小时 相同的音乐 怪物 地图 技能 让人厌倦度一下子拉满 给个鼓励性的差评 之后回来看看再改
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Hours played at review time, across 40 reviews with recorded playtime.
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Wow... just wow... Look, I don't usually write reviews anymore, unless a game is either very good or very bad. And you guessed it, this game is straight trash! Like, holy smoke is this game badly balanced. Some mechanics is interesting, like the combo system... but that got tedious real quick, not to mention the game just feel sluggish to play. Like every input has a delay you're never sure if you are going to do a hit or not. My biggest issue is the lingering AOE hit boxes - did the effect ended? Is it safe to close in to hit? Well try and find out! The game is not getting patches anymore, so basically shovelware. I'm not expecting the devs to see this and improve their game, this is pretty much just a warning to everyone else. Don't buy this, and if you did, refund it asap.
支持国单武侠 所以我不会退款 但这游戏配不上 “侠” 这个字 哪怕抄到暖雪的1/10我都给好评了
[h1]前言[/h1] 《无限之书:侠之章》是一款武侠风格的Roguelike类动作冒险游戏,第一次知道这款游戏是因为朋友的推荐,说起来当时是被介绍里的古风建筑吸引的,不过实际体验下来感觉画面其实算不上多精致,人物建模也很粗糙,但丰富的武器效果和套路武学等元素却十分吸引人,操作也十分简单。 [h1]初见[/h1] 作为新手刚进入游戏就是俯视视角下的一个场景,然后就是新手教程,这些在之后帮助中都能够重新查看,整个对话剧情也可以说是为新手教程服务的,完成新手教程之后会出现在门派大厅,之后则是可以进入副本进行战斗挑战。 副本场景则是采用了俯视视角,无法拉伸远近,场景上会随机出现大量的怪物,你遇到的BOSS也是随机的,会出现和尚、道士以及狼和蜘蛛等等(在副本外的百晓阁可以查看孤傲五介绍来了解BOSS详细技能),在初期就会标明BOSS所在的地图格子,方面玩家查看地图移动的时候进行躲避升级或者直面挑战,并且贴心的设计了可以快速传送已经走过的格子的功能。 游戏支持键鼠和手柄,上手十分容易,普通攻击在该游戏中以套路技能的形式出现,以往我们常用的普通攻击连招,在这里成为了结合武学元素的套路技能连招,随着携带武学的改变会有不同的攻击表现,比如天机百易,每个套路都有不同的技能特效展现以及攻击方式,绝招更是释放机关进行长时间攻击,真的有种奇巧暗器的感觉。 副本中有着临时武器以及秘籍和传承等掉落元素,这些东西都无法带出副本,只在当前副本中有效,还有着一个周天流转的机制,打败敌人会得到五行至宝,可以更改套路技能的属性,打出后形成相生会获得内力回复。 武器除了有属性和品质设定之外,还有额外的技能效果,比如传奇品质的夫子剑,就能对目标施加震慑、破甲和封穴等效果,神话的乌蚺更是有概率直接斩杀目标,掉落的武器类型跟你装备的武学有关,暗器武学掉落的武器也是暗器类型,这里建议增加一个分解武器的功能,掉落的武器特效看着都长一样,拿着神话看着一地凡品和史诗,此时总感觉自己拿的就是地上的。 [h1]体验[/h1] 很难得的是角色战斗时闪避的动作十分流畅,没有那种僵硬感,释放套路或绝学之后配合身法走位也十分舒服,不过战斗中暂停敌人是不会停止的,所以升级属性需要打完敌人开始进行,第二个秘境更是释放绝招不能停,善用绝招原来就是内力满就掉血的机制,也不知道谁想的,这关内力但凡回的快一点,点个属性都可能把自己点没了,真的是点绝招冷却缩减也别点调息! 该游戏目前有八个不同秘境副本,可以使用战斗中收集的矿石,木料等材料解锁新的材料副本,对红字部分进行难度挑战,游戏每个副本都有三层,击杀BOSS房间所有怪物就会出现传送阵到下一层,从第三次BOSS房间的传送阵可以选择离开副本带出所有副本中获得的材料。 不管胜利或者失败,之后都会出现在门派大厅,在这里可以选择你的角色,查看属性,使用材料解锁装备格子,更换内力属性和武学等等。这里就需要刷材料了,有着红字的副本可以刷特定材料但也难度更大,第一个副本全材料随机,还是建议太玄秘境刷取,通关当前难度之后还可以选择增加难度重新体验。 你获得的材料可以在打造装备饰品后在在锻造房进行强化、洗练新词条,进行词条淬炼等等操作,在成列室可以打造衣装首饰,江湖秘宝(其中部分会有成就解锁),使用材料解锁新的武学,装备后施展全新套路与绝招,查看你永远的材料库存等等。 闻人堂怎可以使用需求的材料招募新的角色,每个角色都有人物介绍可以查看,并且可用套路也有不同,比如姬沧海就能使用四种套路技能,而剑凌秋只能释放三种,百晓阁则可以查看游戏中出现的怪物、临时状态以及武器秘籍技能等介绍。 [h1]结语[/h1] 该游戏以俯视视角2.5D的形式进行画面场景的塑造,整体表现中规中矩,人物建模比较粗糙,游戏玩法采用了Roguelike和即时战斗的元素,以清除当前房间内全部敌人移动到下一个房间的形式,将普通攻击以套路技能的形式呈现,结合绝学塑造了动作十分流畅的战斗体验,同时也有着丰富的副本掉落物以及养成需求的资源材料,在人物角色上也有着内功装备打造等养成元素,有红字的材料副本也很有挑战性,内容丰富且游戏很肝,感兴趣的小伙伴可以一试。 [h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:游话好说。我们是一群游戏爱好者,希望能评测来帮助大家认识更多好游戏,期待您的同行![/h1] [u]https://store.steampowered.com/curator/42228259[/u]
