
Equip your battleship's guns, install faster engines, and increase the power of your reactor. Throw a barrage of rockets on hordes of enemy ships, burning everything in your path!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0/day in the week after.
About





Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.49−50% | 167reviews | 62% | — | $8K |
| $3.99−60% | 254ratings | 63% | — | not modelled | |
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Не смог даже поиграть зависла на изначальном ролике!
looks cool very very very easy slow gameplay after disarming a boss you need to shot the corebody for 1 more minute to kill it - very borring can be played without thinking and any effort if you use area effectiv weapons most reactor upgrades are pointless you just dont need that power because of the cd cap some cool ideas but not balanced well enough you can test different cool weapons make you own challange useing only low tier weapons sometimes long brakes between next enemys heat management involved but very minor effect small changes could make this into a great game - for now its just a brain afk action shooter 2€ fair to play ~20 hours gameplay 4 different "maps" around 50 missions + sidemissons - no benefit to play sidemissions tho ~10 minutes / mission
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.14/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $9.99 |
| 96ratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] Análise de Curador [/h1] [b] Para conhecer mais jogos [/b] [url=https://twitch.com/dona_leida]💜 Siga a Vovó na twitch clicando aqui! 💜 [/url] [url=https://twitter.com/dona_leida]💙 O Twitter é clicando aqui! 💙 [/url] [url=https://steamcommunity.com/groups/netinhosdavovo]🤍 E siga nosso grupo da steam clicando aqui. 🤍 [/url] ≻────────────── ⋆Jogabilidade⋆ ──────────────≺ A jogabilidade é padrão para jogo de shoot'em up (navinha), tem customização de armamento e um sistema de crafting que deixa tudo mais interessante ≻─────────────── ⋆Gráficos⋆ ────────────────≺ Boas artes mas que poderiam ser melhores se mais animadas e polidas ≻──────────────── ⋆Áudio⋆ ────────────────≺ Não há nada de especial, mas não chega a ser um problema. ≻───────────── ⋆Recomendação⋆ ─────────────≺ [b] Recomendação:[/b] ✅ Sim! [code] Para quem gosta de shoot'em up (navinha) é um bom jogo! é longo e a customização deixa ele bem dinâmico [/code]
ach ja da fühl ich mich wieder in die 90er versetzt als man sowas noch am guten Arcade Automaten gezockt hat. So jetzt überlege ich mal wieviel kohle ich damals in die kisten gestopft hab. rechne den preis von 3€ in die gute alte DM um und schon kommt mir das spiel garnicht mehr so teuer vor. ;) So jetzt mal spaß bei seite für 3€ (oder weiniger im sale) bekommt man hier 50 lvl (ohne side missionen) unzählige waffen und einige stunden spielspaß. Auserdem ist das mal wieder ein game wo Die 100% errungenschaften min etwas mühe möglich sind. das spiel hat zwar ein paar kleinere bugs, (die dem spieler zu gute komme. z.b. einzelne gegner ruckeln und zuckeln nurnoch vor sich hin und lassen sich easy ausmanövrieren) aber die relativ schöne grafik (ist ja immerhin schon 7 jahre alt) und das gamplay haben mich begeistert. p.s. wem das game zu schwer ist einfach mal ein einstelungen auf leicht stellen^^
Looking at the activity on the discussions page, it's clear that this is a dead game, not an abandoned one because the dev still seems to be updating it, but let's ignore the lack of activity or updates on either the forums or the dev respectively... onto the rest; in short, it would've been a bit more interesting IMO if it weren't for some aspects pointed out by other reviews - and i agree with one of them in particular; i originally got interested in this game due to the idea that we could craft/salvage components to outfit the ship, and that this wouldn't be something that would occur very late-game-ish, but apparently i was wrong... i haven't really gotten into the game because, well... you're basically stuck with the same ship/configuration for a long time, due to; - blueprints being unavailable, or non-existent for whatever reason - the crafting system seems to be rather biased extensive grinding/farming of levels just to obtain enough 'money' to afford 1/10 of a component now i get that i'm a lazy player of this genre, but i think a game where you're stuck with the same ship configuration (with little to no chance of upgrades) for the first 10-12 levels all while either the enemies grow more numerous, or they field better and better weapon systems that eventually 1-shot your entire shield and armor systems, doesn't exactly impress me - if this game is going to show stupid screenshots where you can craft components to improve your ship but then seriously hamstring the player by purposefully forcing players into a no-win situation within the first 10 missions unless said players are willing to spend hours and hours wasting time on the first couple of levels just to farm enough materials to craft components for non-existent equipment because the blueprints for said equipment never show up (or maybe they will be obtained, by say mission 15 [again, well beyond where the player gets stonewalled for good]), i think you can see why i'm more than happy to give this game a negative review (overall it's not as bad as some other games i've had the misfortune to run across but....)
