
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.9Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 3040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
La ptm con este juego lleno de cheater que apunta y disparan a la cabeza con una rapidez muy sospechosa, y maldito juego mal optimizado haber cuando lo optimizan
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
кравосси хуесосы
стандофф
lots of butthurt stalker fanboys givin this game bad reviews is such a shame.... It's honestly a solid mmo shooter with elements of extraction shooters like trakov, anomalys and world ripped out of stalker and a solid material farming gameplayloop. go out on missions or just roam around doing events, get materials, upgrade your gear and guns and if that gets boring join the pvp modes for a little bit of arcadie fun. there is supposedly a hideoutfeature like tarkov but even after 40 hours of plaing i still haven't finished the first main quest or unlocked the hideout. to much to see and explore. im not joking, the maps are massive and on top of all that there are no P2W micro transaction that are nessesary to be good at the game. your Matchmaking (stats/ranks whatever) are bound to your gear progression. you wont load into a map where other plkayers have massive advantages or you cause their gear or weapons are way higher lvl etc... all the crybaby rewievs are just butthurt that Stalzone has a gamepass and a premium membership that mostly gives you cosmetics and a few consumables that are nice to have but by no means are overpowered... my honest take is -> install it , try the game for an hour or two with or without friends and if you like it stay. it is a grindy game cause you have to upgrade gear to not get slapped around by mobs from thougher regions and you have to do missions for the savezones to upgrade them so you can trade for better stuff, but it is charming and fun in its own ways. dont compare it to stalker to much though. It was never a singleplayer stalker experience but an mmo take on stalker with elements from tarkov! If you want stalker play ♥♥♥♥♥♥♥ stalker for ♥♥♥♥♥ sake .-.
oui
это просто имба
great game
фри майнкрафт с модом на сталкер
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65.1K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $9.8K | 21 | 24% | $14.99 |