
A 1-3 player co-op puzzle horror game set in an accursed megastore. Work together to decode the store's twisted logic, and find a way out before the lurking horrors doom you to shop forever.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Aug 31 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Storebound is a co-op puzzle horror experience built as a six-episode campaign. Prepare for a 5-to-7-hour descent into the darkness of a cursed megastore trapped between dream and nightmare. Every two chapters, you'll explore an entirely different era and area of the store, facing unique puzzles and new horrors.
Team up to escape a store that wants you to shop forever. Teamwork and quick thinking are your only tools for survival.
Search the mall for items and gather clues, using proximity voice chat to piece together the path to your next destination.
Split up and use walkie-talkies to keep contact. Whether you’re calling out code sequences from across the department or guiding a friend through a maze, solving the megastore’s twisted logic is the only way out.
When the lights go out, the Store is on the look out for shoppers who need "assistance". Cut communications to stay silent, or risk getting caught.
Avoid the mall's traps and aberrations, they will gnaw at your mind until you can't trust what you see or do.
Just remember: in a place built for consumption, the final price is always you.
6-Episode Horror Chronicles: A complete campaign spanning 5 to 7 hours. Every two chapters drop your squad into a new era with distinct settings, fresh puzzles, and lurking entities to escape from.
Proximity Voice Chat: Hear the screams of your friends echoing from a different aisle.
Liminal Store: Experience horror in a shopping complex caught between dream and nightmare.
Walkie-Talkie: Use long-distance communication, beware of who might be listening.
Sanity System: The mall gets into your head. Lose control, and you may turn against your friends.
Immersive 3D Audio: Enjoy the unnerving noises breaking the silence of this not-so-empty store.
Health Notice: Storebound features intense flashing lights and visual sequences. If you are sensitive to strobe effects or prone to photosensitive seizures, please play with caution.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 1.4Kreviews | 79% | — | $193.1K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 445 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this was a disappointing game, and not just because me and my friend over an hour looking around pointlessly to find the way forward when there was literally a BOARD, RIGHT AT THE END, like HOW DID WE NOT SEE THAT this happened more than once on different puzzles Maybe I could have looked into Storebound more before playing it, but I went in expecting a horror game to find out that it was mostly just a puzzle game disguised as horror. The puzzles got tiring the more time they took, and the monsters were mostly just annoying, though there were some funny moments. After the first two chapters, I started to lose my enthusiasm for the game. The puzzles started feeling like chores just to move the story forward., and a lot of time was just spent just confused, trying to figure out with the heck we were meant to do As far as the game's features and mechanics, I feel that the special gadgets and abilities were not really very useful at all. The items were also mostly just a nuisance to carry around, because why would you need a bandage if the monster one taps you anyway? Sure, not all of the monsters did that, but taking damage and not healing or even just dying isn't really very punishing anyway if you have a partner Overall, I was not super interested in the story of the game. It didn't really go anywhere, and we didn't learn anything new. If you want to play this game, expect a glorified puzzle game and not an interesting, story-driven horror game
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Turkish +2 more
Hours played at review time, across 445 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of THE worst game's I have played in my life, the store is complete TRASH. It's just the same boring loop. The UI felt like a mobile-game, All these people who say that this game is good are probably just bots. Just so you know this is the most un-scary game I have ever played. ( No hard feeling's against any of the creator's but this is like the top of top friend-slop ) ( This will never be like Lethal Company, just so you know )
it was really fun at first, especially chapters 1,2,4, but after that it just fell apart. by chapter 5 it became a chore to get through and the ending was pretty disappointing. chapters 3, 5 and 6 were easily the weakest. and the ending makes it feel like everything we did was for nothing anyway.
Хyeта
Симулятор магазина "Светофор"
Das Game ist voll UNTERbewertet, es macht richtig spaß! Atmosphäre und Story 10/10 mit Freunden 100/10
The game is actually pretty fun, radio is kinda useless though. Some of the nemesis monsters are nearly impossible to find (Not sure if they despawned or we kept making fun of him so he stayed away) The puzzles are actually pretty decent though. There is no point in picking trapper imo because again, the nemesis monster in some maps never finds you. If you're looking for something quick to play with friends I'd recommend. It took about 3-3.5 hours to complete chapters 1-4 (This is before 1.0 Update, they might change the AI of the enemies) Might update my review when 1.0 and chapters 5-6 come out.
Very interesting game with fun and well made mechanics, true friendslop; had to put one of them to the chair in order to play. My only pet peeve is that it loses its core mechanics some time later in the game and becomes something else, it's done in a nice way so it's not a big negative
this game sucks
Думал будет очередное аля Репо, а на деле даже очень затянуло сюжетом и интерактивом. Кайф
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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