
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 4reviews | 75% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
ну как побегать в афк полутатся да ботов почистить,да и как пострелятся нармалды
Когда я только начинал играть в этот симулятор Фарма времени, мне мой знакомый говорил чтобы я не играл в эту залупу слишком много и когда я наиграл уже 3200 часов я понял о чем он говорил. Когда ты закрываеш свои основные нужды последние что остаеться тебе делать это просто играть в Клановые битвы или дальше фармить для того чтобы собрать еще сильнее сборку артефактов чтобы разница с типом который играет 500 часов была в 1/2 патрона. а так игра если вам нравиться бесконечное соревнование и частичка рандома то к тесту игры наверное рекомендую.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not a bad game. It runs smoothly and overall is quite fun. Just started playing and am enjoying the weapons and overall vibe of the game. It is a overall fun time.
люблю фурри (ненавижу)
открытий мир классно
Jogo muito viciante, dá uma olhada que vale a pena.
le jeu est bien en général mais manque de son tu entends pas les ennemies le 3/4 du temps quand tu meurt a la forge tu réapparait tellement loin que sa prend 4min retourner la ou tes mort donc meme tes allier on le temps de voller tes choses si tu es mort par un bot par exemple et les bots qui pop autour de toi instant kill a revoir les spawns aussi
операции верните гавнаеды тогда поставлю лайк
i appreciate that the game has its own style. it is not just another random shooter with loot it actually has a mood to it
Сталкрафт, сталкрафт, сталкрафт ... Для кого-то игра, для кого-то смысл оплачивать интернет. Как человек поигравший своё время, скажу четный и неординарный ответ. Игра очень интересна, геймплей, сюжет, общая составляющая мира и локаций, персонажи, фракции и т.д. , всё очень интересно и красиво, игра с 2023 года сильно изменилась, даже за такой короткий срок. В лучшую или худшую сторону, тут уже не мне судить, какие-то аспекты хороши, другие просто мрак. Проиграв свои 1200+ часов скажу честно. поначалу игра становится "одержимостью", эта одержимость стоила мне зрения, к сожалению я хожу в очках, игра интересная и опыт с воспоминаниями, которые я получил, очень важные и ценные, они останутся со мной навсегда. Пусть игра перестроится хоть сотни, может тысячи раз, о места по которым я когда-то бегал со своим другом, они всегда останутся в моей памяти теми старыми квадратными модельками ), это будет моим островком счастья и приятных воспоминаний. Советую попробовать, но без фанатизма, а то я не хочу потом ждать новые очки месяцами ;). Всем удачи в начинании, а я уж своё отыграл и покидаю этот проект. Надеюсь игра не скатится в сплошной комбинат по производству скинов, оружия, брони и прочего наполнения. Всем удачи, и да, ешьте поменьше колбасы, странная она, радиацией фонит от неё всё больше и больше. Хрен знает, из чего её лепят ).
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |