
Take your captain, ship and crew as far as you can on your mission! An idle incremental game with a roguelite twist. Take Actions to complete Missions until your Morale falls so low that you experience a Mutiny. Re-spec and restart using the bonuses to Action Speed and Morale you have gained.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
I didn't find much depth in this. And the graphical rendering is jank
As you can tell, I really liked this game. I came here to leave a good review. Then I saw the generative AI tag. I don't think this game needed to steal to be a good game, but I guess Blazing Nebula disagreed.
An incremental game with a sci-fi theme where you always fail until you don't. Ah, another Mutiny! The art is beautiful. The copy for the Positive/Negative Events and Officer Actions that appears in the console is funny and clever.
Fun little incremental. It was confusing at first, but completely made sense after playing it for a while. It's very heavy on the idea of essentially prestiging over and over again.
Something unique at least. Not sure if I like it though.
The game is pretty solid for a 3 dollar game a nice mix of most useful data is visible from the start and less important data to be found by exploration for people who like to make spreadsheets to optimize game play this game seems like it'd be right up their alley though it's also fun for more casual players as well if you don't care about optimizing and just like exploring, the lack of optimization just means some parts will take you longer rather than getting stuck and being unable to progress like with some games out there
Nice graphics but learning curve is slow. Doesn't appear to be supported by developers. No DLC and very few instructions.
I did not finish the game but I have played it enough to understand the flow... I think it's a good idler with mechanics unique enough to grab your attention. Towards the end of a playthrough it gets more difficult to automate as the memory buffer system here is very simple. There is the husk of a story to follow but mostly it's just about clicking things with a sci-fi theme.
It's "Meh" at best.
I can say that this is a very intelligent game that requires your imagination for it to really take flight.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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