
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.9Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 3000 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
No jueguen si no quieren arruinar su vida, salvense, es como un minecraft anarquico.
11/10
67
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
хорошая расслабляющая игра ) до момента когда тебя не поймает пкашер с иск. осколком )
It’s kinda like Escape from Tarkov but more chill, which I definitely like.
крысы хорошие, оценил
Thanks for the American event, xD.
Редко пишу отзывы но всё же хочется высказаться насчет этой "ШЕДЕВРО" игры, Я понимаю что разработчикам всё равно на отзывы и прочее, ведь у них политика как и у разработчиков Таркова - Мнение игроков не слушаем, вы глупые и бяки буки. Так вот... По началу игра кажется прикольной даже в соло, а с друзьями самый смак, но я провел в игре 99% своего времени играя в соло и это дикая ошибка. Игра максимально агрессивна и против того чтобы ты играл в соло заходя на север, ведь 99% игроков там играют исключительно в пати ибо если ты умрешь то тебя разменяют и сохранят твои шмотки еще 4 балванчика в пати. "End game" контент тоже для игры в пати, дикий север хочешь родной? А вот фиг тебе, там соло игрокам не место, исключительно пачки кланов и пати. Молчу про оптимизацию.... В игре нет ничего кроме душного фарма и душных КВшек, молчу про сессии где тебе нефиг делать без хотя бы фулл красных артов и метовой пушки. Разработчику ведь лень добавить баланс по артам для сессий, это же так весело умирать от челов что всю жизнь убили на перекупство + донат и нагинают тебя, а почти все кланы только и делают что смотрят на твой кд... И самая большая проблема этой игры помимо оптимизации, контента, ПКшеров, донатеров, перекупов и обманщиков, это - БАЛАААНС. Нафиг бафать то что мертво, нашему разработчику нравится AK-308, а это значит нужно его забаффать так сильно что блевать охота. Мне физически и ментально плохо играть в игру где тебя нагинают с одними и теме же пушками из года в год, мне в кошмарах уже снится MG-3 и AK-308, ♥♥♥♥..... Игру советую пройти только ради сюжета, остальное просто неинтересное говно что по духоте переплюнет Тарков. Я лучше в Тарков вернусь чем буду играть в это, где разрабы даже интересный ивент сделать не в силах.
как же вы заебетесь фармить лиманск
конченное бесконечное пивипи для идиотов
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |