
Equip your battleship's guns, install faster engines, and increase the power of your reactor. Throw a barrage of rockets on hordes of enemy ships, burning everything in your path!
Modeled estimate, not a reported figure. How we estimate →
About





Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
looks cool very very very easy slow gameplay after disarming a boss you need to shot the corebody for 1 more minute to kill it - very borring can be played without thinking and any effort if you use area effectiv weapons most reactor upgrades are pointless you just dont need that power because of the cd cap some cool ideas but not balanced well enough you can test different cool weapons make you own challange useing only low tier weapons sometimes long brakes between next enemys heat management involved but very minor effect small changes could make this into a great game - for now its just a brain afk action shooter 2€ fair to play ~20 hours gameplay 4 different "maps" around 50 missions + sidemissons - no benefit to play sidemissions tho ~10 minutes / mission
Am Anfang etwas schwer aber es macht echt Laune. Wenn man erstmal die richtigen Waffen kombiniert rockt das Game! Habe mehrmals Abends gestaunt wie spät es auf einmal war :-D , so sehr versinkt man im Baller-Rausch. Es hat einige Schwächen im Upgrade Menü aber damit lässt sich leben, da verweilt man nur kurz. Sound und Grafik sind echt hübsch. Wünsche mir einen zweiten Teil!
Не смог даже поиграть зависла на изначальном ролике!
เกมไม่ได้ดี แต่ก็ไม่แย่จนเล่นไม่ได้ มันอยู่ในระดับที่พอเล่นได้ - ศัตรูมีสีและลักษณะที่กลมกลีนกับฉากพี้นหลังซึ่งเป็นประโยชน์และมีผลดีทางยุทธวิธีแต่ไม่ใช่กับเกม - กระสุนของศัตรูกับไอเทมและ Currency เป็นเม็ดเล็กๆจนดูกลมกลืนกันไปหมดทำให้แยกแยะได้ยากมาก - แรงดูดไอเทมน้อยเกินไปจึงต้องเคลื่อนที่ไปรอบๆเพื่อเก็บไอเทม ซึ่งเป็นการเครื่อนที่มากเกินความจำเป็น - ไม่สามารถอัพเกรดแม่เหล็กเพื่อเพิ่มแรงดูดไอเทมได้ - อุกกาบาตที่เป็นสิ่งกีดขวางในฉากซึ่งสามามารทำลายได้ กับอุกกาบาตในฉากพื้นหลังมีความกลมกลืนกันจนมองแทบไม่ออกว่าอันใหนทำลายได้ อันใหนเป็นฉากหลัง - ตรอดทั้งเกม 50ด่าน++ ศัตรูมีรูปแบบการเครื่อนที่และโจมตีซ้ำซากไม่แตกต่างกันเลย - ในบางมิชั่นศัตรูทั้งหมดในมิชั่นนั้นๆมีการเครื่อนที่กระตุกผิดปกติเหมือนมีเฟรมเรทแค่ 5-7เฟรม/วิ - ศัตรูโจมตีก่อนที่จะเข้ามาใจฉากและยังโจมตีต่อไปอีกระยะหลังจากเคลื่อนที่ออกจากฉากไปแล้ว - แถบ Hp ของศัตรูแลเของเราอาจไม่ได้แสดงภึงความทนทานที่เหลืออยู่ตามจริง - โมดูลอาวุธส่วนมากมีพลังทำลายไม่มากพอที่จะนำมาใช้งานจริงและไม่สามารถอัพเกรดโมดูลต่างๆได้
👍
STELLATUM is a science-fiction shoot-'em-up developed and published by Satur Entertainment that seeks to combine traditional arcade-style space combat with deeper customization and progression mechanics. Instead of offering a simple sequence of shooting stages, the game presents a lengthy campaign where players gradually transform a modest spacecraft into a heavily armed war machine capable of confronting increasingly dangerous threats. By blending fast-paced action with RPG-inspired upgrades, STELLATUM creates an experience that appeals to both fans of classic shooters and players who enjoy long-term progression systems. The game's story serves as a backdrop for a large-scale interstellar conflict. What begins as a mission involving an unusual cosmic threat soon expands into a broader struggle against hostile alien forces. While the narrative is not the primary focus, it provides enough context to justify the player's journey across numerous sectors of space. The campaign steadily introduces new enemies, environments, and challenges, giving players a reason to continue upgrading their ship and pushing deeper into the galaxy. Combat is the centerpiece of the experience and remains consistently engaging throughout the campaign. Players pilot a spacecraft through waves of hostile ships, turrets, and massive boss encounters while unleashing an impressive arsenal of weaponry. Battles are often intense, requiring constant movement, precise positioning, and effective use of available systems. Enemy formations become increasingly dangerous as the game progresses, creating encounters that demand both quick reflexes and strategic preparation. One of STELLATUM's defining strengths is its extensive customization system. Players can modify nearly every aspect of their ship by equipping new weapons, engines, reactors, and support modules. These upgrades do more than simply increase statistics; they significantly influence how the ship performs during combat. Some builds focus on overwhelming firepower, while others emphasize survivability, energy efficiency, or specialized tactical advantages. This flexibility encourages experimentation and allows players to develop a playstyle that suits their preferences. The progression loop is highly rewarding. Completing missions grants resources that can be invested into stronger equipment and improved systems. As