
A VR platformer with unique movement, inspired by classic platformers. Arm yourself with stilts and use your quick reflexes and problem-solving skills to succeed in single player adventure or PvP multiplayer.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 42reviews | 93% | — | $15.5K |
| $9.99−50% | 471ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Check out the gameplay video here: https://youtu.be/AvFTskjWehc I loved the nods to older platformers. There were a few spots where I thought to myself, this is like Mario or Sonic games. It was awesome to get that feeling. It’s pretty hilarious bouncing around and maybe miss timing something, then trying to recover. The bouncing is so chaotic but super fun.
Great game! Has a very "Mario 64 but in VR energy", in the sense that levels are well designed and have lots of intended and unintended skips. Mechanics leave a lot of room for player creativity.
i like it
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it's to glichy
Works on Reverb G2. Stilt is an old school 3D platfromer/collectathon in VR with Gorilla Tag-like movement. It is enjoyable, but not as good as No More Rainbows in terms of visuals, level design and difficulty curve. Brutal difficulty is expected from an old school platformer, but Stilt goes a bit too hard on that, IMHO. I had to turn on assist mode options in the 3rd "world" and entirely skipped a few levels even on this lower difficulty. I absolutely loath losing power-ups on death(and even on just taking any damage without an assist mode): it makes the game even more difficult for inexperienced players and too easy for a better ones, because the levels were designed to be beaten without any power-ups. It takes practice to get to know how exactly movement power-ups operate, and you will not get enough practice, if any mistake leads to loss of the power-up. The only level, that fixes that issue is 20th, the last one before boss, it has specific challenges designed for specific power-ups. And it was the most fun level in the entire game for me, but it should have come way earlier: it is basically an advanced tutorial, it makes no sense to put it at the very end of the game. Another baffling difficulty decision is to have timed challenges not be instantly replayable after the time runs out. It makes no sense to not respawn the failed challenge, forcing player to restart the whole level for another go at it. And assist mode just removes the timer entirely, it is ridiculous, when there is an obvious middle ground between ♥♥♥♥♥♥♥♥ difficulty and no difficulty at all.
Excelente jogo de aventura, muito divertido e bonito. O melhor que jogamos no gênero (no legs). inspirado em Mario? Com certeza há varias referencias aqui. O jogo não é pesado, rodou muito bem na RTX 3050 e na RTX 4060ti ambos com o headset Quest2. Possui configurações de conforto. Por se tratar de um jogo de "saltos" o dev. parece ter se preocupado com a questão dos enjoos. Com certeza vale muito a pena pelo valor cobrado. Nota - 9/10 por não ter tradução em português ou espanhol (fez falta para as crianças)
Megagutes Jump & Run! SO sollte das aussehen, wenn man ein Geschicklichkeitsspiel in VR macht! Ich fühle mich wieder wie auf dem N64 - nicht nur, weil es Ähnlichkeiten zu Banjo-Kazooie und Mario 64 gibt, sondern auch weil es sich wieder wie etwas wirklich NEUES anfühlt!
Within the first 5 minutes you'll get a feel of what the game will have to offer as a base. I fell in love within the first minute! I love the way it looks and feels, although the controls are definitely something you will have to get used to. Within about 40 minutes of playing I was DRENCHED in sweat and dripping, so it is a VERY intense game - but what do you really expect from a VR parkour game with your arms :D
It has good mechanics and is a really unique platformer, it has a lot of charm and is very well done, it does have some bugs but it deserves slack since its made by a 2 person team.
It looks and controls great on vive pro 2 with wand controllers. Every level is a visual wonder with great gameplay. The main map shows a huge beast at the top of a mountain surrounded by gates to the game's many well-made levels, a great incentive to keep plugging away at progress. There's various assist settings so the game can be as causal or challenging as you like. The boss fight is awesome!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $156.7K | 1.3K | 64% | $4.99 | |
| $66K | 142 | 49% | $6.49 | |
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| $1K | 59 | 93% | $0.99 | |
| $650 | 10 | 100% | $2.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $15.5K | 364 | 71% | $1.99 | |
| $15.5K | 306 | 69% | $1.99 | |
| $15.5K | 53 | 74% | $9.99 | |
| $15.5K | 53 | 79% | $8.99 | |
| $15.5K | 57 | 81% | $7.99 | |
| $15.5K | 76 | 71% | $9.99 |