STELLATUM is a science-fiction shoot-'em-up developed and published by Satur Entertainment that seeks to combine traditional arcade-style space combat with deeper customization and progression mechanics. Instead of offering a simple sequence of shooting stages, the game presents a lengthy campaign where players gradually transform a modest spacecraft into a heavily armed war machine capable of confronting increasingly dangerous threats. By blending fast-paced action with RPG-inspired upgrades, STELLATUM creates an experience that appeals to both fans of classic shooters and players who enjoy long-term progression systems. The game's story serves as a backdrop for a large-scale interstellar conflict. What begins as a mission involving an unusual cosmic threat soon expands into a broader struggle against hostile alien forces. While the narrative is not the primary focus, it provides enough context to justify the player's journey across numerous sectors of space. The campaign steadily introduces new enemies, environments, and challenges, giving players a reason to continue upgrading their ship and pushing deeper into the galaxy. Combat is the centerpiece of the experience and remains consistently engaging throughout the campaign. Players pilot a spacecraft through waves of hostile ships, turrets, and massive boss encounters while unleashing an impressive arsenal of weaponry. Battles are often intense, requiring constant movement, precise positioning, and effective use of available systems. Enemy formations become increasingly dangerous as the game progresses, creating encounters that demand both quick reflexes and strategic preparation. One of STELLATUM's defining strengths is its extensive customization system. Players can modify nearly every aspect of their ship by equipping new weapons, engines, reactors, and support modules. These upgrades do more than simply increase statistics; they significantly influence how the ship performs during combat. Some builds focus on overwhelming firepower, while others emphasize survivability, energy efficiency, or specialized tactical advantages. This flexibility encourages experimentation and allows players to develop a playstyle that suits their preferences. The progression loop is highly rewarding. Completing missions grants resources that can be invested into stronger equipment and improved systems. As upgrades accumulate, players experience a noticeable increase in power, transforming early struggles into opportunities to dominate the battlefield. Watching a once-fragile vessel evolve into a heavily armed flagship creates a satisfying sense of accomplishment that drives continued play. The upgrade system also provides meaningful goals throughout the lengthy campaign, ensuring that every mission contributes toward future improvements. The campaign itself offers a substantial amount of content. With dozens of missions spread across multiple locations, the game delivers a lengthy adventure compared to many arcade shooters. Boss battles serve as major highlights, often featuring larger ships, unique attack patterns, and greater demands on the player's skills. These encounters help break up the flow of standard missions and provide memorable tests of both ship strength and player ability. Visually, STELLATUM delivers an attractive presentation that captures the scale of futuristic space warfare. Detailed spacecraft models, colorful energy weapons, and explosive effects fill the screen with action. The environments provide variety through different cosmic settings, while the visual effects help reinforce the destructive power of the player's arsenal. Despite the large number of enemies and projectiles present during intense battles, the game generally maintains clarity, allowing players to track threats and react appropriately. The soundtrack complements the action effectively, mixing atmospheric science-fiction themes with more energetic combat tracks. Music helps establish the mood of exploration between battles and increases tension during large-scale confrontations. Sound effects are equally important, giving weapons and explosions enough impact to make combat feel satisfying and powerful. Cooperative multiplayer significantly expands the game's appeal. The ability to tackle missions alongside friends introduces additional layers of strategy and teamwork. Coordinating ship builds, combining support abilities, and working together against powerful enemies creates a different dynamic than solo play. Multiplayer sessions often make difficult encounters more enjoyable and add considerable replay value for players who prefer cooperative experiences. The game's most notable weakness lies within its progression balance. Acquiring resources and unlocking higher-tier upgrades can sometimes require repeated mission runs, leading to occasional grinding. Players who enjoy steady character development may appreciate the extended progression, but others may find the repetition slows the pace of advancement. Certain difficulty spikes can also feel demanding, particularly when facing stronger enemies with an under-equipped ship. Despite these shortcomings, STELLATUM succeeds as a robust and entertaining space shooter. Its combination of satisfying combat, extensive ship customization, lengthy campaign, and cooperative gameplay gives it more depth than many titles within the genre. While some aspects of progression could be streamlined, the overall package offers a rewarding experience for players who enjoy building powerful spacecraft and engaging in large-scale space battles. It is a game that respects the traditions of classic shooters while adding enough modern systems to feel substantial and engaging. Rating: 7/10
You get to a certain point and it's just too hard. Tried a dozen+ times to beat the same mission and I say F* it, I want a refund.
It's just a fun, blast everything in sight type of game. I'd recommend it!
Old 80s arcade feelings
After two more hours of the same ♥♥♥♥... I said to myself... "Why the hell would I even bother playing this ♥♥♥♥?" If the developers never bothered to test it, why would I waste time and play it? I deleted the game and that's it. P.S. The game might be decent and somewhat interesting but the items you get, the blueprints are chaotic and quite expensive to manufacture without a reason. A laser is 5 times less expensive than a shotgun because.. reasons. I don't mind that the balance is stupid but at least give me something interesting to use, a weapon that I might like, a shield that efficient or at least something that is good against hoards of enemies...
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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