
Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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=========================================================== Oxide Games Star Swarm Stress Test - ?013 C:\Users\95041\Documents\Star Swarm\Output_25_01_04_1424.txt Version 1.10 01/04/2025 14:24 =========================================================== == Hardware Configuration ================================= GPU: Intel(R) Iris(R) Xe Graphics CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12500H Physical Cores: 12 Logical Cores: 16 Physical Memory: 16876888064 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 9518 Average FPS: 26.44 Average Unit Count: 3972 Maximum Unit Count: 5521 Average Batches/MS: 399.14 Maximum Batches/MS: 2553.25 Average Batch Count: 16767 Maximum Batch Count: 85714 ===========================================================
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Hours played at review time, across 40 reviews with recorded playtime.
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ITA: ASSOLUTAMENTE NO. Non ci siamo per niente. Avrò anche avviato lo stress test per soli 6 minuti ma per cestinarlo gìà dice tutto. Vi prego leggete attentamente. Il motivo per cui le persone si lamentano del software non è perchè non è ottimizzato ma semplicemente e solamente perchè non vi è la possibilità di disattivare il temporal AA dallo stress test in modilatà a tempo ( dove estrae il file read con i risultati e il tipo di hardware utilizzato ). Ecco perchè il software non è affidabile. L'unico modo per poter disattivare il temporal AA è spuntare l'opzione sandbox dal menù a tendina prima dell'avviamento ma in quella modalità non si può registrare il file read ( ma che cosa vuol dire questo! ). Al giorno d'oggi non è tollerabile non poter permettere all'utente di gestire questi set lo fanno apposta per farti cambiare hardware e lo stanno facendo in molti giochi. Ragazzi svegliamoci!!!! Ho un Ryzen 5700X 8core 16 thread 32gb ram ddr4 e una rtx 4070 msi 12gb gddr6 e faccio senza antialiasing 120-130 fps e nei punti caldi cala a 60-80 fps in 2k che è esatto. In giochi del genere non serve antialiasing e in genere io non uso mai antialiasing ormai queste tecniche sono superate grazie DLSS unito con RTX che è il miglior investimento in termini di resa e effetto visivo pulito ( magari non per i prezzi certo dovete valutare voi ). Spero vi sia stato utile ciao a tutti. ENG: ABSOLUTELY NOT. We are not there at all. I may have started the stress test for only 6 minutes but to trash it already says it all. Please read carefully. The reason why people complain about the software is not because it is not optimized but simply and only because there is no possibility to disable the temporal AA from the stress test in timed mode (where it extracts the read file with the results and the type of hardware used). This is why the software is not reliable. The only way to disable the temporal AA is to check the sandbox option from the drop-down menu before starting but in that mode you cannot record the read file (but what does this mean!). Nowadays it is intolerable not to be able to allow the user to manage these sets, they do it on purpose to make you change hardware and they are doing it in many games. Guys let's wake up!!!! I have a Ryzen 5700X 8core 16 threads 32gb ddr4 ram and a rtx 4070 msi 12gb gddr6 and I do without antialiasing 120-130 fps and in the hot spots it drops to 60-80 fps on 2k which is exact. In games like this you don't need antialiasing and in general I never use antialiasing now these techniques are outdated thanks to DLSS combined with RTX which is the best investment in terms of performance and clean visual effect (maybe not for the prices of course you have to evaluate). I hope it was useful to you bye everyone.
=========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\pirat\Documents\Star Swarm\Output_24_11_17_1036.txt Version 1.10 11/17/2024 10:36 =========================================================== == Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 2070 CPU: AuthenticAMD AMD Ryzen 9 3900X 12-Core Processor Physical Cores: 12 Logical Cores: 24 Physical Memory: 34264350720 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 27504 Average FPS: 76.39 Average Unit Count: 4407 Maximum Unit Count: 5578 Average Batches/MS: 1132.59 Maximum Batches/MS: 2952.64 Average Batch Count: 17321 Maximum Batch Count: 105749 ===========================================================
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Nice stress test especially for PCs that may have frame-rate problem :)
Free benchmark test demo thing... the info it gives is a bit... barebones but it works well enough or tho i cant remove it from my library as i dont need it anymore
mmm, pew pew
it works
== Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 4090 Laptop GPU CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i9-13980HX Physical Cores: 24 Logical Cores: 32 Physical Memory: 33959829504 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 60734 Average FPS: 168.70 Average Unit Count: 5352 Maximum Unit Count: 6831 Average Batches/MS: 2366.20 Maximum Batches/MS: 6512.94 Average Batch Count: 17477 Maximum Batch Count: 122699 ===========================================================
Handy CPU stress test tool.
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