
Build rail networks that link industries in 1844 Europe. Complete levels to expand across nations, and compare the efficiency of your solutions against a leaderboard.
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About
Design train tracks and stations with the simplicity of a grid and tiles, but the flowing shape of curved tracks. By alternating straight and curved sections of track, you can quickly and intuitively control the track layout.
Connect industries with trains to carry resources and deliver products to cities. Beyond the basic raw materials, most industries accept secondary or tertiary inputs that can boost production.
Optimize your solutions and compare with other people on a global leaderboard. You can iterate on solutions by making changes then running at 1000x speed to see the results. Or, run at normal speed and bask in the glory of your creation.
Genres
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Languages: English*, Turkish*, French*, German*, Spanish - Spain*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Russian*, Spanish - Latin America*, Ukrainian**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
couldn't find some portraits that weren't ♥♥♥♥♥♥ AI slop?
To any train sim enthusiasts: THIS IS A PUZZLE GAME, not a train sim game. You must design the network so that each item you wish to transport has exactly one path it can take. You can use signals like an "If/Then", eg., "If carrying wood, then take a left at this signal" but you get no direct schedule control to tell a train "Navigate to this station, pick up this product, navigate to that station, drop off the product", it all has to be done via signals. Once the simulation starts, trains move forward. If there are no signals at a junction, the train will (randomly?) choose a direction on its own. It's a fun game once you realize that it's meant to be a puzzle, but if you go in thinking you'll be playing it similar to something like Factorio or Satisfactory, you'll be disappointed. However, the presence of AI generated portraits pushes this review from positive to negative, and that's even before I get into the absolutely terrible tutorial whose window takes up 80% of the screen so you can't simultaneously reference the tutorial and act on it. That same tutorial also explains nothing about how to actually make a functioning solution to the puzzle, and the provided tools are clunky and frustrating - Why on god's green earth does there need to be a distinction between straight and curved track? Track is track. This is the only train game I've ever encountered that forces you to alternate between straight and curved track. Want to extend a straight track? Either place an uncurved "curve", or delete the track and make it the proper length - Why can't I just EXTEND? Adding a junction to an existing track is also frustrating. There's a "cut" tool that replaces a single segment of track with track of the opposite type, but that single segment is almost never long enough for what I'm trying to do, so I wind up deleting the whole area and replacing it anyways. There's, SUPPOSEDLY, a "Heal Track" tool, but I could never even select it to use it. Also, something about the isometric camera makes my eyes hurt.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
At a first glance people think this is similar to Transport Tycoon or Simutrans, this game is actually more akin to the Zachtronics style of games. A very refreshing new take on the transportation genre that makes it more puzzle but still scratches my itch for the transportation genre. It does need a bit more love and detailing in the UI department but for a free game you really can't go wrong by giving it a try, just don't expect your hunderds of hours of playing other transportation games to translate perfectly into this game.
This game is amazing. Sure the UI is not very good and some concepts take a while to understand. But oh boy, what a brilliant game this is. It's actually dangerous because it really got me hooked up. It shares some similarities with OpenTTD, but both games are brilliant in their own way. For some aspects, this one is better (like route handling), but I don't like to compare them too much, just play both! I can see why some people with functional illiteracy may have issues understanding the written tutorials, not everyone can discern written text after all. The AI portaits are awful, but they are barely present in the game, I couldn't be asked to read the story.
Spent 12 hours optimising the first level to get in to the top 5 instead of moving onto the next one. Little bit of autism needed but satisfying game.
First off, the AI portraits are not a good starting point. These are what tips this to being a negative review rather than a more neutral one. Given the setting is ~1800s there are a number of copyright free alternatives other than AI for the portraits, and on top of that the portraits aren't really needed in the game to start with. For the other things that push it towards negative, I think that the routing could use a lot of work to make it more intuitive. As just a few examples: * Adjusting the symbols for full and partial unload to make it clearer which one is which when these are applied to a signal * Allowing stations to be set as destinations rather than signals * Allowing resources/industries to be set as "wait for resource to be availble" per-route rather than per-depot Track construction is also painful particularly the curve-straight-curve system when it comes to making junctions as it often means editing tracks to add extra sections of straight "curve" to allow tracks to join. Honestly, for a free game this would probably be a neutral review with a slight recommendation to at least try it if it wasn't for the AI generated content - that's what tips this over from a more neutral "it has it's flaws but maybe give it a go if you've got a free hour or two" to "don't bother". Straw and camels back and all that.
Not very intuitive but a huge amount of engaging content making it worth pushing through the initial learning curve.
Super responsive developer and a great community. The controls take some getting used to if you're coming from other games, but they ultimately feel well-suited and even superior for this style of gameplay. This easily feels like a >5€ game, yet it's available for free. If you enjoy this genre, it can be quite addictive.
I'm a software engineer, so optimization is fun for me. Laying track, figuring out what resources are bottle necking where, and trying to get into the top 10% are all fun. Some of the mechanics take a while to master - switches are by far the most confusing portion of the game. The graphics are what you would expect for free, but track layout, building construction, and running the simulation all make it fun!
terrible tutorial and awful tools
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.