upgrades accumulate, players experience a noticeable increase in power, transforming early struggles into opportunities to dominate the battlefield. Watching a once-fragile vessel evolve into a heavily armed flagship creates a satisfying sense of accomplishment that drives continued play. The upgrade system also provides meaningful goals throughout the lengthy campaign, ensuring that every mission contributes toward future improvements. The campaign itself offers a substantial amount of content. With dozens of missions spread across multiple locations, the game delivers a lengthy adventure compared to many arcade shooters. Boss battles serve as major highlights, often featuring larger ships, unique attack patterns, and greater demands on the player's skills. These encounters help break up the flow of standard missions and provide memorable tests of both ship strength and player ability. Visually, STELLATUM delivers an attractive presentation that captures the scale of futuristic space warfare. Detailed spacecraft models, colorful energy weapons, and explosive effects fill the screen with action. The environments provide variety through different cosmic settings, while the visual effects help reinforce the destructive power of the player's arsenal. Despite the large number of enemies and projectiles present during intense battles, the game generally maintains clarity, allowing players to track threats and react appropriately. The soundtrack complements the action effectively, mixing atmospheric science-fiction themes with more energetic combat tracks. Music helps establish the mood of exploration between battles and increases tension during large-scale confrontations. Sound effects are equally important, giving weapons and explosions enough impact to make combat feel satisfying and powerful. Cooperative multiplayer significantly expands the game's appeal. The ability to tackle missions alongside friends introduces additional layers of strategy and teamwork. Coordinating ship builds, combining support abilities, and working together against powerful enemies creates a different dynamic than solo play. Multiplayer sessions often make difficult encounters more enjoyable and add considerable replay value for players who prefer cooperative experiences. The game's most notable weakness lies within its progression balance. Acquiring resources and unlocking higher-tier upgrades can sometimes require repeated mission runs, leading to occasional grinding. Players who enjoy steady character development may appreciate the extended progression, but others may find the repetition slows the pace of advancement. Certain difficulty spikes can also feel demanding, particularly when facing stronger enemies with an under-equipped ship. Despite these shortcomings, STELLATUM succeeds as a robust and entertaining space shooter. Its combination of satisfying combat, extensive ship customization, lengthy campaign, and cooperative gameplay gives it more depth than many titles within the genre. While some aspects of progression could be streamlined, the overall package offers a rewarding experience for players who enjoy building powerful spacecraft and engaging in large-scale space battles. It is a game that respects the traditions of classic shooters while adding enough modern systems to feel substantial and engaging. Rating: 7/10
You get to a certain point and it's just too hard. Tried a dozen+ times to beat the same mission and I say F* it, I want a refund.
I beat this game years ago when it came out, likely in late 2017 or early 2018. It's an alright game, but the issue is that there are only 50 levels and the end of the story is confusing at best, very much like the ending of Dead Space 3. Ultimately, upgrades are linear, so customization isn't really a thing, as it would be very unlikely to use lower dps weapons than the higher DPS weapons. Additionally, weapons don't upgrade, so if you find one that you really like once you get a better one, you won't be going back. It's fun, but it's no Raiden Fighters.
Old 80s arcade feelings
After two more hours of the same ♥♥♥♥... I said to myself... "Why the hell would I even bother playing this ♥♥♥♥?" If the developers never bothered to test it, why would I waste time and play it? I deleted the game and that's it. P.S. The game might be decent and somewhat interesting but the items you get, the blueprints are chaotic and quite expensive to manufacture without a reason. A laser is 5 times less expensive than a shotgun because.. reasons. I don't mind that the balance is stupid but at least give me something interesting to use, a weapon that I might like, a shield that efficient or at least something that is good against hoards of enemies...
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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