
STALZONE is the PvPvE extraction shooter where you don't have to start over — and the only one with persistent world worth belonging to. You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
You are invited to explore the Chernobyl Exclusion Zone twisted by anomalies and divided between rival factions whose territories shape the danger around you. Choose your side and over time you’ll learn where it’s safer to travel and also where every route can become a gamble.
Experience nail-biting tension without the frustration of loss: keep your gear and long-term progress but the loot you find is at risk until you bring it back alive. Upgrade your weapons and refine your build. No one can take it away from you.

The world persists and is not just a place to loot. NPCs live in it, factions fight over it, and players shape it with no escape timers or progression wipes. It's the only extraction shooter that plays like an MMO — and the only MMO that plays like an extraction shooter.
The Zone is a living social ecosystem where open-world events, faction conflicts, social hubs, and a player-driven market bring people together. Trade, cooperate in 5-player squads, ambush, betray, or carve out your own reputation. Every system creates interaction, and every interaction becomes a story.

A cinematic storyline that includes main and side quests smoothly immerses you in the world and its mechanics through nail-biting action, dialogues, and real choices that affect the story. You’ll enjoy a narrative experience almost like a single-player STALKER-style journey inside a persistent online world.

STALZONE has grown through years of development, iteration, and community-driven evolution. Over that time, it has become a unique ecosystem of mechanics, social systems, and player-made stories unlike anything else.

New to extraction shooters? STALZONE is built to give you the best of all worlds. Enjoy a 50+ hour cinematic story campaign that guides you through the Zone step by step delivering dangers, progression, factions, and PvPvE tension. It gives you room to learn, adapt, and survive against both the world and other players, turning extraction into something you discover through fun, not suffering.
STALZONE is intentionally free to play. No box price, no trick, no scam — just a world we have spent years building, asking only for your curiosity and nerve.
Explore more. Risk more.
The Zone doesn’t punish curiosity and remembers.
Formerly known as STALCRAFT
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | Free | 108.9Kreviews | 72% | — | $0 |
| Free | — | 82% | — | not modelled |
Engagement
Reviews
Themes across 2958 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра идеально подойдет фанатам Сталкера и любителям хардкорных MMO-выживалок. Проект активно развивается разработчиками, предлагая сотни часов контента, но требует готовности к долговременному сбору ресурсов и постоянным стычкам с другими игроками. Ознакомиться с проектом и отзывами можно на странице игры в Steam.
nice
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Latest in each market: best CA #35, worst KR #95 · 11 markets collected
Genres
Stats
Languages: English, Russian*, Spanish - Spain, French, Korean*languages with full audio support
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Death in this game almost doesn’t play a role; you don’t lose your main weapon and armor, and that’s very cool. After a long time playing tarkov, this game feels like a harbor of calm. Yes, the same feelings are here too, but everything is a little different
Lleno de chiteros que te snipean mirando de espaldas, una pena, parecía bueno. (Temas aparte) Estoy volviendo a mi base después de 1 o 2 horas looteando y me aparece un retrasado escondido en un arbusto... ok - respawneo: me mata otro retrasado campeando el respawn que esta al lado de la base - me levanta un compañero, voy a ver si quedo algo de mi loot y hay un "compañero" anclado a mi bolsa de loot esperando que termine el tiempo de seguridad, al menos saque la mitad de todo lo que había looteado xdd
игра скатилась , разрабам плевать на игроков , после переустановки системы снесли почти все вещи еще и отказались восстанавливать, после 4 лет в stalcraft жаль игру с хорошим упором на сюжет но ужасным отношениям к игрокам
Beautiful Slav-Jank. Almost all of the pay-to-win has been addressed, PvP is much more hotspot based. You'll get slammed by a no-lifer every once and a while, but on the whole, so long as you learn how the matchmaking system works and don't uptier before you have a kit pieced together you'll be fine. I feel like most of the negative reviews stem from either not being able to tolerate slavjank, or someone encountered PvP on a PvP server type ♥♥♥♥. You should go in knowing that if you play solo, you're at a disadvantage as in all games of this type. Rise to the challenge or quit complaining and play something else.
juego de mierda
Not good, just a roblox game
Still literally dog
Поиграл 2к+ часов суммарно вывод игра не стоит того
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | Free | |
| — | 0 | — | — | |
| $93.9M | 55.8K | 50% | $49.99 | |
| $5M | 96.8K | 71% | $2.99 | |
| $1.7M | 36.2K | 79% | $2.99 | |
| $9K | 6 | 17% | $49.99 |