
The dead have risen and civilization has fallen. Now it's up to you to gather survivors, scavenge for resources and build a community in a post-apocalyptic world – a world where you define what it means to survive in this ultimate zombie survival simulation.
Most likely between $29.5M and $83.6M. How we estimate →
Checked against 8 developer-reported games
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $6.13 on Xbox · Türkiye (−80%). Compare 29 prices in 15 markets →
Reviews
Themes across 1517 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
state of garbage.. this game looks TERRIBLE how does a game from 2020 look like this? looks like some ♥♥♥♥♥♥ mobile game. seems like they just went with the same garbage graphics from the first one without improving anything. everything looks so cheap and low quality, the animations are janky as hell, the movement feels weird, the controls suck, the combat feels clunky and there's nothing that made me want to keep playing the game
Au top
good game
Multiplayer is ass... straight ass. I see they plan to fix that in 3. Don't bother with 2 unless you plan to solo play
There's so much to love about this game. The setting, scavenging, base-building, tension, stealth all scratch an itch that very, very few games do for me. But there are also too many undercooked or otherwise "meh" things in it. Cardboard characters make the world feel worse than empty. The fact that you can't actually clean up any of the houses or safe havens and your community is just forever surrounded by destruction and gore makes it a slog of a setting to exist in after a short while. And there are just too many things that require deliberate, undivided attention without respecting it. I come back to it now and again because it's so satisfying in some ways, but it feels like spending time with someone who is an "almost" match.
Fun game, but third party DRM (Xbox Live)
Эта игра просто великолепна, люблю её всей душой
Кооп прям хуйовий, практично як в соло, але тепер ви ділите весь лут на 4 душі, у кожного свої точки луту вам буквально треба весь час ходити разом бо не всі все можуть лутати, і абсолютно весь менеджмент лежить на плечах хоста, в тому плані тут коопу 0. В соло вам доведеться руцями менежити буквально кожну дрібничку, лутати і роздавати лут, водити машину, збирати деякий лут з будівель. NPC без вас тупо нічо не можуть.
amei muito
Enter Side-Mission to kill human NPCs Said Human NPCs refuse to die no matter how many headshots they take or pummels on the ground. Restart game. Clears bug, but lose a precious Teammate because the game resets you right back to the spot with less ammo and he was swarmed to death. Quit. There is no excuse for how buggy and glitchy this game is. On top of that, the way it handles 'difficulty' is artificial BS at its most egregious! Spawning an undead horde (and some freaks) out of nowhere is NOT good game design, it's just cheap dopamine satiating BS!! And it wrecks your progress because you'll be preparing for a mission, but than suddenly two ferals, a juggernaut, and an undead horde appear out of nowhere, and if you do survive that attack, you'll need to reload and heal up and hope to God, the game doesn't do it again...it'll do it again! Instead of throwing 'Curveballs' at me, and admitting that your game design sucks hard, how about you FIX THE GAME UNDEAD LABS!! To make it worse, the AI is terrible and hardly does anything other than wait on you. And the world wears out its welcome quickly when it just resets itself to where the same zombies you killed and same fences you broke 'magically' return to place. It all feels like an infinite engagement loop where progression feels hollow, and the tedium sets in fast. This is a full-priced sequel, yet it doesn't feel like it improved much at all with the original game.