感谢邀约 游戏分为以下几点进行评测 游戏质量和操作 游戏内容 游戏优缺点和总结 一 游戏质量和操作 游戏以第一人称为视角,采用镜头锁定2.5D A.RPG模式进行游戏,场景中均为贴膜插图,没有特别的突出点,人物建模只能说还过的去。植被景深都场景可视范围,优化有点糟糕,我在设置不限制帧数的时候,我的4070TI风扇呼呼地转,而且并没有发现游戏有什么特殊的改变。光追之类的我是真没有发现。所有人物轻功特效均为一闪,没有做特殊处理,只有在每个人物面对不同武学的时候,会有独特的效果,不同的武学会让人物进行远近切换,任何武学所有人物都可以进行学习。唯一独特的是所有人物都有自己的独特天赋,适应各个关卡的各种环境。 游戏操作简单,典型的鼠标动作模式游戏轻松上手,为加一个空格是闪避。构成了游戏所有的操作方式,看似简单可游戏内容并不容易。游戏通过不同类型的武器可以远近切换。改变攻击形态。 二.游戏内容 游戏内容是作者原创,无论是场景还是关卡虽然很简洁,但是确实独家制作,看的出作者真的很用心。一共有4个关卡,每个关卡都有阶级难度,随着你通关和材料收集会解锁更多的关卡和打造更多的装备。每个关卡包含内置小关卡,一共4层。打完4层才是真正的通关,所以别看章节很少,但是非常的耐玩。不止里面的内功能力随机,武器随机,武学功法随机你传送的关卡都是随机的。有一次。我直接传送到了BOSS关卡,嘎了。不是每一个关卡都有回血房间的所以,尽量避免直接伤害,能躲则躲,能狗则狗,确保能撑到有加血的关卡,游戏初期真的很硬核。能收集的材料尽量都收集,死亡了是能带出去的。 游戏里随着人物等级的提升,会获得更多的属性,提升人物能力,让关卡变得更容易,建议初期有经验选经验,后期增加攻击伤害的选伤害,没有伤害的选生存,在打怪途中会不断的学习各种秘籍和更换更适合自己的武器,从而加速人物提升和通关能力。每种武功秘籍和心法都有他的独特性,近战的武功心法会高攻高伤,远程的武功心法高速,能狗存活率大大提高,建议新手开局完成第一关领了成就奖励后装备远程的武功心法,这样后面的体验会好些,绝技是这个游戏的特色 每个武功心法的绝技不同,伤害和消耗各不相同,合理的利用绝技是通关BOSS的制胜关键,所以尽量在小关卡中少用近战的绝技,因为能量消耗的是真多,没办法恢复的。远程可以随便用用,清怪可以打BOSS伤害有点偏低。 游戏外,还有制作出来的装备强化,所有制作出来的装备都会特殊的词条随即,品级越高随即的词条就越多,并且还能强化制造出来的装备,在挑战关卡中可以完成一些成就,通过完成成就,会解锁更多的武侠人物,从而进行更有趣的游戏体验,不同武侠人物内功心法各不相同,在挑战做成就的过程中,充满了期待感。 Thanks for the invitation The game is divided into the following points for review Game quality and operation Game content Game pros and cons and summary 1. Game quality and operation The game is played from a first-person perspective, using a camera-locked 2.5D A.RPG mode, and the scenes are all film illustrations, with no special prominence, and the character modeling can only be said to be passable. The foliage depth of field is the visual range of the scene, and the optimization is a bit terrible, and when I set the frame rate limit, my 4070TI fan whirred and turned, and I didn't notice any special changes to the game. I really didn't find out about ray tracing or anything like that. All the special effects of the characters are a flash, no special treatment, only when each character faces different martial arts, there will be a unique effect, different martial arts will allow the characters to switch between far and near, and all characters in any martial arts can be learned. The only thing that is unique is that all the characters have their own unique talents and adapt to the various environments of each level. The game is simple to operate, the typical mouse action mode game is easy to play, and the addition of a space is dodge. It makes up all the ways of operation of the game, which seems simple, but the game content is not easy. The game can be switched between near and far with different types of weapons. Change the attack pattern. Two. Game content The content of the game is original to the author, whether it is the scene or the level, although it is very concise, but it is indeed exclusively made, and it can be seen that the author is really attentive. There are 4 levels in total, each with a level of difficulty, and as you beat levels and collect materials, you'll unlock more levels and build more equipment. Each level contains built-in mini-levels, with a total of 4 floors. After playing 4 floors, the real clearance is the