
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 4reviews | 75% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Z
Its far from perfect but it is better than early access Ark: Survival Evolved was.
Чисто на пару часиков игры
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Меня изнасиловали
Зона в которой вас будут иметь по полной отбитые на голову легенды. Никакого баланса.
Игра как задумка занятная, 90 часов за плечами, скажу что до какого то момента играть интересно а точнее до ветеранского шмота и вступлении во фракцию после чего гемплей меняется коласально, половину привычных "спотов" исчезает появляются зоны мобов по типу кабанов и выпадение лута тоже разнится с югом тут же убив 5 кобанов лут соберёшь только с одного остальные исчезают, споты с помощью отдельный мазахизм срабатывают только в упоре и сразу появляется толпа в упоре и шотает если не успел убежать(тупее не придумать) задания за рубеж смешные ибо не вызывают интереса такие как отнеси супа в 4 места и при этом пока ты диалог начинаешь тебя либо могут убить как люди так и мутанты распределения по навыкам и шмоту нет, собрав ветеранку кидает к мастерским и легендарным комплектам. игра до определённого момента интересна но далее просто идея сталкера исчезает, превращается в шутер по типу варфейса, активностей много фарма тоже, пве тут нет как ни говори, безопасного фарма нет точнее пока выносить не будешь как выносишь кто то да сидит в кусту ждет тебя что бы все твоё потраченное время в одно мгновение залутать, естественно самим ничем не рискуя, из всего сказанного вывод таков: игрушка чисто для пострелушек не более, сюжет такой себе (куча глупых решений)
Ngl I thought this was just some grindy ass game at first but my friend told me to try it and I was actually surprised. It is basically a real extraction shooter with pretty nice TTK kinda gives me Apex vibes
Slow start. But seems fun.
довольна хорошая игра
This is a very cute take on the Stalker games. The character models are uncanny at first, but honestly they're growing on me. The game runs really well, the animations are great, and the movement/gunplay is mechanically solid (if a bit plain). It's the white bread of shooters, there's very little to complain about. The PVE is pretty easy. Gear upgrade materials are pretty grindy. The PVP seems very fast. The main quest forces you to try it for one kill or death, which is an interesting choice since it pits new players/characters against each other. The UI can be a little unintuitive, it took quite a while to notice you can access personal storage from anywhere in a safezone, and that there are multiple barter offers for gear. The season reward UI is also messy and plays the tutorial messages every time you interact with it. The voice acting doesn't always match the subtitles, some lines repeat, and some NPCs only speak Russian. I like it, but I'm super biased.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |