
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.9Kreviews | 72% | — | $0 |
| Free | — | — | — | not modelled |
Engagement
Reviews
Themes across 3040 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра дрисни, постояно надо обновлять.
No gear score system for matchmaking literal makes the end game pay two win for whoever has the deepest wallet.
the game genuinely fun and nice, just when u get end game people become so ♥♥♥♥♥♥♥ toxic they should end themself, like u farm for 1-2h die, and in the area before the north people would either give ur backpack for free or resell it to u, the north they take it off ur body and throw it away so u never find it and it despawn, it happenned all the time i died in that area so like 40+ time, and i've only been in this area for not even 10h
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
일단 재밌음 타르코프가 은근 비싸서 이걸 대체하고 있는 중이긴한데, 일단 진영은 밴딧으로 했고, 한국인이 은근 있음 아시아 서버는 뭐 다들 핵 있다고 그러는데 아시아 서버에는 없는 거 같음 그리고 남부 벗어나는데 얼마 안 걸림 그냥 메인퀘 밀다보면 북쪽으로 계속 감 뭐 남부 벗어나는데 9~10시간 걸린다는 놈은 걍 메인퀘를 안한거고, 이건 정신줄 바짝 잡아놓고 하면 안됌. 템 다 잃었다고 분조장 일으키는 놈들이 꽤 있는지라 이건 그냥 잃고 잃는 게임이다 라고 생각하면 템 다 잃었을때 뭐 상실감 별로 없음. 근데 확실히 그냥 메인퀘 밀고 템은 안 갖추고 갔더니 걍 내가 녹더라ㅇㅇ 메인퀘는 어느정도 밀 수 있는 정도까지 밀고 다시 초반으로 돌아와서 템 갖추고 가는게 젤 좋음. 가끔씩 술집에서 사람들이 슈루탄이랑 보드카 몇백개 뿌리고 그럼
if your looking for a beginner friendly game, this is not it. I find it to be way to difficult, and trying to be to many things that i belive causes it to be lower quality and not allowing it to reach full potential. Challenges are very overwhelming as you get swarmed with a bunch at the start requiring hella materials which are hard to get whether you get swarmed by pigs or run into a real player with better gear or even get sniped by a ai camp from forever away gathering simple materials at the start is insanely hard.Fun concept bad execution. If your up for a challenge I might reccomend but this game is honestly ♥♥♥♥♥♥♥♥. A AMAZING UP SIDE HOWEVER IS AN AMAZING COMMUNITY. I got downed by an ai and a opposite clan member saved me and didnt kill me and random people are always willing to team up usually. Not many games have that so I respect that aspect. Not alot of educational videos or guides on youtube and alot of different things that overwhelmed me alot.
Игра отличная. Играйте получайте удовольствие от игры. Играть можно спокойно и без доната. Игра не зациклена на донате. Если хочешь что-то и сразу - "покупай"! Готов потеть - тогда "фарм". Без Доната, не покупая что-то за настоящие деньги, игра от самого начального ранга до легенд, только одно удовольствие. Постепенно шаг за шагом.
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The atmosphere is even better than in Escape From Tarkov
The shooting feels solid after you get the hang of it. TTK is in a good spot so fights stay intense but dont feel unfair
overcomplicated missions for absolutely no reason
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65.1K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.3K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |