
Welcome to the newest frontier in gaming: battles and scenes at the scale of armies and fleets, all active at once with no trickery around loading screens or off-screen abstractions. Star Swarm is a real-time demo of Oxide Games’ Nitrous engine, which pits two AI-controlled fleets against each other in a furious space battle.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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If this was an actual game I would play it. Its not a game but actually a useful benchmark tool. I use it in conjunction with 3d mark software to help fine tune my gaming rigs. easy to setup and easy to read results. win win.
作为Oxide Games公司Nitrous引擎的实时演示作品,自发布以来便以其前所未有的大规模战斗场景和卓越的性能表现吸引了众多游戏开发者和玩家的关注。这款实用工具不仅展示了未来游戏技术的潜力,更为我们揭开了大规模实时渲染的新篇章。 Star Swarm Stress Test最引人注目的特点莫过于其能够同时在屏幕上展示超过10,000个独立单位。这些单位各自运行着独立的物理、AI、寻路以及威胁评估系统,使得整个战斗场景既壮观又真实。想象一下,当开发者能够依赖这种规模的模拟来制作游戏时,未来的游戏世界将会是何等震撼。 Nitrous引擎的SWARM(Simultaneous Work and Rendering Model)技术是该软件的核心竞争力。这项技术能够充分利用现代多核计算机硬件的每一个CPU或GPU核心,从而实现令人难以置信的性能表现。SWARM不仅让Nitrous能够完成以往在实时3D渲染中认为不可能的任务,如电影级别的Object Space Lighting,还能够在屏幕上同时展示数千个独特的个体单位。 Star Swarm Stress Test并非一个简单的演示视频,而是一个动态模拟。这意味着每次运行都可能会有所不同,因为AI和所有其他元素都是在实时计算的。这种非确定性模拟为玩家提供了更多的探索空间,同时也使得性能测试更加真实可靠。通过多次运行,玩家可以了解Nitrous引擎在自己机器上的实际游戏性能。 从用户的角度来看,这不仅是一款技术展示工具,更是一次对未来游戏世界的预览。安装并运行该软件后,玩家可以亲眼见证数千个单位在屏幕上同时战斗的壮观景象,感受到Nitrous引擎的强大性能。尽管该软件本身并不具备传统意义上的游戏剧情或任务,但其独特的体验方式却让人印象深刻。 Star Swarm Stress Test作为Oxide Games公司Nitrous引擎的实时演示作品,无疑掀起了一股技术热潮。其前所未有的战斗规模、卓越的性能表现以及动态模拟的特性,都让我们对未来游戏技术的发展充满了期待。随着Nitrous引擎在更多游戏项目中的应用和不断完善,我们有理由相信,未来的游戏世界将会更加精彩纷呈。对于所有热爱游戏和技术的玩家来说,Star Swarm Stress Test无疑是一款值得一试的实用工具。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
can't specify a gpu to test and have to physically disable a gpu - setting default screen is not enough, and no option to select screen to test
The swarm was so impressive, I stared at it for 10 minutes, mostly because my PC froze and I couldn’t exit.
<3
== Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 4060 CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700F Physical Cores: 16 Logical Cores: 24 Physical Memory: 34203402240 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 4 Shading Samples: 16 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 4 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 74460 Average FPS: 206.83 Average Unit Count: 5277 Maximum Unit Count: 6492 Average Batches/MS: 1988.18 Maximum Batches/MS: 6198.34 Average Batch Count: 11525 Maximum Batch Count: 79128 ===========================================================
Не помню как у меня появился данный старый стресс-тест в библиотеке, но сейчас ради интереса скачал и он не запускается.. если у тебя такая же проблема, можешь поделиться её решением.
Oyun dünyasının en yeni sınırına hoş geldiniz: ordular ve filolar ölçeğinde savaşlar ve sahneler, yükleme ekranlarında hile veya ekran dışı soyutlamalar olmadan hepsi aynı anda aktif. Star Swarm, iki yapay zeka kontrollü filoyu şiddetli bir uzay savaşında karşı karşıya getiren Oxide Games'in Nitrous motorunun gerçek zamanlı bir demosudur.
=========================================================== Oxide Games Star Swarm Stress Test - ©2013 C:\Users\phant\OneDrive\Documents\Star Swarm\Output_24_01_30_2050.txt Version 1.10 01/30/2024 20:50 =========================================================== == Hardware Configuration ================================= GPU: NVIDIA GeForce RTX 4070 Ti CPU: GenuineIntel 12th Gen Intel(R) Core(TM) i5-12600K Physical Cores: 10 Logical Cores: 16 Physical Memory: 68410294272 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 55999 Average FPS: 155.55 Average Unit Count: 5110 Maximum Unit Count: 6802 Average Batches/MS: 2351.20 Maximum Batches/MS: 6235.41 Average Batch Count: 18856 Maximum Batch Count: 129713 ===========================================================
== Hardware Configuration ================================= GPU: AMD Radeon RX 6750 XT CPU: GenuineIntel 13th Gen Intel(R) Core(TM) i5-13400F Physical Cores: 10 Logical Cores: 16 Physical Memory: 34163642368 Allocatable Memory: 140737488224256 =========================================================== == Configuration ========================================== API: DirectX Scenario: ScenarioFollow.csv User Input: Disabled Resolution: 1920x1080 Fullscreen: True GameCore Update: 16.6 ms Bloom Quality: High PointLight Quality: High ToneCurve Quality: High Glare Overdraw: 16 Shading Samples: 64 Shade Quality: Mid Deferred Contexts (D3D11): Disabled Small Batch Optimized (Mantle): Enabled Temporal AA Duration: 16 Temporal AA Time Slice: 2 Detailed Frame Info: Off =========================================================== == Results ================================================ Test Duration: 360 Seconds Total Frames: 47450 Average FPS: 131.80 Average Unit Count: 4949 Maximum Unit Count: 6521 Average Batches/MS: 1640.18 Maximum Batches/MS: 4491.18 Average Batch Count: 15137 Maximum Batch Count: 127747 ===========================================================
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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