
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 4reviews | 75% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2968 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Bug dolu saçma sapan bir oyun çakma oyun yapmışlar onuda yapamışlar
walking simulator
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
я прост ливнул из этой параши. игра превратилась в откровенный кал, направленный на европу и америку ( которым эта выгребная яма и даром не нужна). Нет нормального баланса, читеров с каждым разом всё больше и больше, активность для соло игрока ограничивается фармом и смертью от стаи пкшеров. Вместо исправления проблем они добавляют мусор, под видом чего-то великолепного. Браво Ексбо, браво Ну и оптимизации хуже я ещё не видел
好游戏,就是汉化还不完善,不知道咋做任务,汉化啊懒鬼,
마인크레프트에서 파생된 가벼운 타르코프 같아서 여기저기 뒤적거리면서 잡재료 찾아서 습득하는거 좋아하면 할만하다고 생각했는데 이거 쉽지 않은 게임입니다. 맵이 엄청 넓어요 그런데 4시간마다 분화라고 해서 필드에 있으면 죽는 시간이 있습니다 대피소는 엄청 멀고 4시간마다 분화 타이밍 생각 못하면 그대로 죽고 세이브 포인트로 귀환 당하는데 문제는 각 거점 간 빠른 이동이 없습니다. 진짜 심각할정도로 맵이 넓은데 이걸 달려가야합니다 그러다 죽으면 탬 다 떨구고 처음부터 다시인데 러시아 게임이라 그러려니 합니다 너무 어려워요 무기 교롼 습득도 버그 걸려서 무기 업글도 못하게 막아두고 어이가 없습니다 다음 단계 무기를 좀 쉽게 얻을 수 있으면 좋겠는데 이게 진짜 겁나 화나는게 거점간 빠른이동이 안되는데 각 마을에 안가면 그 지역 하위 단계 장비를 못얻습니다 이거 그 마을까지 달려가야 돼요 이게 싫으면 재료수급을 많이해서 2번째 교환 방법으로 아이탬을 얻으면 되는데 그것도 그 마을에 직잡 가서 얻어야합니다 진짜 돌아버릴거 같은 아이탬 습득 구조인데 하위단계도 못얻은 상태로 상위마을 가면 게임 진행이 불가능합니다 복합적인 이유가 있어요
Зив, хватит проливать пиво и лимонную водичку на сервера, сделайте норм распред
UE服务器一群开挂官方不管 别玩这游戏
muy buen juego si no te aferras a lo material
This game taught me to always stay alert and manage my in-game currency properly. I’m also way more careful about picking teammates now so I don’t get scammed xD
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 65K | 49% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |