
Beyond the known world there is an ancient temple of great wealth. The treasure you seek is there, you are certain of it. Those who go there forfeit their lives. You have been warned.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where do I start... Let's start with the, usual for negative reviews, "I wanted to give this game a positive review but..." or "I wish Steam allowed for neutral reviews". [i]Before posting this review, I peeked at the others, and now I know where I want to start from: this game is not bad, this game is not a "nvidia tech demo" (did you mean "Ray Tracing tech demo, right?"), this game is a solo project by one folk named Richard Cowgill who did a great job creating a fun game play, even though he clearly needs help with certain aspect of game development (namely, the physics). Given that the negative reviews are so shoddy and my final score is a positive, despite I wanted to give this game a negative review, I'd rather make this a recommendation, just to don't risk having mine just glanced over and put in the basket with all the others "tech demo bad".[/i] The concept is nice: you're someone who knows about a certain treasure lost in a certain place, and you're going there to find it. The place you're going to explore is randomly generated so it offers great replayability. My issue with the game is the way the character feels. I understand that this is a solo project, but I just can't get past the clunkiness of the movements, the way things appear kind of distorted in the mirror, and how difficult it is to aim with the chalk. On top of this the protagonist cannot jump or climb even small objects (what a shame, for an Indiana Jones wannabee!), nor swim (found out the hard way, losing all my progress at the end of a level; I would have liked a one time alert telling me I would have died if I jumped in the water, rather than a message telling me that I can pick up an item or talk with the skeleton of an old adventurer every time I went near one. I digress, however, these would still be things I could bear, if only the movement wasn't so bad. Unfortunately, considered how sluggish the protagonist feels, the short breath it has, how big the levels are and how much I feel the need of backtrack to clear everything, after less than one hour and on my second death I decided I was done with it. I would have liked to complete it, at least once, to see the story, but it feel too much like a chore. For how I don't like being hard on games made by a single person, I'd rather be honest. If the movement and the interactions were polished, perhaps some extra content added, such as more puzzles, threats, options (Aehm, slider for mouse sensitivity? Have you ever heard of it? :p) I would happily spend a few bucks for it. The ideas and gameplay for a solid game are there, it's just the execution that it's a little below the minimum I can bare. If you need ratings: Graphics: 7/10 Sounds: 7/10 Longevity: 7/10 Gameplay: 4/10 Overall: 6/10 Stay in the Light surely feels wonky to play, but has a great concept that it's worth exploring. Considering that it's free to play, if you don't have anything else to play you may want to give this one a try, by now you should know what to expect!
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muito mal otimizado, parece uma bomba, mesmo no low roda travando.
Жена сказала, что если на этом обзоре наберётся 10 лайков и 5 наград, то она подарит ящик пива. Мужики, выручайте!
Despite the visuals, and the fact it's a free RTX demo, I cannot recommend this game. After playing 3 levels, it simply got boring, tedious and buggy (either that, or the puzzles are too obscure, but after an hour of searching I gave up). There is a lot of potential here, but in the end it is not realized to a good game. It's still very pretty though.
It's clearly made to be a tech demo for Nvidia. Can't really say anything negative since it's free but it has some cool ideas but it's still just a tech demo.
Bilinen dünyanın ötesinde büyük zenginliklere sahip antik bir tapınak var. Aradığın hazine oradadır, bundan eminsin. Oraya gidenler hayatlarını kaybediyor. Bu son uyarı..
uncle made the game
Çok baydı be
"Stay in the Light" is an asset flip looking tech demo with no content... run around samey procedurally generated algorithm dungeons being chased by a jumpscare asset monster. Developers must learn that procgen isn't an acceptable substitute for doing their job and creating genuine content, narrative, progressive level design and so on. The gimmick is to show off some ray tracing but that's hardly novel... if you want cool ray tracing, play Portal or Quake 2 RTX. The game graphics look better than you might expect, but that's just because it looks like some or all of them are "borrowed" from asset stores or wherever. Gamers can tell... and it comes across as insincere. There's also the old adage that those who lack the budget and talent to make their own game assets usually lack the budget and talent to do the rest of the job of game development properly, too. Not every "free" game really is. There's often MTX, or content locked behind DLC, or donations being requested, or any other number of things that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable. Even though this is "free", it failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at just a dozen or so concurrent players, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
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