
DWARF COMBAT! Stonewards is a 1-4 player co-op first-person roguelite defense game. Lead a crew of stubborn dwarves from your base camp to aid nearby kingdoms, mine deep for resources, forge powerful upgrades, and hold the line against relentless monster attacks.
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No United States chart position — it charts only in the markets below.
About
Grab your pickaxe. Tighten your beard. Try not to blow up the kingdom.
Stonewards is a solo and 1-4 player co-op first-person roguelite defense game where a band of battle-ready dwarves leaves their base camp to answer distress calls from nearby dwarven kingdoms. Each mission sends you to a threatened stronghold on the edge of disaster. Your job is simple: dig fast, forge smart, and defend like your beard depends on it.
Monsters are coming. The walls are cracking. The horn is about to sound.
After each wave, rush into procedurally generated mines to gather precious metals, rare materials, and whatever shiny rocks look important enough to steal. Explore twisting tunnels, uncover hidden caves, and haul your loot back before the next attack begins.
Take too long, and your friends will be defending the kingdom one dwarf short.
And yes, they will complain about it.
A dwarf without a forge is just an angry short man with excellent facial hair.
Between waves, spend your mined resources to craft arrows, repair defenses, and unlock randomized upgrades. Stack raw strength, strange powers, tougher walls, or trust your team’s latest “brilliant” plan. Nothing could possibly go wrong.
The monsters have one goal: breach the stronghold and bring the kingdom down.
Hold the walls, cover the gates, coordinate with your crew, and use every crafted tool at your disposal. When the enemy pushes through your outer defenses, fall back, regroup, and remind them why attacking a dwarven stronghold was a terrible idea.
If the kingdom falls, the mission is over.
If you survive, drink later. Dig now.
1-4 Player Co-op & Solo - Rally the crew or go full lone-dwarf. Whether you fight alone or with up to three friends, the monsters are coming either way.
Answer the Call of the Dwarven Kingdoms - Travel from your base camp to defend nearby dwarven realms against incoming monster attacks. Each mission is a desperate stand for survival.
Mine the Mountain - When the wave ends, the clock starts. Dive into procedural mines, gather valuable resources, and get back before the next horn sounds.
Stockpile & Forge - Bring your loot back to craft arrows, repair walls, and unlock randomized roguelite upgrades that shape each run.
Hold the Line - Take your place on the walls, defend the stronghold, and stop the horde before they overwhelm the kingdom.
Dig Deep. Forge Hard. Defend Harder.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 781 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h2]中毒性のあるシステムの融合。しかし…[/h2] 採掘とタワーディフェンスという異なる系統のゲームシステムを融合させた良作です。戦闘が苦手なプレイヤーでも採掘担当として活躍できる点は高評価。 一方で、現状気になる点として↓ ・鉱山資源で防衛設備を建設できない(ウェーブ報酬でのみ解放) ・他プレイヤーが獲得したコインは共有されず、クエスト進行条件も個人単位(採掘担当のうまみが少ない) ・防衛設備がとどめを刺すとコインが(恐らく)入らない ・ポーションの持続時間が短すぎる 総じて、コインが集まりにくい設計になっており、近年主流のテンポの良いゲーム体験に慣れた身としてはやや不親切に感じる部分があります。 何より鉱山資源そのものの使い道が乏しいのが残念ですね。バリケードや松明、ロープなど、掘った資源を直接クラフトに使える要素が増えれば、採掘がもっと楽しくなることと思います。 とはいえ、気になる点はあれど間違いなく光るものを持っていますし、現状でもオススメ出来るゲーム体験になっていると思います。 ロードマップを公開してくれているので、今後のアップデートに期待ですね。
В целом игра залипательная достаточно. с друзьями собраться в кучу вечером самое то. Зацепила на этапе Демо, радует, что добавили больше классов, локацию. Соглашусь с другими пользователями, что гринда многовато эпизодический. Хотелось бы ещё чтобы лимит игроков в лобби увеличили и дали возможность при вылете возвращаться. Ещё бы хотелось больше какого то интерактива в шахте. (особенно с предметами окружения в комнатах, хотя спасибо и на том что их ломать теперь можно и не впустую) Не совсем удобно что убрали возможность одной кнопкой сдавать дерево на стрелы. А так, очень интересно что в итоге из себя будет представлять игра на релизе
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Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Portugal, Russian, Italian, Korean, Turkish*languages with full audio support
Hours played at review time, across 783 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра хорошая, а особенно управление - запутался в нём
This game has much potencial and it is way too fun . you gonna have a good time with your friends or even solo . but after you read system requierments and recommendation you realize that all potencial are gonna be wasted. 16GB ram with 2060 for a ps1-2 graphics with simple mechanics as system recommendations are unacceptable. even with knowing this is an early access title , those specs are sign of lazy work. Edite: I'm writing this review with my surface, i will attach pc specs with my main pc.
все супер но хотелось бы за охотника(с мишкой) модификации колец были объединенные, потому что урон и здоровье у спутника вообще полный кал. играю за охотника через ближний бой, охотник - вроде как боевая единица а вот медведь - полный 0, никакого импакта. пожалуйста, сделайте их как 1 боевая единица, если я качаю броню то и медведь получает броню, хочу бегать и убивать все а не каждую секунду поднимать медведя......
Eu acordei um dia com um único objetivo: Cavar... E eu comecei a cavar. Meus amigos precisavam da minha ajuda, e eu cavei. O crepúsculo veio e foi, e eu cavei. Todos aqueles que eu amavam morreram, e eu cavei. Dentro daquela caverna, tive um epifania. Eu me achei ao cavar. Fiz um complexo tão grande que faria o labirinto do Minotauro parecer um simples passeio. A minha alma, iluminada pela luz do meu lampião, todas as verdades do universo ao meu alcance. "E eu cavei..."
literally Crack
不赖
Very good. Well worth it for 10 dollars. Good class system. A reasonable amount of content, especially given the price and recent release. I like digging.
jogão da porra
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