
Stay Out - is a MMORPG with shooter elements, based on spirit of “stalking” - an urban exploration, searching and exploring mysterious, abandoned and forgotten by humanity pieces of our planet.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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About
Stay Out is a multiplayer role-playing game with shooter elements, immersing you in a dark and mysterious world where the spirit of stalkerism reigns. Here you will find abandoned territories full of dangers, mysteries and abnormal phenomena that defy nature itself. In this world, the deadliest threats come not only from anomalies or mutants, but also from people like you - desperate, hungry and unscrupulous.
The Alienation Zone is not just a place, but a living, breathing organism with its own laws. Abandoned cities, secret laboratories, military bases and contaminated wastelands hide not only deadly threats, but also rare artifacts that can change your fate.
Survival in Extreme Conditions - Fight hunger, thirst, radiation, and disease. Beware of other players for whom you're an extra mouth, an unwanted witness, or just easy prey.
Anomalies and Artifacts - Explore dangerous zones where the usual laws of physics are broken. Hunt for rare artifacts, but remember: anomalies do not forgive mistakes.
Mutants and Mysterious Life Forms - Meet creatures born from unexplained phenomena. Some will hunt you down, others will become part of mysteries yet unsolved.
Character Development - Create a unique stalker by choosing your path: lone explorer, mercenary, merchant or faction leader.
PvP and Interaction - Trust only those who deserve it. In the Zone, you can team up for survival or fight for valuable resources - it all depends on your decisions.
PvE and Fighting the Zone itself - Infiltrate abandoned bunkers and scientific complexes where valuable artifacts and items are stored, destroy dangerous creatures to obtain rare resources and materials for crafting. Risk your life by mining unique artifacts in the epicenters of deadly anomalies.
Economy and Trade - Rare trophies, weapons and gear become currency in this brutal world. Learn how to find bargains or take your loot by force.
Crafting and Modification - Find and improve weapons, find the right armor and gear, to increase your chances of survival you'll have to cook food and create medicines. Every item you create and find is another step towards survival in the world of Stay Out.
Bases and Shelters - Team up and take over bases, but be prepared to defend them from other players and the threats of the Zone.
Events and Disasters - Mutant invasions and sudden abnormal activity will make each of your stints in the game unique.
Stay Out isn't just a game. It's a challenge.
Will you dare to look beyond the edge of the unknown? Can you survive where others have already perished?
The world of the Zone awaits its heroes... and its victims.
Genres
Stats
Languages: English, Russian*, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 119 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I don't care much about writing reviews, but this game honestly deserves one. It doesn't try to impress you in the first ten minutes—it slowly grows on you until you realize you've spent another entire evening playing. The atmosphere is incredible, the progression feels rewarding, and exploring never gets old.
Это ♥♥♥♥♥♥ сталкер для мазохистов с графикой из 2007 года ♥♥♥♥♥ я захожу в игру а локации пустые как жопа барабана и квесты такие унылые что лучше пойти поработать разрабы пидоры вместо контента просто высасывают бабки из карманов а прокачка убогая с каждым уровнем надо опыта на 200 процентов больше а взять его ♥♥♥♥♥ и мобы эти ♥♥♥♥♥♥ инвалиды с непредсказуемой траекторией которых невозможно убить в упор приходится бегать и стрелять как дебил но когда ты находишь редкий лут и добираешься до базы живым под обстрелом читеров которые тут на каждом шагу я на минуту кайфую а потом опять понимаю что это говно не стоит моего времени
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I don't usually write reviews, but this game honestly earned one. It's not perfect, but the things it does well, it does extremely well. I've had a lot of fun with it.
One thing I really appreciate is that every player seems to have their own story. Everyone I know enjoys completely different parts of the game, and that's probably why it has such a loyal community.
No es un juego que te conquiste en diez minutos. Pero si le das una oportunidad, termina enganchando muchísimo. Merece la pena.
It's rare to find an MMO where I actually enjoy slowing down instead of rushing. Sometimes I log in with no specific goal and still end up having a great time.
免费也不推荐。这真是19年的游戏吗?还是正式上线是19年。UI宛如老古董一样,各种行为、动作你说是零几年的游戏我都信。出个门还黑屏加载一下。新手教程我还卡住了,不知道是不是翻译的问题,放地图标记没有用。
Богатый онлайн мир, с множеством различных квестов. Проработанный сюжет. Предусмотрены битвы и приключения. В общем очень рекомендую. Больше - чем просто игра!!!
Очень понравилось, что в игре нет ощущения "все увидел". Даже спустя долгое время продолжаешь открывать для себя какие-то мелочи, новые маршруты или способы проходить знакомые места. За это отдельный плюс разработчикам.
One of my favorite things is how the game naturally creates stories. You leave the base with one simple objective, meet another player, change your plans, end up helping someone, barely make it back with your loot, and suddenly you've spent two hours on an adventure you never planned. Those moments are why I keep coming back.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.