level, so don't look at the chapters are few, but very playable. Not only the internal power in it is random, the weapons are random, the martial arts are random, and the levels you teleport are random. Once. I teleported directly to the boss level, and it was quack. Not every level has a blood regeneration room, so try to avoid direct damage, hide if you can, and dog if you can, make sure you can survive to the level with blood, and it's really hardcore at the beginning of the game. Collect as much material as you can collect, and you can take it out if you die. With the improvement of the character level in the game, you will get more attributes, improve the ability of the character, and make the level easier, it is recommended to choose experience in the early stage, choose damage to increase attack damage in the later stage, and choose survival if there is no damage, and on the way to fight monsters, you will continue to learn various cheats and replace weapons that are more suitable for you, so as to accelerate the improvement of the character and the ability to clear the customs. Each martial arts cheats and mental method has its uniqueness, the melee martial arts mental method will be high attack and high injury, the long-range martial arts mental method is high-speed, and the survival rate of the dog can be greatly improved, it is recommended that novices complete the first level at the beginning and receive the achievement reward after equipping the long-range martial arts mental method, so that the later experience will be better, and the stunt is the feature of this game The stunts of each martial arts method are different, the damage and consumption are different, and the reasonable use of stunts is the key to winning the BOSS, so try to use less melee stunts in small levels, because the energy consumption is really much, and there is no way to recover. Ranged can be used casually.,Clear monsters can hit bosses and the damage is a bit low.。 Outside the game, there is also the enhancement of the equipment produced, all the equipment produced will have special entries, the higher the grade, the more entries, and the equipment can also be strengthened, some achievements can be completed in the challenge level, through the completion of achievements, more martial arts characters will be unlocked, so as to have a more interesting game experience, different martial arts characters have different internal skills, in the process of challenging to do achievements, full of a sense of expectation.
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"Story Of Infinity: Xia" dövüş sanatları tarzında Rogue benzeri bir macera A·RPG bağımsız oyunudur. Hikayenin arka planı dövüş sanatları için hazırlandı, dahili kuvvet savaş onarım sistemi yakında doğdu. Reiki dünyasındaki canlandırıcı değişiklikleri hoş bir şekilde keşfetmenize izin verin.
除了有点肝其余都挺好的 可惜作者团队已经解散了不会再更新了。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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