
A rogue AI is hell-bent on destroying its creators and has swept you up in its plans. Use your superhuman abilities to run, jump, slide, and pull hundreds of objects as projectile weapons to blast everything in your path in this funny and chaotic first-person telekinetic brawler, STOP DEAD.
Modeled estimate, not a reported figure. How we estimate →
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Хороший шутер, напоминает rollerdrome.
yuh
All it took was the elevator joke to fully convince me this game has the sauce. Here's hoping the 1.0 release gets more eyes on it!
This game is a super fun speedrun-bait (or however this new emerging genre is called) and it plays sort of like a mix between Ghostrunner and Half-Life 2 levels revolging around physics gun. it has a very unique visual style, an interesting premise, good game feel, and when it all works, it works so well. Things are just so satisfyingly snappy and impact-ful. It gives you a great feeling of being this out of control glass cannon, moving at a 100 miles per hour, destroying enemies in your path, constantly on the edge of steering out of control and crashing. However, there's a lot of things that need improvement. Firstly, yes, there are some bugs here, which is to be expected. Most are minor, but there was a very odd one where the first real boss the game has wouldn't play a death animation upon defeat. They were just stuck there for me, in the middle of the arena, and I could pump more bullets into them and watch blood spats come out. Next, the longer the game goes on, the more nois-y and unreadable the visuals get with all the effects and flashing lights. It can be an absolute nightmare when you have a lot of enemies firing, objects exploding, smoke erupting. On quite a few occassions I died and didn't know what even killed me (well, the game shows you the enemy that killed you, but it's of little help when it happened so quickly you can't tell what you even did wrong). Lastly, some levels have some infuriating design decisions. There's a level where you have to face off against ninjas, but first there is a long section with no enemies and no challenges where you are just running through the location. Considering how quickly the ninjas can kill you, it can be extremely annoying to have to run back from the start of the level over and over again. Also, some levels have innocent civilians you're not allowed to kill. Which is also just so nightmarish, because it's very easy to not notice them in the chaos, it's very easy for them to die accidentally due to some of your attacks. And also, their skin usually has the same red-ish tint that your main target of each mission has, so it's also just very easy to assume they're the target when you're flying through the level. Honestly, I feel like they shouldn't be in the game. This is a title all about being fast and killing enemies. Having NPCs whose death is an instant game over goes against those instincts, as it instructs you to actually be careful, slow down, see what's in front of you, all while you have to keep running because the game auto-kills if you stop moving. Lastly, I hate how easy it is to telekinetically grab an object, throw it, and then accidentally pull it back into your hands before it kills your intended target. Again, minor gripe, but gosh it sure gets annoying when I am hastily trying to grab a new weapon from the battlefield, and instead I summon a box I've just thrown at enemy's head.
very damn nice
https://youtu.be/7EfIaPEXNa0 Additional mechanics to punish slow players doesn't elevate the speed trial parkour more than other games in the genre.
Most video gamey video game ever. Seriously, it's fast, fun, and makes you want to speedrun. Even if you’re not a speedrunner. You restart a level without thinking, it's that good. Tutorial's super short (in a good way) and has that ironic Portal-style humor. Then I got an F after the first level. So, I tried again. And again. Got an S-rank with some slick movement tech. Game teaches you just enough, then lets you figure it out through trial and error. Love that. The hidden shortcuts for S-ranks are the secret sauce. Feels like Neon White. Rethinking your route pays off. Also it's got a killer style, great voiceover work, and it feels amazing to play. Now excuse me, I’ve got levels to perfect.
The DEMO was grate, but since the game has been out it hasen't worked. I kept it in case they fixed it, but the game has allways had terrible optimization issues that wheren't in the demo.
non è per nulla un brutto gioco, il problema che ho riscontrato è che spesso alcuni movimenti li fa in modo automatico, tipo arrampicata, dash etc.. e sta cosa oltre a far sembrare il giocatore un idiota che non sa muoversi senza una guida rende il tutto più frustrante, andando a bloccarlo spesso in punti vulnerabili, senza modo di difendersi. Per il resto mi sembra un gioco davvero interessante e unico, ed è raro che un gioco mi prenda tanto fin da subito. Davvero gioco stupendo, c'è da risolvere il problema dell'arrampicata automatica perché davvero fa sembrare il giocatore un completo coglione
'ta bueno
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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