
Stay Out - is a MMORPG with shooter elements, based on spirit of “stalking” - an urban exploration, searching and exploring mysterious, abandoned and forgotten by humanity pieces of our planet.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
About
Stay Out is a multiplayer role-playing game with shooter elements, immersing you in a dark and mysterious world where the spirit of stalkerism reigns. Here you will find abandoned territories full of dangers, mysteries and abnormal phenomena that defy nature itself. In this world, the deadliest threats come not only from anomalies or mutants, but also from people like you - desperate, hungry and unscrupulous.
The Alienation Zone is not just a place, but a living, breathing organism with its own laws. Abandoned cities, secret laboratories, military bases and contaminated wastelands hide not only deadly threats, but also rare artifacts that can change your fate.
Survival in Extreme Conditions - Fight hunger, thirst, radiation, and disease. Beware of other players for whom you're an extra mouth, an unwanted witness, or just easy prey.
Anomalies and Artifacts - Explore dangerous zones where the usual laws of physics are broken. Hunt for rare artifacts, but remember: anomalies do not forgive mistakes.
Mutants and Mysterious Life Forms - Meet creatures born from unexplained phenomena. Some will hunt you down, others will become part of mysteries yet unsolved.
Character Development - Create a unique stalker by choosing your path: lone explorer, mercenary, merchant or faction leader.
PvP and Interaction - Trust only those who deserve it. In the Zone, you can team up for survival or fight for valuable resources - it all depends on your decisions.
PvE and Fighting the Zone itself - Infiltrate abandoned bunkers and scientific complexes where valuable artifacts and items are stored, destroy dangerous creatures to obtain rare resources and materials for crafting. Risk your life by mining unique artifacts in the epicenters of deadly anomalies.
Economy and Trade - Rare trophies, weapons and gear become currency in this brutal world. Learn how to find bargains or take your loot by force.
Crafting and Modification - Find and improve weapons, find the right armor and gear, to increase your chances of survival you'll have to cook food and create medicines. Every item you create and find is another step towards survival in the world of Stay Out.
Bases and Shelters - Team up and take over bases, but be prepared to defend them from other players and the threats of the Zone.
Events and Disasters - Mutant invasions and sudden abnormal activity will make each of your stints in the game unique.
Stay Out isn't just a game. It's a challenge.
Will you dare to look beyond the edge of the unknown? Can you survive where others have already perished?
The world of the Zone awaits its heroes... and its victims.
Genres
Stats
Languages: English, Russian*, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 768 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
除了翻译比较糟糕,个人认为是一款非常不错的MMORPG游戏,基于潜行者的主题(和另一家公司的三部曲没有任何关联)的氛围也做得非常好,还有很多有意思的小故事;游玩建议,连接适合自己区域的服务器,延迟对于与路边野怪的战斗会有很大的影响,而且服务器似乎优先判定环境伤害,一旦卡退重进,角色在加载时就可以受伤暴毙,进而导致丢失物品和白跑路;有需求的找到自己区域的社群,单打独斗发展也可以,但尽量避开帮派交火区域,同时也不要惹是生非。
самое приятное что спустя много часов начинаешь замечать насколько сильно изменился твой собственный стиль игры, то что раньше казалось рискованным теперь делаешь вообще не задумываясь
一开始我觉得很多东西都需要慢慢学习,但是适应之后反而觉得这种过程很有意思,现在我会提前考虑自己的路线和装备,也不会像刚开始那样什么都想带走,整体体验轻松了很多
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 768 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There is something satisfying about knowing a route well enough that you can finally stop thinking about every single step
serve BR ??
с экипировкой сначала немного путаешься, зато потом начинаешь понимать что тебе реально нужно а что просто занимает место, и вот тогда прогресс ощущается намного приятнее
Performance has never been the main reason I play a game, but good optimization matters a lot here because the atmosphere works much better when the game does not constantly interrupt you with technical problems
我比较喜欢这种需要慢慢熟悉地图和装备的游戏,一开始很多东西都不太明白,但是玩了一段时间之后会逐渐形成自己的路线和习惯,而且每次出去都有可能遇到不同的情况,不会感觉所有过程都是完全固定的
It took me a while to understand how I wanted to build my gear, but once I stopped trying to use everything at once the game became much more interesting
buen ambiente y bastante tensión cuando aparece otro jugador
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 188.7K | 79% | Free | |
| — | 0 | — | — | |
| $0 | 25.4K | 42% | Free | |
| — | 3.9K | 42% | — | |
| $5M | 96.8K | 71% | $2.99 | |
| $2.2M | 10.2K | 62% | $9.99 |