
Stash is an MMO with turn based grid combat, custom housing, a tabletop art style, and more loot than you can fit in a portable hole. Stash has the charm of a pen-and-paper gaming group with the gameplay of a deep, interesting, unique RPG. Join our friendly community!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
quite frankly, it doesn't feel any different than it was in EA. It's probably completely abandoned by now.
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So I played 3 hrs. I just wanted to learn how to do the basics, like fight, loot, and gather. Ended up spending all of my in game $$ on tools for gathering. Fought a bit. I thought that all seemed reasonable, or a reasonable way to do it. Looked up a Youtube to figure out how to do more. Accepted all the tasks. Clicked on some different skills, switched between them to try some things. Then felt like I was at a stopping point. Because I wanted to figure out how to do the first task, poaching fish, but that requires cooking... so, a stove (?) But I can't get a stove or eggs because I have no in game $. Also my inventory is full, my shop is full, my boo-chest is upgraded 1x and I don't know what to do with most of what I have. Am I supposed to trash 75% of it and fight more? I love the gameplay itself, the style, the concepts, but already it just feels odd, and I've felt a bit lost the whole time. The biggest complaint I've read is about there not being many people on there, so maybe the game would run a ton more smoothly if there were more people, because we could share stuff? Trade? Sell? The theme seems to be that people can help each other fight, and can exchange/sell each other goods and join guilds together. But, all of those things seem to have huge roadblocks. I think that conceptually it would be cool to see other's boo's, friends, guildmembers, or anyone's? I feel like that is part of the game but on empty servers I don't really know. ******I'd definitely recommend putting everyone on the same server if there's a lack of people in the game, and reducing anything limiting the use of merchant areas, guilds, newspaper ads, just to liven the place up and get stashes moving.******* I mean it's called stash, not trash, and I know all I'm going to be doing if I go back on is tossing almost everything with very little understanding of what I'm throwing out. And since I'm kinda not going to want to do that, I'll be hard pressed to play more. It's like you really need certain items, but have no idea how to actually get them(?) I guess the gist is to toss everything else out and keep fighting to open chests. Which I know is an aspect, but I don't feel like that was the original intent (?) With the main intent being helping one another and having player shops? Maybe I'm wrong. What do I know, I can't even boil an egg *shrug* P.S. Yes, I did find the help screen, and the wiki, and some youtubes. And yes, I thought I was doing well learning how to get around and fight and gather, but maybe throw newbs a bone and put an optional tutorial with a few simple beginning tasks and achievements like to learn in an interactive style how to learn a skill, make a recipe, utilize the different parts of your boo and HUD. Just so some of us don't feel so lost. Do I recommend this game? Well, I'm going to say yes, because the main complaint is that there just aren't enough people on it, and it hasn't made me mad... just kind of stuck me lost at what feels like a stopping point very quickly. So, if people are cool with that, let um come in! I hope that they take the advice of making the interactive things easier to use: Like the guild and different shops and a bit more interactive tutorial just to let people feel like they are getting somewhere, doing something, and partaking in a shared game. Update: Invited a friend in, to try to play together, thinking that fighting monsters with him would be fun, however nope. We couldn't enter into any fighting or harvesting areas together. I'm uninstalling and not recommending.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Can't really review it because the game company won't send me a verify email so I can play it. Also the support for the game is non existent. Wouldn't recommend
Не поддерживается русский язык
Waste of my time, just pass on this.
I was lured into this game by the promise of it being dead. I've seen too many other players on for this to be true. However, it's a free MMO that I can solo, with playable furry characters. I can't say that I'm unhappy with it.
There is no one in game and no activity for what seems like years. I am not sure why the game showed up on a recommended page for me.
Где-то там, где хороши любые средства К городам, из моего ушедшего детства... / Где-то там, среди поломанных игрушек, Городов из одеяла и подушек...
What a waste of time. After 20 hours in the game I have still not seen/heard another living soul. The whole point of a mmorpg is to have other people to interact with. Also with 20 hours under my belt, I'm still not able to craft the stuff for the first task I have been given at level one, apparently I'm still not high enough level to do a level 1 task! Looking through the steam forum, the most recent update from the devs is that they are too busy to look at the forum, and that is 5 years ago. Googling etc, cant find any info for the game that is less than 3 years old and it seems like there is no development or work being done on this game in years. From everything I can see this is a dead-end and should be removed from steam so that others don't fall into the same trap.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.