
Build a deck, define its priorities, and watch your strategy execute itself. In this satirical single-player roguelike, cards become parts of an automated combat system. Create absurd synergies, adapt your rules, and survive a tower that treats every run like a badly managed show.
Modeled estimate, not a reported figure. How we estimate →
Checked against 8 developer-reported gamesmedian error 11%See the anchors →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $2.5M | 5K | 75% | $16.99 | |
| approximately $306.1K | 1K | 92% | $12.99 | |
| approximately $21.6K | 103 | 88% | $6.99 | |
| approximately $650 | 6 | 100% | $4.99 | |
| approximately $332 | 2 | 50% | $5.99 | |
| — | 0 | — | — |