
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 791 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
광질하다가 나오니까 친구들이 다 죽어있어요
this game is a hidden gem.
Games a good time so far I just hope they keep up with updates. has a lot of potential
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 793 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Très bon jeu en coop
Jogão
Great game. Looking forward to future updates.
diggy diggy hole
I find it a Iil strange how slow moving it is to dig in the mountain and fast paced to try and defend, esspecially playing solo. Thankfully they ACTUALLY HAVE LOBBIES YOU CAN JOIN. Much better to have a two man dig at night while two fight, but thats only nessacarry past wave 5 if you dont have two auto balistas. Magic staffs and wands, I'm guessing dont work in the hands of a warrior because he aint got a mana bar, so for the first while it might be confusing as to why they suck because you have to unlock that class and that takes awhile. The unlock grind is kinda what takes the majority of the games hours into play. Also, why the hell cant I sell or recycle arrows? BUT THERES ON HUGE PROBLEM, I HATE, how if you dont dig at the right angle on the block and dont see the color of the dust coming from hitting it, YOU CAN LOOSE THE ITEM ENTIRELY! I mined my entire first gold vein, without getting a single item and then started investigating WHY. If they fix this, it will be way better, makes it feel like it jank beyond just normal acceptable jank.
Une version peaufinée et bien structurée pour Steam, qui valorise tes points forts tout en adoptant les codes des évaluations de la plateforme : Une excellente surprise en coop ! Le jeu propose un mélange très réussi entre tower defense, gestion et éléments de RPG/RP, le tout avec une vraie vue en 3D qui renforce l'immersion. L'ambiance est soignée, le contenu est déjà généreux et les mécaniques se renouvellent bien au fil des parties. C’est clairement entre amis que le titre prend toute sa dimension : la coordination, la répartition des rôles et la défense de la base créent de super moments de jeu. Un grand bravo aux deux développeurs français derrière ce projet indépendant pour le travail accompli et le suivi. En résumé : foncez si vous cherchez un bon jeu coopératif original et prenant à faire en groupe !
AlRight, listen up, fellow bearded degenerates. Stonewards is that rare game that turns four chaotic friends into a single, highly dysfunctional dwarf hive mind, and somehow it works perfectly. You and the boys (or girls, we don’t discriminate in the mines) drop into a crumbling bastion, get handed pickaxes and attitude, and immediately start arguing about who has to dig and who gets to look cool on the walls. Five minutes later the horn blows, and suddenly everyone’s screaming “THE KING IS GETTING TOUCHED” while one guy is still 40 meters underground because he “just saw one more shiny rock.” And let’s be real… the monsters outside are nothing. The real monsters are your friends. Friendly fire is on. One accidental swing, one “oops” explosive arrow, and suddenly the biggest threat isn’t the horde it’s Dave deleting half your health because he “thought you were a goblin.” Half the run is just yelling “WHO HIT ME?!” and “STOP SHOOTING ME I’M ON YOUR TEAM.” Short sessions, pure chaos, constant yelling. Perfect for when you’ve got an hour and zero brain cells left. Got 2–3 friends who enjoy accidentally murdering each other with pickaxes? Buy it. Group chat will be full of “never again”… right before the next “one more run?” 10/10 would dig, die, get friendly-fired, and dig again. ⛏️💎🤏🏻📯
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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Where this game's players are, estimated from review languages.
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