
Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
== Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 3060 Ti CPU: AuthenticAMD AMD Ryzen 9 7900 12-Core Processor Physical Cores: 12 Logical Cores: 24 Physical Memory: 33414721536 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 58832 Average FPS: 163.42 Average Unit Count: 4991 Maximum Unit Count: 6491 Average Batches/MS: 2370.88 Maximum Batches/MS: 7116.14 Average Batch Count: 17403 Maximum Batch Count: 124936 ===========================================================
comment on joue au jeux svp ?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Almost as good at rig testing as Crysis
Nice stress test especially for PCs that may have frame-rate problem :)
Free benchmark test demo thing... the info it gives is a bit... barebones but it works well enough or tho i cant remove it from my library as i dont need it anymore
mmm, pew pew
=========================================================== Oxide Games Star Swarm Stress Test - ©2013 Version 1.10 06/16/2026 02:14 =========================================================== == Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 5060 Ti CPU: GenuineIntel Intel(R) Core(TM) Ultra 7 265 Physical Cores: 20 Logical Cores: 20 Physical Memory: 33693753344 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 69455 Average FPS: 192.93 Average Unit Count: 5248 Maximum Unit Count: 6495 Average Batches/MS: 2215.39 Maximum Batches/MS: 6346.57 Average Batch Count: 14317 Maximum Batch Count: 106541 ===========================================================
== Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 5080 CPU: AuthenticAMD AMD Ryzen 7 9800X3D 8-Core Processor Physical Cores: 8 Logical Cores: 16 Physical Memory: 33933430784 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 103185 Average FPS: 286.62 Average Unit Count: 5361 Maximum Unit Count: 6408 Average Batches/MS: 3540.76 Maximum Batches/MS: 12278.13 Average Batch Count: 15213 Maximum Batch Count: 148450 ===========================================================
=========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\pirat\Documents\Star Swarm\Output_24_11_17_1036.txt Version 1.10 11/17/2024 10:36 =========================================================== == Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 2070 CPU: AuthenticAMD AMD Ryzen 9 3900X 12-Core Processor Physical Cores: 12 Logical Cores: 24 Physical Memory: 34264350720 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 27504 Average FPS: 76.39 Average Unit Count: 4407 Maximum Unit Count: 5578 Average Batches/MS: 1132.59 Maximum Batches/MS: 2952.64 Average Batch Count: 17321 Maximum Batch Count: 105749 ===========================================================
=========================================================== Oxide Games Star Swarm Stress Test - ?013 C:\Users\X_Spr\Documents\Star Swarm\Output_24_10_13_1922.txt Version 1.10 10/13/2024 19:22 =========================================================== == Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 3070 Laptop GPU CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i7-12700H Physical Cores: 14 Logical Cores: 20 Physical Memory: 16962281472 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: C:\Users\X_Spr\Documents\Star Swarm\FrameDump_24_10_13_1922.csv =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 28095 Average FPS: 78.01 Average Unit Count: 4384 Maximum Unit Count: 5758 Average Batches/MS: 1448.19 Maximum Batches/MS: 5747.99 Average Batch Count: 18635 Maximum Batch Count: 128666 ===========================================================
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